Blue Guardian

Blue Guardian Tank ‘Defender’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find a good build for Guardian tanks, which is specifically tuned for high-end Raids/Instances. Blue Guardians got a little revamp to some of their skills and they are now pretty good tanks for all content.

Guardian tanks can mitigate sustainable damage better than any other tank, they have the best aggro control (AoE and ST), have one of the best B/P/E and have the best burst self-heals compared to any other tank.

Stat Goals

Blue Guardians primary stat is Morale, that means lots and lots of Vitality. After a certain Morale threshold is reached, around 800K+, then it is better to invest in capping Tactical Mitigation, some Incoming Healing and some Finesse Essences if there’s some room left.

Vitality > Physical Mitigation > Tactical Mitigation > Incoming Healing > Finesse

Take your Morale as high as you can, its the only thing which will save you. There is a hidden Mitigation Penetration on T3, so it’s not worth to use any Mitigation essences.

Self Buffed Stats should be:

Morale~700,000 – 800,000+
Physical Mitigation (Usually very high with Endgame Gear) 800,000
Tactical Mitigation (In groups, this is much higher) ~700,000+
Incoming Healing~300,000+
Finesse~150,000+
Critical Defense ~50%+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The Armour Set from Remmorchant Raid for Blue Line Guardian, called ‘Unstoppable Juggernaut’ is Best in Slot. It reduces Juggernaut cooldown by 30s. It’s not the strongest set Guardians have received, and in fact it doesn’t really help them all that much in Boss fights, but there isn’t anything else currently which is better. Then this 4-piece set can be paired with the new 3-piece Tank set from FoKD Raid, which will give additional Mitigations and stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handN/A – Uses 2-Hander for Solo
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
VitalityUse these to reach ~800K+ Morale.
Tactical MitigationUse these to reach ~700k
Tactical Mitigation.
Incoming HealingUse these to reach ~300K+
Incoming Healing.
FinesseUse some of these if there’s room.
Tank Mitigation
Trigger 1
Use 1 of these.
Tank Mitigation
Trigger 2
Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

Trait trees for Guardian are pretty straight-forward and just needs 1 Blue Tree for tanking all content.

Blue tree for tanking.

This tree gives me all the important stuff which is required for all of the content. Majority of the points are spent in yellow due to War-chant targets, Thrill of Danger morale absorb and Redirect potency. They are all pretty important and must have.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. I use these 5 virtues on all my tanks, as I find these exact ones to be the best for tanks.

Virtues for Blue-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits)
  3. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence)
  4. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance)
  5. Charity (Gives a nice amount of Vitality, but is primarily used for Resistance, which is super good for tanks in Remmorchant Raid)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

Guardian tanks just require 2 LIs for tanking, and they can have an unimbued Belt swap for Challenge targets (although not really required for most content, but good to have).

1-Hander Weapon

TypePost-Imbued Legacy
MajorArea Effect Skill Damage
MajorBash Damage
MajorGuardian’s Pledge Cooldown
and Retaliation Damage
MinorStamp Cooldown
and Stamp Damage
MinorTurn the Tables Cooldown
and Turn the Tables Damage
MinorWarrior’s Heart Max Morale
MinorLegacy of Vitality

Relics:

Guardian’s Belt (Class Item)

TypePost-Imbued Legacy
MajorCatch a Breath Cooldown
and Catch a Breath Morale Heal
MajorGuardian’s Pledge Magnitude
and Shield Swipe Damage
MajorShield Damage
MinorForce Taunt Duration
and Shield-blow Damage
MinorShield Smash Damage
MinorWarrior’s Heart / Fortitude Morale Heal
MinorLegacy of Vitality

Relics:

Swap Legendary Items

You need 2 Swap LIs for Guardian.

  1. Weapon is used as a swap for the following skills:
    • Charge duration, comes in pretty handy.

  2. Belt is used as a swap for:
    • Force taunts (Fray/Challenge), helps with targets and duration of taunts. Good for 10+ mob fights.

Rotation

Here is what I do on Guardian Tank.

