Loremaster
I always level in red, just my preference. Blue can be a bit more survivable, but I love fire. It’s safer, but when fire and lightning so very frightening (when off cooldown).
Red Loremaster is one of the most bursty dps aoe damage out there. Pull half a camp, hit up those cooldowns and it all melts. It better be, cause if it doesn’t better hope your pets has some aggro or you got room to kite around.
Blue
Not available yet.
Red
See the general note. If you know how to maneuver and know your limits, you can add 2 stars. If you want a constant barrage of skill and keep pushing ahead substract 2 stars of the red LM.
tactical damage (5) – 10% tact damage
master of fire (3) – 15% fire damage
knowledge of storms (5) – 25% lightning damage
sword and storm – staff strike can stun and do more damage -> helps a lot on low level
lightning-storm (3) – 30% lightning-storm base damage
* rapid fire (5) – -25% induction -> lm inductions are loooooong, while the mobs keep nibling on you, so this is important.
* rapid fire (5) – -25% induction -> lm inductions are loooooong, while the mobs keep nibling on you, so this is important.
* into blue sign of the wild: protection – pet survivability
Sign of the wild: rage (1-5) – pet damage -> I do not have this in end-game build, but helps out a lot on low level with killing stuff before it kills you
interlude if you die a lot, trait storm-lore in yellow (1) for an extra stun
* back to red slow burn (3) – more ember pulses
dry kindling (3) – chance for double embers
ring of fire (1-2) – new skill, damage and debuff -> not the best skill if you try to sneak through a camp without pulling everything….
* fierce lightning (5) – ignite lightning victims
fire shield (1) – reflective shield
nature’s fury (1) – new skill, nice aoe damage
(mighty wind (3) / ancient fire (5) / fend them off(3) good for endgame, not that great for leveling and surviving)
so back to blue
go for the throat (2)- pet crit and damage
go for the throat (2)- pet crit and damage
inner flame (3)- nice heal
prepared materials (3)- -15% indiction -> lm inductions are still long, so reduce them some more.
prepare for war (2) – tact mastery -> more a filler, to get to the next line
Yellow
Can’t recommend enough against using a yellow based lm to level. No boost to pets or damage. Some heals and a lot of debuffs that need atleast a 3 or 6 person group or instance to shine.