Note before using

We hope this guide will be useful to you. But 2023 is a year of class changes. Currently use this guide as a start point for your level 140 journey. 

Last update: June
Class update status: Unknown. Expected small changes

If you have any other questions or are looking for a place to chat, feel free to join our discord server!

Burglar - blue



Other information sources available

Old guide, last updated for U33 –

Stat Goals

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Physical Mastery > Tactical Mitigation > Vitality

After Critical Rating and Physical Mastery are capped or near capped, save some room for Class & Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

Trait Trees

Early raid build for U35 provided by Ghyns Discord –

For more single target dps trait Focused Strikes in red


Virtues for Blue-Line

Here are the Virtues which go along with the Stat Goals:

  1. Fidelity

  2. Wit

  3. Valour

  4. Compassion

  5. Confidence

Legendary Items

Burglar legendary weapons. Priority upgrades viewable in video. Produced by Ghyn. 
One all purpose weapon + class specifc tool

Main hand


HeraldryHeraldry of the Stalwart Sparrow (Incomparable/Legendary)Legendary
Word of PowerSingle Target Attack DamageLegendary
Word of PowerSingle Target Attack CriticalsLegendary
Word of MasteryReveal Weakness Incoming Damage & RangeLegendary
Word of MasteryChain Skills Critical ChanceLegendary
Word of MasteryBackstab DamageLegendary
Word of MasteryChain Skill Critical MultiplierLegendary
Word of MasteryCritical Response Skill DamageLegendary
Word of MasterySubtle Stab Damage & Crit MultiplierLegendary
Word of CraftHeroic PrecisionLegendary
Word of CraftHeroic PrecisionLegendary

Class item
Optional word of power for aoe build


Word of PowerArea Effect Attack DamageLegendary
Word of PowerArea Effect Attack CriticalsLegendary
Word of PowerArea Effect Target CountLegendary


HeraldryHeraldry of the Stalwart Sparrow (Incomparable/Legendary)Legendary
Word of PowerDamage Over TimeLegendary
Word of PowerDamage Over Time CriticalsLegendary
Word of PowerBase Morale MultiplierLegendary
Word of MasteryAll In Melee DamageLegendary
Word of MasterySurprise Strike Critical Chance & Backstab BonusLegendary
Word of MasterySurprise Strike DamageLegendary
Word of MasteryHarmful Gamble DamageLegendary
Word of MasteryLucky and Gambler’s Strike DamageLegendary
Word of MasteryPurge Corruption DamageLegendary
Word of CraftGrand ArmorLegendary
Word of CraftGrand ArmorLegendary

Rotations - outdated

Stab, GA, Provoke (or aim, not both), FB, DES, Addle, Stab, then Pick a combo (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

You want to make sure and use Expose at least every-other time through to keep up the bleed, preferably more like 75% of the time. ET is quick so if you use one of the other 3 skills+ ET you can keep up your speed to maximize FB/DES. You also want to use CA every-other time through to maximize bleed time. You can occasionally use it in back-to-back rotations when you get a situation where SS is on CD and you have a 5 or 6 bleed gamble up you don’t want to risk replacing. .

You don’t want to spend too many attempts trying to get a perfect roll so 4+ is usually fine. It can be tempting to really chase a 6 when all-in is running for that hefty bleed but don’t fall into that trap. Remember that the vast majority of your damage comes from FB/DES. Losing out on just 1 of those because you spent a bunch of time trying for a good bleed will be a nasty hit to dps that even a 6 bleed may not make up for. A tier-up on gamble bleed equates to roughly 80k dmg over the course of 30 seconds.

If you tier up from a 2 to a 5 for instance you will earn an extra 240k in total dmg if you leave the dot up until expiration. If however you are at 4 and roll a 1 you will lose about 40k dmg each tick until you can try again.

It’s a… gamble. Since the front of the rotation is essentially brainless and always the same I want to focus on optimal choices for the back of the rotation. Each time through you will be making a decision based on the following questions…

1. Is ET up for 5 more seconds?

2. Is CA up for 5 more seconds?

3. Is SS available?

4. Is GS gamble below 4 or about to expire?

Possible combos… (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

There are quite a few scenarios and I haven’t figured out how best to sum it up but here are a few (not all) examples based on a realistic battle flow.

ET bleed is expired, CA bleed is still up for a few seconds, SS is available, GS bleed is a 4.= Use ET+SS

ET bleed is active, CA bleed is expired, SS is on CD, GS bleed is nearly expired= Use CA+GS

ET bleed is expired, CA bleed is ok, SS is available, GS bleed is 2.= ET+SS

ET bleed active, CA bleed expired, SS on CD, GS bleed still 2= CA+ GS

ET bleed expired, CA bleed ok, SS available, GS bleed 5= ET+SS

There are numerous combinations of possibilities so you need to know your priorities. (Pick your highest 2)

1. ET if bleed is down

2. GS if bleed is down

3. Surprise Strike

4. CA if bleed is down

5. GS if bleed is a 1 or 2

6. ET if bleed is up

7. CA if bleed is up

This requires some practice and quick decision making to reach peak optimization. There is an easier alternative but the DPS ceiling with it is lower. Use the following static rotation for the easier method.

Open: All In, Stealth, Aim, DeS, stab, Expose, GS then alternate 1 and 2 below.

1. Stab, GA, Provoke, FB, DeS, Addle, stab, ET, Cunning/surprise/GS-pick 1

2. Stab, GA, Aim, FB, DeS, stab, ET, CA/SS/GS-pick 1


Information regarding consumables, why, which types, differences, etc.