Blue Minstrel

Blue Minstrel ‘Resolve’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find the best possible build you can have for Healing Minstrel. It’s built specifically around having the lowest inductions, and having a high morale pool, while also having critical rating and outgoing healing capped.

Minstrels are a must have class for higher size instances, such as 6-mans and raids. They bring great burst/focused healing, great damage buffs for the group through their Anthems and provide reliable in-combat rezes (revives) on a short cooldown.

Minstrels do not have great mobility (unlike Beorning Healers), as most of their skills require them them to pinned in once place, but recent changes to Major Ballad healing output have been nice and it heals for a decent amount, and can be used while running. Minstrel is probably the safest choice to take as a reliable healer, with all things considered.

Stat Goals

The best stat to have as a healer in general is Critical Rating, along with Outgoing Healing. Vitality is pretty important as well as a healer, so you don’t waste valuable time healing yourself instead your group members.

Critical Rating > Outgoing Healing > Vitality > Tactical Mitigation

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, self buffed stats should be around:

Critical Rating~580,000
Outgoing Healing75%
(Hover on Tactical Mastery)
Morale~400,000+
Tactical Mitigation40%

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The Armour Set from Remmorchant Raid called ‘Potent Alacrity’ is extremely good for healing Minstrels. It reduces all inductions by half with Cry of Chorus, and it works pretty well with the new set Light Armour from FoKD raid, which also reduces Induction times by 10%. So 4x of Remmorchant set, paired with 3x of FoKD Healing set.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemCrafted, Woodworker

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemCrafted, Woodworker

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Critical RatingUse these to reach
~600K+ Critical Rating.
Outgoing HealingUse these to reach ~75%
Outgoing Heal Rating.

Check tooltip under
Tactical Mastery.
VitalityUse these to reach ~400K+
Morale.
FinesseUse these to reach ~300k
Finesse.

Only if you plan on removing
Corruptions for group.
Heal Trigger 1Use 1 of these.
Heal Trigger 2Use 1 of these.
Heal Trigger 3Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There’s generally just one good way of traiting a Blue Minstrel, in which you get everything you need just from one tree. However, you will need a swap Yellow tree to put Anthems before the fight starts, and then swap back to Blue

Here is the build for Blue tree:

Blue tree for healing.

You get everything important here, the damage reduction from Inspire Fellows, Composure Anthem and extra 5% Tactical Mitigation from Yellow Line. The 5% critical chance and Anthem of War from Red Line. The remaining all important traits you also get from Blue line.

Next, here is my tree for Yellow line swap for Anthems. I also use Call to Greatness skill before switching back to Blue line.

Yellow tree for Anthems swap.

This Tree has everything you need for Max Anthems, along with Call to Greatness. It also has some healing potential in case you get stuck in Yellow.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Minstrel.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Honesty (Great for extra Outgoing Healing (through Tactical Mastery) and Critical Rating)
  2. Confidence (Great for extra Critical and some Finesse)
  3. Honour (Excellent for extra Morale and Critical Defence)
  4. Loyalty (Number 1 virtue for Morale, for any class)
  5. Fidelity (Gives decent Morale + Tactical Mits)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Wisdom
  • Innocence
  • Compassion

Legendary Items

These are pretty straight-forward for Minstrel, there’s no weapon swapping at all. Only required to swap your Book for Anthems, once every 2 to 3 minutes. (Don’t forget to swap it back).

1-Hander Weapon

TypePost-Imbued Legacy
MajorAnthem Duration and
Melee Skills Critical Magnitude
MajorHealing Skills Induction Time
and Healing Skills Critical Rating
MajorRally! Cooldown
and Major Ballad Healing
MajorSoliloquy of Spirit Healing Magnitude
MajorTriumphant Spirit Cooldown
and Triumphant Spirit Critical Magnitude
MinorCall to Ioreth Cooldown
and Call to Ioreth Healing Skills Critical Magnitude
MinorStill as Death Cooldown
and Song of Distraction Cooldown

Relics:

Minstrel’s Songbook (Class Item)

