Blue Rune-keeper

Blue Rune-keeper ‘Mender’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find a good build for Healing Rune-keepers, tuned for high morale and critical rating. This is a very niche spec, and only required/nice to have for certain encounters and trials.

However, Rune-keeper healers are also capable enough to handle most of the other content as well, as they bring in solid healing utility, and none can match their healing per second (HPS). Their only downplay is that they don’t bring in DPS utility for the group.

Rune-keeper healers function differently than other traditional healers (such as Minstrel), as they don’t have much of burst/fellowship wide heals. They work mostly with HoTs (heal over time skills), which they can place on all members, and with their great group-wide bubbles. This makes the experience unique and fun.

Stat Goals

The best stat to have as a healer in general is Critical Rating, along with Outgoing Healing. Vitality is pretty important as well as a healer, so you don’t waste valuable time healing yourself instead your group members.

Critical Rating > Outgoing Healing > Vitality > Tactical Mitigation

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, self buffed stats should be around:

Critical Rating~580,000+
Outgoing Healing75%
(Hover on Tactical Mastery)
Morale~400,000+
Tactical Mitigation40%

*While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Healing Rune-keepers did not receive a good set bonus from Remmorchant raid, in fact it’s quite lackluster. So, if you don’t have that set, nothing really will change. You can go with T1 Remmorchant Raid armour pretty much, and aim for the armour pieces which have Outgoing healing on it. Furthermore, you can also get the new 3-piece from FoKD Raid, which gives additional -10% Induction times, which can be quite nice for Healing RK.

[There was a nice set bonus for healing RKs for a long time, which came from FIs (featured instances), and it gave them +5% incoming critical chance from Flurry of Words. Sadly, that 115 level set bonus is disabled now, even if you wear the 4-set.]

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handN/A – Uses a 2-Hander Stone
Class ItemCrafted, Metalsmith

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handN/A – Uses a 2-Hander Stone
Class ItemCrafted, Metalsmith

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Critical RatingUse these to reach
~580K+ Critical Rating.
Outgoing HealingUse these to reach ~75%
Outgoing Heal Rating.

Check tooltip under
Tactical Mastery.
VitalityUse these to reach ~400K+
Morale.
Heal Trigger 1Use 1 of these.
Heal Trigger 2Use 1 of these.
Heal Trigger 3Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There’s generally just one good way of traiting a Blue Rune-keeper, in which you get everything you need just from one tree.

Here is the build for Blue tree:

Blue tree for healing.

You get everything important here, such as instant Self Motivation from Red Line, 5% Critical chance and some Fate from Yellow Line, and everything you need from Blue Line.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Blue RK.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Honesty (Great for extra Outgoing Healing (through Tactical Mastery) and Critical Rating)
  2. Confidence (Great for extra Critical and some Finesse)
  3. Loyalty (Number 1 virtue for Morale, for any class)
  4. Fidelity (Gives decent Morale + Tactical Mits)
  5. Honour (Excellent for extra Morale and Critical Defence)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Wisdom
  • Innocence
  • Compassion

Legendary Items

These are pretty straight-forward for healing Rune-keeper. You just have to swap Rune-stone for Flurry of Words debuff, which makes it a 100% uptime duration (pretty nice to have for +3% incoming critical chance for your DPS people in group).

Rune-stone (Weapon)

TypePost-Imbued Legacy
MajorHealing %
MajorHealing Attuned Skill Power Cost
and Revive Skills Morale
and Power Recovery
MajorHealing Over Time
MinorFinesse Rating
MinorFrost Damage
MinorBombastic Inspiration Heal
MinorLegacy of Vitality

Relics:

Rune-keeper’s Rune-satchel (Class Item)

TypePost-Imbued Legacy
MajorPrelude to Hope Power Restore
MajorSelf Motivation Cooldown
and Runestone Healing/Damage
MajorWrit of Health Healing
MinorDo Not Fall This Day Cooldown
and Rousing Words Healing
MinorEpic for the Ages Healing
MinorMending Verse Healing
MinorWord of Exaltation Cooldown
and Bubble Potency

Relics:

Swap Legendary Items

There’s just one Swap Rune-stone required for Rune-keeper:

Non-Imbued Rune-stone Swap

TypeNon-Imbued Legacy
MinorChill of Winter Debuff Duration
(Rest 5 legacies can be random)

Explanation:

This is an important legacy to have on a swap, for all 3 Trait Lines. It makes Flurry of Words debuff a 100% uptime, which can be pretty important in Raids/Instances. Can also be used as a swap in PvP to make Chilling Rhetoric last longer too on 1 target, helps to slow 1 down if surrounded by many.

Rotation

Here is what I do on Healing Rune-keeper, but before I proceed I will give a little bit of important information which is required to know in order to be a good and effective healer.

Following a strict rotation will not make you an effective healer, but what will is your capacity and timing to react, to heal the person which needs the heal. For that, you need to be on the constant lookout (knowing mechanics helps you predict who will take the next big hit also), you need to be able to select that person which needs attention fast enough. So, to conclude, being able to react fast enough to who’s taking damage and following a good rotation to counter that damage, makes an effective healer.

Rotation:

  1. The first important thing on healing RK is to keep Writs of Health on all of your Fellowship. This can be easily managed if you keep Rousing Words on cooldown.
  2. Also if you are in raid, and if you have time and everything is calm, use Writs of Health individually on the other group’s big damage takers also, those are the DPS guys such as Champs and Wardens.
  3. Now, to focus heal particular people, target them and do Mending – Rune-Sign of Winter – Writ of Health – Bombastic – Prelude. That is the single-target heal rotation.
  4. You can also use the above rotation on multiple people who are taking damage, when Rousing Words is on cooldown.
  5. If someone is on the verge of dying, give them a Single-target bubble (Word of Exaltation) – Mending – Epic for the Ages – Writ – Bombastic – Prelude.
  6. If all group is in danger, then use group-wide bubble (Essay of Exaltation) and try to recover with Rousing Words. If still in danger, use Our Fates Entwined rock.
  7. Use Fates Rock right away if there is heavy Raid-wide damage incoming.
  8. Try to keep Flurry of Words on cooldown (with swap Rune-stone) on target’s assist mob location. You can do this when Rousing Words is on cooldown.
  9. Try to also keep Do Not Falls on your assigned targets on cooldown also.
  10. Use Self Motivations for self heals, and if you need more, do a Self bubble – Mending – Prelude.

Consumables

There are the consumables I use on Rune-keeper:

Updated as of U30.

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