Blue Rune-keeper

Blue Rune-keeper ‘Mender’ Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find a good build for Healing Rune-keepers, tuned for high morale and critical rating. This is a very niche spec, only required for certain encounters, such as Boss 3 of the new Remmorchant raid on T3+ difficulties.

However, Rune-keeper healers are also capable enough to handle most of the other content as well, as they bring in solid healing utility, and none can match their healing per second (HPS). Their only downplay is that they don’t bring in DPS utility for the group, and that’s something SSG devs should look into.

Rune-keeper healers function differently than other traditional healers (such as Minstrel), as they don’t have much burst/fellowship wide heals. They work mostly with HoTs (heal over time skills), which they can place on all members, and with their great group-wide bubbles. This makes the experience unique and fun.

Stat Goals

*This applies to all levels, from 0 to 130.

The best stat to have as a healer in general is Critical Rating, along with Outgoing Healing (OH mostly comes free with endgame gear and doesn’t require essences in order to be capped). Vitality is pretty important as well as a healer, so you don’t waste valuable time healing yourself instead your group members.

Critical Rating > Vitality > Outgoing Healing > Tactical Mitigation

  • Morale at 300K+ (unbuffed)
  • Critical Rating at ~550K+
  • Outgoing Healing at ~80%+ (This can be checked by hovering over Tactical Mastery)
  • Tactical Mitigation at ~300K+ (usually the default value with virtues)

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Healing Rune-keepers did not receive a good set bonus from Remmorchant raid, in fact it’s quite lackluster. So, if you don’t have that set, nothing really will change. You can go with T1 Remmorchant Raid armour pretty much, and aim for the armour pieces which have Outgoing healing on it.

There was a nice set bonus for healing RKs for a long time, which came from FIs (featured instances), and it gave them +5% incoming critical chance from Flurry of Words. Sadly, that 115 level set bonus is disabled now, even if you wear the 4-set.

This is the gear that I use. It includes 4x Blue Line Set and 2x Yellow Line Set. By using a setup like this, I cap my Outgoing Healing, near Cap my Critical rating and have a nice morale pool.

Here it is in detail:

(Click for larger picture) – These drop from T1/T2 Remmorchant raid, and can be bartered with Embers upon deed completion.

That is my Armour and Essences combination.

Here are the Jewels:

Necklace, Pocket, Earrings, Rings & Bracelets.

Special Trigger Essences to use:

These are the four recommended Trigger essences for healing Rune-keeper.

Trait Trees

There’s generally just one good way of traiting a Blue Rune-keeper, in which you get everything you need just from one tree.

Here is the build for Blue tree:

Blue tree for healing.

You get everything important here, such as instant Self Motivation from Red Line, 5% Critical chance and some Fate from Yellow Line, and everything you need from Blue Line.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Minstrel.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Honesty (Great for extra Outgoing Healing (through Tactical Mastery) and Critical Rating)
  2. Confidence (Great for extra Critical and some Finesse)
  3. Loyalty (Number 1 virtue for Morale, for any class)
  4. Fidelity (Gives decent Morale + Tactical Mits)
  5. Honour (Excellent for extra Morale and Critical Defence)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Wisdom
  • Innocence
  • Compassion

Legendary Items

These are pretty straight-forward for healing Rune-keeper. You just have to swap Rune-stone for Flurry of Words debuff, which makes it a 100% uptime duration (pretty nice to have for +3% incoming critical chance for your DPS people in group).

Healing Rune-stone, LI Bag, and Crafted Chisel.

I find these legacies to be the best for healing Rune-keepers.

Swap Legendary Items

There’s just one Swap Rune-stone required for Rune-keeper:

Swap book.

This Rune-stone is used for the following skills:

  1. Flurry of Words. It makes the skill’s duration last for 25 seconds and its cooldown is 25 seconds also, which makes the debuff a 100% uptime. Pretty nice to swap to this for the debuff.

Rotation

Here is what I do on Healing Rune-keeper, but before I proceed I will give a little bit of important information which is required to know in order to be a good and effective healer.

Following a strict rotation will not make you an effective healer, but what will is your capacity and timing to react, to heal the person which needs the heal. For that, you need to be on the constant lookout (knowing mechanics helps you predict who will take the next big hit also), you need to be able to select that person which needs attention fast enough. So, to conclude, being able to react fast enough to who’s taking damage and following a good rotation to counter that damage, makes an effective healer.

Rotation:

  1. The first important thing on healing RK is to keep Writs of Health on all of your Fellowship. This can be easily managed if you keep Rousing Words on cooldown.
  2. Also if you are in raid, and if you have time and everything is calm, use Writs of Health individually on the other group’s big damage takers also, those are the DPS guys such as Champs and Wardens.
  3. Now, to focus heal particular people, target them and do Mending – Rune-Sign of Winter – Writ of Health – Bombastic – Prelude. That is the single-target heal rotation.
  4. You can also use the above rotation on multiple people who are taking damage, when Rousing Words is on cooldown.
  5. If someone is on the verge of dying, give them a Single-target bubble (Word of Exaltation) – Mending – Epic for the Ages – Writ – Bombastic – Prelude.
  6. If all group is in danger, then use group-wide bubble (Essay of Exaltation) and try to recover with Rousing Words. If still in danger, use Our Fates Entwined rock.
  7. Use Fates Rock right away if there is heavy Raid-wide damage incoming.
  8. Try to keep Flurry of Words on cooldown (with swap Rune-stone) on target’s assist mob location. You can do this when Rousing Words is on cooldown.
  9. Try to also keep Do Not Falls on your assigned targets on cooldown also.
  10. Use Self Motivations for self heals, and if you need more, do a Self bubble – Mending – Prelude.

Consumables

There are the consumables I use on Rune-keeper:

Updated as of U28.

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