For AoE aggro control:

  1. I will try to bunch up as many mobs as I can take, usually around 7 to 10. While I’m running to collect them up, I use Shield-swipe and Shield-taunt (along with Guardian’s Ward for the buff), and some Retaliations if I receive Parry responses. I don’t use War-chant unless I know it will hit all my targets, or I use it only if mobs run after someone else.
  2. When I have all the mobs lined up in one place, I quickly use Redirect (use a Whirling Retaliation if you don’t have it open). This allows me to absorb lots of damage and saves me from using a cooldown. I follow the Redirect with a War-chant after.
  3. After Redirect, I do a shield rotation, which is pretty simple, Shield-swipe – Shield-taunt – Shield-smash. If you don’t have a initial block response, use a Shield-blow first to start the shield rotation.
  4. After Shield rotation is done, I use another War-chant. This pretty much keeps all the mobs on you, but if your group DPS is too high and they steal some mobs, you are safe to use a Challenge now.
  5. Use Catch a Breath on cooldown pretty much if your morale is going down.
  6. Keep War-chant on cooldown also so your cooldown of Redirect and Catch a Breath gets reduced.
  7. If you are still receiving too much damage after Redirect expires and Catch on Breath on cooldown, you can pop one of your other cooldowns. Start with Thrill of Battle first. Then eventually proceed as needed, Juggernaut/Pledge/Warrior’s Heart. But you generally don’t need all those cooldowns for just 1 trash pack, save other cooldowns for the remaining trash packs.
  8. You can cut Shield-smash animations with your Stamp skill to speed up rotations a bit, but keep an eye on your power pool if you do that.

For Single-target aggro control:

  1. This is generally pretty easy and nothing hard. Start the fight with Fray the Edge.
  2. Wait around 6-7s and use Engage. Wait another few seconds, around 5s to be safe and use Fray the Edge again. You can pretty much go afk after that as far as aggro is concerned.
  3. Keep Redirect on cooldown for the damage absorption buff. Keep doing Shield rotations also, and War-chant on cooldown.

Fortification Buff explained:

  1. You get stacks of a buff called Fortification each time you use a Shield Skill.
  2. You can gain up to a maximum of 5 stacks of this buff, with each stack giving +2% mits (physical and tactical), and up to +10% mits maximum.
  3. Shield skills have a 25% chance to apply a stack of this buff.
  4. It is very important that you build this buff up really fast by just focusing on a Shield rotation (Shield-blow – Shield-swipe – Bash – Shield-smash) for boss fights. Faster you have a maxed Fortification buff, better your chances are to survive boss hits.
  5. Don’t worry too much about the Fortification buff for trash fights, you will eventually build the buff, focus on holding aggro first on all mobs, then do a Shield rotation on trash packs for the buff.

Break Ranks Buff explained:

  1. This is a buff you apply to your fellowship/raid if they are within a 20 meter circle with you, it applies a 40% Mastery/Damage buff for 15s, and has a cooldown of 1 minute.
  2. In order to proc this buff, you need to have the Fortification buff at 5 stacks, and then use a Shield-taunt.
  3. This Break Ranks buff can be helpful to the group if and only if you can manage to stay alive without Fortification max stacks.
  4. If you do end up using Break Ranks buff, then make sure to quickly build up the Fortification stacks again.
  5. If you want to skip Break Ranks buff and want to maintain permanent uptimes of Fortification buff, then either un-trait Break Ranks or skip using Shield-taunt in rotation and use Bash instead to open Shield-smash.

Smashing Stab CJ (Guardian’s Fellowship Maneuver) Explained:

  1. Guardians have a neat utility to CJ targets from Smashing Stab skill, which comes in very handy. It just requires Guards to use 2 certain skills before being able to make Smashing Stab do a CJ.
  2. In order to do so, you have to hit the target with a Shield-swipe (which requires a Block response).
  3. Next, you have to hit the target with a Retaliation (which requires a Parry response).
  4. It doesn’t matter which order you hit the target with those 2 skills, you can do whichever one first.
  5. Now that you have hit the target with both, Shield-swipe and Retaliation, you can open a CJ.
  6. Use Smashing Stab whenever you want now to do a CJ, there is no time limit.

Consumables

There are the consumables I use on Guardian:

  1. This an important consumable for Guard, it helps with Aggro control.

And this is the food I use:

Use the yellow food first, then purple, that way it all stacks and you just lose the 3.4K Might rating bonus, which you don’t need while tanking.

Updated as of U30.

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