Blue Burglar

Blue Line DPS Burglar ‘Quiet Knife’ Build

By Moskin – Updated for Yondershire, U33

Gear Slot Set Piece Location
Earring 1 Hiddenhoard Raid
Earring 2 Hiddenhoard Raid
Necklace Hiddenhoard Raid
Pocket Hiddenhoard Raid
Bracelet 1 Storvagun Winter Festival
Bracelet 2 Storvagun Winter Festival
Ring 1 Hiddenhoard Raid
Ring 2 Hiddenhoard Raid


Starter Build

The 140 Level Gear from this Build can be acquired by playing the 3 and 6 man instances, higher difficulty will award better loot. Having this gear will allow to progress level capped Raids. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear Slot Set Piece Location
Helm Gundabad 6-Man Instance
Chest Gundabad 6-Man Instance
Shoulders Gundabad 6-Man Instance
Gloves Gundabad 3-Man Instance
Legs Gundabad 3-Man Instance
Boots Gundabad 3-Man Instance
Cloak Gundabad 6-Man Instance
Off-hand Embers Box
Barter
Class Item

Throne Raid Barter

Use Class Essence
here also.

Jewelry Pieces

Gear Slot Set Piece Location
Earring 1 Gundabad 6-Man Instance
Earring 2 Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
Pocket Gundabad 6-Man Instance
Bracelet 1 Storvagun Winter Festival
Bracelet 2 Storvagun Winter Festival
Bracelets Alternative Mountain-hold Barter.
Use these if no
Storvagun Bracelets
Ring 1 Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance


Essences

Essence Name Essence Note
Class Essence Use this on Class Item
Critical Rating Use these to reach
near Critical Rating cap.
Physical Mastery Use these to reach
near Physical Mastery cap.
Critical Rating Trigger Use 1 of these.
Physical Mastery
Trigger
Use 1 of these.
Tactical Mitigation Use these to fill
slots after above
Essences are met.

Trait Trees

Blue Tree:

PvE Blue DPS Tree for Burglar

Virtues

These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Blue-Line

Here are the Virtues which go along with the Stat Goals:

  1. Determination (Great for Mastery and Critical Rating)
  2. Valour (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)
    • If you need extra Survivability, swap Wit with Fidelity

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

Here is the setup for Blue Burglars. With the new LI system, Burglars can have a common Bag (Class Item), which can be shared across different Trait lines, but they will need an unique Weapon for each line, for optimized Traceries.

1-Hander Weapon Blue Line

Type Sockets
Heraldic Tracery Heraldry of the Sparrow
Word of Power Single Target Attack Criticals
Word of Power Single Target Attack Damage
Word of Mastery Addle Tactical Damage Debuff
Word of Mastery Cunning Attack Bleed Damage
Word of Mastery All In Melee Damage
Word of Mastery Surprise Strike Critical Chance
& Backstab Bonus
Word of Mastery Surprise Strike Damage
Word of Mastery Harmful Gamble Damage
Word of Craft Heroic Precision
Word of Craft Heroic Precision

Burglar’s Tools (Class Item)

Type Sockets
Heraldic Tracery Heraldry of the Sparrow
Word of Power Damage Over Time
Word of Power Area Effect Attack Criticals
Word of Power Area Effect Attack Damage
Word of Mastery Backstab Damage
Word of Mastery Chain Skills Critical Chance
Word of Mastery Chain Skill Critical Multiplier
Word of Mastery Critical Response Skill Damage
Word of Mastery Reveal Weakness Incoming
Damage & Range
Word of Mastery Subtle Stab Damage
& Critical Multiplier
Word of Craft Heroic Alacrity
Word of Craft Heroic Alacrity

Rotation

by Moskin

*Note: This is evolving as I experiment, sorry if it changes on you! This is a pretty smooth one though and likely what I will settle on for permanent guide.

Rotation:
Stab, GA, Provoke (or aim, not both), FB, DES, Addle, Stab, then Pick a combo (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

You want to make sure and use Expose at least every-other time through to keep up the bleed, preferably more like 75% of the time. ET is quick so if you use one of the other 3 skills+ ET you can keep up your speed to maximize FB/DES. You also want to use CA every-other time through to maximize bleed time. You can occasionally use it in back-to-back rotations when you get a situation where SS is on CD and you have a 5 or 6 bleed gamble up you don’t want to risk replacing. .

You don’t want to spend too many attempts trying to get a perfect roll so 4+ is usually fine. It can be tempting to really chase a 6 when all-in is running for that hefty bleed but don’t fall into that trap. Remember that the vast majority of your damage comes from FB/DES. Losing out on just 1 of those because you spent a bunch of time trying for a good bleed will be a nasty hit to dps that even a 6 bleed may not make up for. A tier-up on gamble bleed equates to roughly 80k dmg over the course of 30 seconds.