TypePost-Imbued Legacy
MajorBolster Courage Healing
MajorHealing and Motivation Skills Morale Healing
MajorInspire Fellows Healing
MajorRaise the Spirit Healing
MinorAnthem of Composure
(Tactical Mitigation)
MinorCry of the Chorus Cooldown
and Critical Magnitude of Ballads
MinorHammerhand Skills Bubble Magnitude

Relics:

Swap Legendary Items

There’s just one Swap Book required for Minstrel:

Non-Imbued Minstrel’s Songbook Swap (Class Item)

TypePre-Imbued Legacy
MajorAnthem of War Damage (Physical)
MajorAnthem of War Damage (Tactical)
MinorCry of the Chorus Cooldown

Explanation:

  • Anthem of War Legacies: They give percentage based value to increase skill’s potency, which the imbued version does not give. It’s high recommended you swap to an unimbued book to do Anthem of War and swap back then to main book.
  • Cry of the Chorus Cooldown: This is good to have on Swap book, in case the skill is used from a Swap book.

Rotation

Here is what I do on Minstrel, but before I proceed I will give a little bit of important information which is required to know in order to be a good and effective healer.

Following a strict rotation will not make you an effective healer, but what will is your capacity and timing to react, to heal the person which needs the heal. For that, you need to be on the constant lookout (knowing mechanics helps you predict who will take the next big hit also), you need to be able to select that person which needs attention fast enough. So, to conclude, being able to react fast enough to who’s taking damage and following a good rotation to counter that damage, makes an effective healer.

Pre-combat buffs:

  1. Swap to Yellow-line and give all Anthems to your group:
    • Swap unimbued book and give Anthem of War
    • Anthem of Prowess
    • Swap back to main book and give Anthem of Composure
    • Now use Anthem of Melody
    • Lastly, use Call to Greatness
  2. Swap back to Blue.
  3. Do Soliloquy of Spirit (SoS) x3 times on Tank (if you have time).
  4. Then do Major Ballad x3 times and put Coda of Resonance (Coda) on Tank, this also gives a +incoming heal boost to your fellowship.
  5. After you use Coda, you have roughly 1 second of time to do another Anthem before it times out, so use Anthem of Third Age now. (If you didn’t get it, that’s fine, do it on next step).
  6. Now use Cry of Chorus (Chorus) – Raise the Spirit (RtS) – Inspire Fellows. This concludes your pre-buffing (If you missed Anthem of Third Age earlier, use it now).

In-fight Rotation:

  1. If the fight is going smooth, and no one needs healing, identify people in group which are likely to take the most damage. These usually are:
    • The tank
    • Champs
    • Wardens
    • Burgs
  2. After you have identified, keep stacks of SoS on them as much as you can. SoS – Major Ballad – SoS – Major Ballad. I always try to keep 3 Stacks of SoS on tank and champs.
  3. If someone needs focused/emergency healing, this could be your tank or some DPS class, I use a Single-target bubble (Song of Hammerhand) if I have it available. Next I use Coda – Chorus – RtS – Bolster – Chord – Perfect Ending (if available). This usually brings them up back to a safe level.
  4. For emergency group heals, where everyone needs a top up, I use Call to Ioreth – Chorus (if available) – Triumphant Spirit – Chord – Inspire Fellows. Group-wide bubble (Legend of Hammerhand) if required also. Use Fellowship’s Heart if you still cannot keep up with group damage.
  5. Refresh Anthem of War (with swap book) every 2 minutes. And, keep your Anthem of Third Age active also.
  6. Don’t use induction skills such as Bolster Courage over and over again if there’s no need, instead try to keep SoS stacks on people who take the most damage. SoS – Major Ballad.
  7. Use Inspire Fellows often to keep the -incoming damage buff on group going.
  8. Use Chords and Perfect Ending on people when they require the heals.
  9. Try to mix Cry of Chorus into rotation as much as you can, it cuts animation of skills, gives you a +40% outgoing healing boost for 10s and gives you the -50% induction time bonus (if you have the raid set). It really should never be off cooldown for long, keep using it.
  10. If you yourself need healing, use Self bubble first (Gift of Hammerhand), and then Bolster – Chord.

Consumables

There are the consumables I use on Minstrel:

Updated as of U30.

\****/