Blue Warden

Blue Line Tank Warden Build

By Eadondryt of Evernight – Updated for Blood of Azog, U30.2

Table of Contents


Welcome, here you will find a build for Warden Tank “Tankings back on the menu boys!”

This guide is a follow on to my previous Blue warden guide and focuses on the content released with U30 The Blood of Azog, and the raid The Fall of Khazak Dum.
In this update the majority of the damage taken is BPEable again, so this will be the focus of the guide, how to build and play a BPE warden.

  • Excellent mitigations: 70% both Physical and Tactical (self buffed).
  • Best DPS Tank: Great for content where sustained DPS
  • Best BPE Self buffs.
  • Group wide mitigation bonus (45k Tactical and 76k Physical at top tier) for 20s – This is useful for fights where you know a spike damage is coming in, like lightning phase in Remmo, or Woe of the Willow when puddles drop everywhere.
  • Outgoing Damage Debuff – 5-10%

What does the warden lack?

A good way to kite – we don’t have in combat run speed to avoid damage. And to do our mitigation gambits, we have to stop, turn hit, and run again. So in kiting fights – a warden is not good unless the boss can be slowed.´

Self-Heals – I have found on T5 3 man instances, that the self heals are just not good enough to tank solo and keep you and your party alive if big hits are involved. A healer is recommended.

Stat Goals

Wardens are excellent at self-buffing their BPE stats as well as their mitigations, therefore we pretty much only need vitality essences, but we have to pay close attention to our gear, set bonuses and LIs

Vitality > BPE stats > Incoming Healing Rating > Crit Defence

Self Buffed Stats should be:

Morale750,000+ (More the better)
Physical Mitigation~800,000+
Tactical Mitigation~400,000+
FinesseUsually the default vale with gear
Critical Defense

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


The Blue Set from Remmorchant Raid should be your first goal. This gives a huge 5% mitigations when never surrender is still on (remains if you take the armour off after activating it, so can make use of an extra 5% mits when DPS spec too). So, 4x of Remmorchant set and 3x of the new FoKD Raid set which gives additional Mitigations and stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Use Class Essence here also

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
Stalwart DefenderUse this on Class Item
VitalityUse these to reach ~800K+ Morale.
Tactical MitigationUse these to reach ~700k
Tactical Mitigation.
Incoming HealingUse these to reach ~300K+
Incoming Healing.
FinesseUse some of these if there’s room.
Tank Mitigation
Trigger 1
Use 1 of these.
Tank Mitigation
Trigger 2
Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

This is how I trait my Warden:

Blue Tree for Tanking

Yellow Points:

This is mostly about Marked/Diminished target, we want to invest enough points to get the AoE version, so we can debuff any adds as well. Picking up the finesse line to help with any resists of our javelin taunt and AoEs.

Shields Up: 5% extra block when changing from ranged stance to melee is now a must have, makes stance swapping very useful and lasts 15 seconds. When fully buffed our chance to block can be at 20%.

Finally: Hurry up with that. If we will be swapping into ranged regularly, might as well throw a ranged Adroid Manouvre for induction buffs on the healers/dps.

Red Points:

I had three points left over, and could not think of anywhere else to put them, possible in the AoE damage for morale taps, but those skills are not used at all in my rotation, unless its lots of trash, then the extra damage is nice, but does not make a big difference.

35 Trait Points Build for Legendary Servers:

35 Points Build

60 Trait Points Build for Beginners:

60 Points Build


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.  

  1. Loyalty (Number 1 virtue for Morale, for any class) 
  1. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits) 
  1. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence) 
  1. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance) 
  1. Tolerance (Big boost to Mitigations and Resistance) 

If you don’t have these virtues, here are some alternatives: 

  • Charity 
  • Innocence 
  • Compassion 

Legendary Items

With the new LI revamp, Warden received some interesting new Traceries, which can be utilized well for Tanking Wardens. They will need 2 LIs dedicated for tanking.

*Note: Please use Word of Craft Traceries as per Stat Goals.

1-Hander Weapon

Heraldic TraceryHeraldry of the Sparrow
Word of PowerBase Morale Multiplier
Word of PowerIncoming Heal Bonus
Word of MasteryDefiant Challenge Damage Return
Word of MasteryFist Gambit Damage
& Critical Chance
Word of MasteryGambit Builder Damage
Word of MasteryGambit Lifetap Damage
Word of MasterySpear Gambit Damage
Word of MasterySurety of Death Damage Over Time
Word of CraftGrand Willpower
Word of CraftGrand Willpower
Word of CraftPerfect Recovery
(To be unlocked with Gundabad)

Warden’s Javelin

Heraldic TraceryHeraldry of the Sparrow
Word of PowerArea Effect Target Count
Word of PowerIncoming Damage Reduction
Word of PowerIncoming Damage Reduction
Word of MasteryHeal Bonus for Conviction
Word of MasteryMarked Target Double-cast Chance
Word of MasteryMastery Cooldown
Word of MasteryShield Gambit Line Healing
Word of MasteryShield Tactics
Tactical Mitigation Debuff
Word of MasterySteadfast Cooldown
Word of CraftGrand Willpower
Word of CraftGrand Willpower
Word of CraftPerfect Recovery
(To be unlocked with Gundabad)


How to Tank 

First you need to make sure you know which gambit lines buff what, here is a handy guide:

Shield-Spear line: Self-Heals, Block buff, Partial Block Chance Buff and Incoming Healing
Fist-Shield line: AoE Dmg and Evade Buff
Shield-Fist line: Mitigation buffs and tactical mitigation rating.
Wall of Steel: Parry Buff


Personally I use Buffmonitor, so I can see which of my buffs are about to expire and refresh them based on that.

Pre Fight Battle Preparation:

This takes a while to set up, but it is worth it.
Dance of War – 3% Physical Mitigations
Conviction – 3% Tactical Mitigations
Shield Mastery – Big Evade and Block Buff
War Cry – Evade Buff
Maddening Strike – Evade Buff
Surety of Death – Bigger Evade Buff


I start with a warning shot to ensure I have aggro for 5 seconds.
Sh-Spsp -> Defiant Challenge -> Sh-Spsh -> Sh-Sp-Shsp (This gets your Block and ICHR maxed and lock aggro in)

Depending on how long you waited before the fight started, your Dance of War/Conviction/Shield Mastery will begin to expire.

Swap Ranged Stance, use shield-mastery, swap melee stance for block buff.

Refresh evade buffs, then throw in Wall of Steel for the parry buff and ranged adroit manouvre when you have time. I usually do a battle memory for one of these, as the buffs do not last long and take a while to build.

You can also use the 2/3 gambit builders for the 2% extra mitigations, but I found its not worth the time to build them, compared to having BPE maxed.

Rotation Video


There are the consumables I use on Warden:

Updated as of U30.