If you tier up from a 2 to a 5 for instance you will earn an extra 240k in total dmg if you leave the dot up until expiration. If however you are at 4 and roll a 1 you will lose about 40k dmg each tick until you can try again.

It’s a… gamble. Since the front of the rotation is essentially brainless and always the same I want to focus on optimal choices for the back of the rotation. Each time through you will be making a decision based on the following questions…

1. Is ET up for 5 more seconds?

2. Is CA up for 5 more seconds?

3. Is SS available?

4. Is GS gamble below 4 or about to expire?

Possible combos… (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

There are quite a few scenarios and I haven’t figured out how best to sum it up but here are a few (not all) examples based on a realistic battle flow.

ET bleed is expired, CA bleed is still up for a few seconds, SS is available, GS bleed is a 4.= Use ET+SS

ET bleed is active, CA bleed is expired, SS is on CD, GS bleed is nearly expired= Use CA+GS

ET bleed is expired, CA bleed is ok, SS is available, GS bleed is 2.= ET+SS

ET bleed active, CA bleed expired, SS on CD, GS bleed still 2= CA+ GS

ET bleed expired, CA bleed ok, SS available, GS bleed 5= ET+SS

There are numerous combinations of possibilities so you need to know your priorities. (Pick your highest 2)

1. ET if bleed is down

2. GS if bleed is down

3. Surprise Strike

4. CA if bleed is down

5. GS if bleed is a 1 or 2

6. ET if bleed is up

7. CA if bleed is up

This requires some practice and quick decision making to reach peak optimization. There is an easier alternative but the DPS ceiling with it is lower. Use the following static rotation for the easier method.

Open: All In, Stealth, Aim, DeS, stab, Expose, GS then alternate 1 and 2 below.

1. Stab, GA, Provoke, FB, DeS, Addle, stab, ET, Cunning/surprise/GS-pick 1

2. Stab, GA, Aim, FB, DeS, stab, ET, CA/SS/GS-pick 1

Consumables

There are the consumables I use on Burglar:

This is the Food I use:

Updated as of U33.

\****/

Table of Contents

Introduction

//

Stat Goals

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Physical Mastery > Tactical Mitigation > Vitality

After Critical Rating and Physical Mastery are capped or near capped, save some room for Class & Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Vitality, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.


Gear

With new Raid released, new gear for Blue Burglar is published in the tables down below. Blue Burg utilizes two different sets for multiple bonuses, 4-piece Blue Set and 3-piece Red Set. There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear Slot Set Piece Location
Helm Hiddenhoard Raid
Chest Hiddenhoard Raid
Shoulders Hiddenhoard Raid
Gloves Hiddenhoard Raid
Legs Hiddenhoard Raid
Boots Hiddenhoard Raid
Cloak Hiddenhoard Raid
Off-hand Hiddenhoard Raid
Class Item

Throne Raid Barter

Use Class Essence
here also.

Jewelry Pieces

Gear Slot Set Piece Location
Earring 1 Hiddenhoard Raid
Earring 2 Hiddenhoard Raid
Necklace Hiddenhoard Raid
Pocket Hiddenhoard Raid
Bracelet 1 Storvagun Winter Festival
Bracelet 2 Storvagun Winter Festival
Ring 1 Hiddenhoard Raid
Ring 2 Hiddenhoard Raid


Starter Build

The 140 Level Gear from this Build can be acquired by playing the 3 and 6 man instances, higher difficulty will award better loot. Having this gear will allow to progress level capped Raids. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear Slot Set Piece Location
Helm Gundabad 6-Man Instance
Chest Gundabad 6-Man Instance
Shoulders Gundabad 6-Man Instance
Gloves Gundabad 3-Man Instance
Legs Gundabad 3-Man Instance
Boots Gundabad 3-Man Instance
Cloak Gundabad 6-Man Instance
Off-hand Embers Box
Barter
Class Item

Throne Raid Barter

Use Class Essence
here also.

Jewelry Pieces

Gear Slot Set Piece Location
Earring 1 Gundabad 6-Man Instance
Earring 2 Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
Pocket Gundabad 6-Man Instance
Bracelet 1 Storvagun Winter Festival
Bracelet 2 Storvagun Winter Festival
Bracelets Alternative Mountain-hold Barter.
Use these if no
Storvagun Bracelets
Ring 1 Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance


Essences

Essence Name Essence Note
Class Essence Use this on Class Item
Critical Rating Use these to reach
near Critical Rating cap.
Physical Mastery Use these to reach
near Physical Mastery cap.
Critical Rating Trigger Use 1 of these.
Physical Mastery
Trigger
Use 1 of these.
Tactical Mitigation Use these to fill
slots after above
Essences are met.

