Blue Minstrel

Blue Minstrel ‘Resolve’ Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find the best possible build you can have for Healing Minstrel. It’s built specifically around having the lowest inductions, and having a high morale pool, while also being critical rating and outgoing healing capped.

Minstrels are a must have class for higher size instances, such as 6-mans and raids. They bring great burst/focused healing, great damage buffs for the group through their Anthems and provide reliable in-combat rezes (revives) on a short cooldown.

Minstrels do not have great mobility (unlike Beorning Healers), as most of their skills require them them to pinned in once place, but recent changes to Major Ballad healing output have been nice and it heals for a decent amount, and can be used while running. Minstrel is probably the safest choice to take as a reliable healer, with all things considered in the end.

Stat Goals

*This applies to all levels, from 0 to 130.

The best stat to have as a healer in general is Critical Rating, along with Outgoing Healing (OH mostly comes free with endgame gear and doesn’t require essences to be capped). Vitality is pretty important as well as a healer, so you don’t waste valuable time healing yourself instead your group members.

Critical Rating > Vitality > Outgoing Healing > Tactical Mitigation

  • Morale at 300K+ (unbuffed)
  • Critical Rating at ~550K+
  • Outgoing Healing at ~75%+
  • Tactical Mitigation at ~300K+ (usually the default value with virtues)

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid called ‘Potent Alacrity’ is extremely good for healing Minstrels. It reduces all inductions by half, and it works pretty well with Anvil 2-set Light Armour called ‘Concentration’ set, which also reduces induction time by 10%. Ideally, you want both set bonus, 4 from Remmorchant set and 2 from Anvil set.

If you don’t have the Potent Alacrity set from Remmorchant raid, use T1 armour instead, and 2x from Anvil set (which is pretty easy to obtain).

Unbuffed stats.

This is the gear that I use. It includes 4x Minstrel Potent Alacrity set and 2x Anvil Concentration Set.

(Click for larger picture) – These drop from T3 difficulty of Remmorchant Raid and a have small chance of dropping from T1/T2 sidebosses of the raid. Concentration set drops from T2+ Anvil raid.

That is my Armour and Essences combination. By using this setup, I reach my Stat Goals, and have a great Morale pool and critical rating.

Here are the Jewels I use:

Necklace, Pocket, Earrings, Rings & Bracelets.
  1. Earrings: Shadowed King T5
  2. Pocket: Thrang T2
  3. Necklace, Bracelets and Rings: Amdân Dammul (New WotTP Raid)

Special Trigger Essences to use:

These are the four recommended Trigger essences for healing Minstrel.

Trait Trees

There’s generally just one good way of traiting a Blue Minstrel, in which you get everything you need just from one tree. However, you will need a swap Yellow tree to put Anthems before the fight starts, and then swap back to Blue

Here is the build for Blue tree:

Blue tree for healing.

You get everything important here, the damage reduction from Inspire Fellows, Composure Anthem and extra 5% Tactical Mitigation from Yellow Line. The 5% critical chance and Anthem of War from Red Line. The remaining all important traits you also get from Blue line.

Next, here is my tree for Yellow line swap for Anthems. I also use Call to Greatness skill before switching back to Blue line.

Yellow tree for Anthems swap.

This Tree has everything you need for Max Anthems, along with Call to Greatness. It also has some healing potential in case you get stuck in Yellow.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Minstrel.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Honesty (Great for extra Outgoing Healing (through Tactical Mastery) and Critical Rating)
  2. Confidence (Great for extra Critical and some Finesse)
  3. Honour (Excellent for extra Morale and Critical Defence)
  4. Loyalty (Number 1 virtue for Morale, for any class)
  5. Fidelity (Gives decent Morale + Tactical Mits)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Wisdom
  • Innocence
  • Compassion

Legendary Items

These are pretty straight-forward for Minstrel, there’s no weapon swapping at all. Only required to swap your Book for Anthems, once every 2 to 3 minutes. (Don’t forget to swap it back).

1-hander Sword, LI Book, Crafted Shield and Instrument.

I find these legacies to be the best for healing Minstrels.

Swap Legendary Items

There’s just one Swap Book required for Minstrel:

Swap book.

This book is used for the following skills:

  1. Anthem of War. It gives percentage based value to increase its potency, which the imbued version does not give. It’s high recommended you swap to an unimbued book to do Anthem of War and swap back then to main book.

Rotation

Here is what I do on Minstrel, but before I proceed I will give a little bit of important information which is required to know in order to be a good and effective healer.

Following a strict rotation will not make you an effective healer, but what will is your capacity and timing to react, to heal the person which needs the heal. For that, you need to be on the constant lookout (knowing mechanics helps you predict who will take the next big hit also), you need to be able to select that person which needs attention fast enough. So, to conclude, being able to react fast enough to who’s taking damage and following a good rotation to counter that damage, makes an effective healer.

Pre-combat buffs:

  1. Swap to Yellow-line and give all Anthems to your group:
    • Swap unimbued book and give Anthem of War
    • Anthem of Prowess
    • Swap back to main book and give Anthem of Composure
    • Now use Anthem of Melody
    • Lastly, use Call to Greatness
  2. Swap back to Blue.
  3. Do Soliloquy of Spirit (SoS) x3 times on Tank (if you have time).
  4. Then do Major Ballad x3 times and put Coda of Resonance (Coda) on Tank, this also gives a +incoming heal boost to your fellowship.
  5. After you use Coda, you have roughly 1 second of time to do another Anthem before it times out, so use Anthem of Third Age now. (If you didn’t get it, that’s fine, do it on next step).
  6. Now use Cry of Chorus (Chorus) – Raise the Spirit (RtS) – Inspire Fellows. This concludes your pre-buffing (If you missed Anthem of Third Age earlier, use it now).

In-fight Rotation:

  1. If the fight is going smooth, and no one needs healing, identify people in group which are likely to take the most damage. These usually are:
    • The tank
    • Champs
    • Wardens
    • Burgs
  2. After you have identified, keep stacks of SoS on them as much as you can. SoS – Major Ballad – SoS – Major Ballad. I always try to keep 3 Stacks of SoS on tank and champs.
  3. If someone needs focused/emergency healing, this could be your tank or some DPS class, I use a Single-target bubble (Song of Hammerhand) if I have it available. Next I use Coda – Chorus – RtS – Bolster – Chord – Perfect Ending (if available). This usually brings them up back to a safe level.
  4. For emergency group heals, where everyone needs a top up, I use Call to Ioreth – Chorus (if available) – Triumphant Spirit – Chord – Inspire Fellows. Group-wide bubble (Legend of Hammerhand) if required also. Use Fellowship’s Heart if you still cannot keep up with group damage.
  5. Refresh Anthem of War (with swap book) every 2 minutes. And, keep your Anthem of Third Age active also.
  6. Don’t use induction skills such as Bolster Courage over and over again if there’s no need, instead try to keep SoS stacks on people who take the most damage. SoS – Major Ballad.
  7. Use Inspire Fellows often to keep the -incoming damage buff on group going.
  8. Use Chords and Perfect Ending on people when they require the heals.
  9. Try to mix Cry of Chorus into rotation as much as you can, it cuts animation of skills, gives you a +40% outgoing healing boost for 10s and gives you the -50% induction time bonus (if you have the raid set). It really should never be off cooldown for long, keep using it.
  10. If you yourself need healing, use Self bubble first (Gift of Hammerhand), and then Bolster – Chord.

Consumables

There are the consumables I use on Minstrel:

Updated as of U28.

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