Trait Trees

Blue Tree:

PvE Blue DPS Tree for Burglar

Virtues

These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Blue-Line

Here are the Virtues which go along with the Stat Goals:

  1. Determination (Great for Mastery and Critical Rating)
  2. Valour (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)
    • If you need extra Survivability, swap Wit with Fidelity

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

Here is the setup for Blue Burglars. With the new LI system, Burglars can have a common Bag (Class Item), which can be shared across different Trait lines, but they will need an unique Weapon for each line, for optimized Traceries.

1-Hander Weapon Blue Line

Type Sockets
Heraldic Tracery Heraldry of the Sparrow
Word of Power Single Target Attack Criticals
Word of Power Single Target Attack Damage
Word of Mastery Addle Tactical Damage Debuff
Word of Mastery Cunning Attack Bleed Damage
Word of Mastery All In Melee Damage
Word of Mastery Surprise Strike Critical Chance
& Backstab Bonus
Word of Mastery Surprise Strike Damage
Word of Mastery Harmful Gamble Damage
Word of Craft Heroic Precision
Word of Craft Heroic Precision

Burglar’s Tools (Class Item)

Type Sockets
Heraldic Tracery Heraldry of the Sparrow
Word of Power Damage Over Time
Word of Power Area Effect Attack Criticals
Word of Power Area Effect Attack Damage
Word of Mastery Backstab Damage
Word of Mastery Chain Skills Critical Chance
Word of Mastery Chain Skill Critical Multiplier
Word of Mastery Critical Response Skill Damage
Word of Mastery Reveal Weakness Incoming
Damage & Range
Word of Mastery Subtle Stab Damage
& Critical Multiplier
Word of Craft Heroic Alacrity
Word of Craft Heroic Alacrity

Rotation

by Moskin

*Note: This is evolving as I experiment, sorry if it changes on you! This is a pretty smooth one though and likely what I will settle on for permanent guide.

Rotation:
Stab, GA, Provoke (or aim, not both), FB, DES, Addle, Stab, then Pick a combo (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

You want to make sure and use Expose at least every-other time through to keep up the bleed, preferably more like 75% of the time. ET is quick so if you use one of the other 3 skills+ ET you can keep up your speed to maximize FB/DES. You also want to use CA every-other time through to maximize bleed time. You can occasionally use it in back-to-back rotations when you get a situation where SS is on CD and you have a 5 or 6 bleed gamble up you don’t want to risk replacing. .

You don’t want to spend too many attempts trying to get a perfect roll so 4+ is usually fine. It can be tempting to really chase a 6 when all-in is running for that hefty bleed but don’t fall into that trap. Remember that the vast majority of your damage comes from FB/DES. Losing out on just 1 of those because you spent a bunch of time trying for a good bleed will be a nasty hit to dps that even a 6 bleed may not make up for. A tier-up on gamble bleed equates to roughly 80k dmg over the course of 30 seconds.

If you tier up from a 2 to a 5 for instance you will earn an extra 240k in total dmg if you leave the dot up until expiration. If however you are at 4 and roll a 1 you will lose about 40k dmg each tick until you can try again.

It’s a… gamble. Since the front of the rotation is essentially brainless and always the same I want to focus on optimal choices for the back of the rotation. Each time through you will be making a decision based on the following questions…

1. Is ET up for 5 more seconds?

2. Is CA up for 5 more seconds?

3. Is SS available?

4. Is GS gamble below 4 or about to expire?

Possible combos… (ET+SS, ET+CA, SS+GS, CA+GS, SS+CA, ET+GS)

There are quite a few scenarios and I haven’t figured out how best to sum it up but here are a few (not all) examples based on a realistic battle flow.

ET bleed is expired, CA bleed is still up for a few seconds, SS is available, GS bleed is a 4.= Use ET+SS

ET bleed is active, CA bleed is expired, SS is on CD, GS bleed is nearly expired= Use CA+GS

ET bleed is expired, CA bleed is ok, SS is available, GS bleed is 2.= ET+SS

ET bleed active, CA bleed expired, SS on CD, GS bleed still 2= CA+ GS

ET bleed expired, CA bleed ok, SS available, GS bleed 5= ET+SS

There are numerous combinations of possibilities so you need to know your priorities. (Pick your highest 2)

1. ET if bleed is down

2. GS if bleed is down

3. Surprise Strike

4. CA if bleed is down

5. GS if bleed is a 1 or 2

6. ET if bleed is up

7. CA if bleed is up

This requires some practice and quick decision making to reach peak optimization. There is an easier alternative but the DPS ceiling with it is lower. Use the following static rotation for the easier method.

Open: All In, Stealth, Aim, DeS, stab, Expose, GS then alternate 1 and 2 below.

1. Stab, GA, Provoke, FB, DeS, Addle, stab, ET, Cunning/surprise/GS-pick 1

2. Stab, GA, Aim, FB, DeS, stab, ET, CA/SS/GS-pick 1

Consumables

There are the consumables I use on Burglar:

This is the Food I use:

Updated as of U33.

\****/