Red Beorning

Red DPS Beorning ‘Claws’ Build

By Araphorn & Albeorn

Table of Contents

Introduction

Welcome, here you will find a good build for DPS Beornings. They have been pretty buggy since their launch and don’t exactly perform well in endgame content. But they’re still pretty fun to play and can pack a decent claw if played well.

Their DPS has improved and can do some nice numbers if a good static rotation is followed. They can also bring some buffs/utility to the group if there is no healing/tanking Beorning already present in the group.

They bring some good buffs to the team, such as +15% incoming damage to the target (60% uptime), and also reduces their Physical Mitigation by 15% (100% uptime). Both quite strong debuffs and can help increase the group DPS by a lot.

Stat Goals

*This applies to all levels, from 1 to 130.

Red Beorning’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, self buffed stats should be around:

Critical Rating~600,000+
Physical Mastery~800,000+
Finesse 30% (Put more for T4/T5, 40%)~300,000+
Morale~500,000+

*While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Deadly Claws’ set. It gives the Beorning, +5% overall Critical Chance, which procs on a 10% chance on any skills which hit the target. It’s a pretty good set and should increase their overall DPS by quite a bit. Next up would be the new 3-piece from FoKD raid, which will give additional -10% Attack Duration and some extra stats, both sets can be paired with each other.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handN/A – Uses a 2-Hander Weapon
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handN/A – Uses a 2-Hander WeaponEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are two different Trees needed for Red Beornings. One Tree is for max DPS from Red Line, used when there is already a Beorning Tank or Healer present in the group, which are also using the Bees from Yellow Line for -Physical Mitigation debuff. The second Tree is to be used if there no other Beorning in group and Red Beorning is the only Beorning, so they have to use the Bees from Yellow in that case.

Tree 1 for max DPS from Red Line:

Red Tree for max DPS.

This Tree has everything needed from Red Line, it has maxed out Armour Crush from Blue Line and a little extra utility from Yellow-line, which is a group-wide Run Speed buff from Rush skill. This Tree does not have the Physical Mitigation debuff from Bees. Use this Tree only when grouped with another Beorning who is providing that debuff.

Tree 2 which includes Yellow Bees + Armour Crush:

Red Tree with Bees and Armour Crush

This Tree has all the utility a Red Beorning can provide to the group, while not totally losing out the DPS from Red Line. Use this Tree when Red Beorning is the only Beorning in the group.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap around, depending on the fight, can swap in more Morale ones in for example, it just depends on the fight.

Virtues for Red Beorning

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (I take this for Finesse and Critical Rating)
  2. Determination (Good for some extra Mastery and Crit) – Can Swap this for Loyalty for harder fights.
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Wit (For Finesse and Critical Rating)
  5. Zeal (Very good for some extra Mastery and Crit)

If you don’t have these virtues, here are some alternatives:

  • Loyalty
  • Fidelity
  • Honour

Legendary Items

These are pretty straight-forward for Red Beorning, just need 1 of each.

2-hander Axe

TypePost-Imbued Legacy
MajorBee Swarm Damage
MajorBear Form Damage
MinorChance for Attacks To Return Wrath
MinorBee Swarm Critical Defense Rating Debuff
MinorRelentless Maul Damage
MinorVigilant Roar Damage
MinorLegacy of Vitality

Relics:

Beorning Carving (Class Item)

TypePost-Imbued Legacy
MajorMan Form Damage
MajorHealing Potency
MajorBond of Trust Heal Chance
MinorCry Damage
MinorHearten Heal Strength
MinorVicious Claws Damage
MinorVigilant Roar Incoming Healing / Legacy of Vitality

Relics:

Swap Legendary Items

I use 2 Swap LIs on Beorning.

  1. Weapon is used as a swap for the following skills:
    • Bee Swarm Debuff (This is an important skill to swap for, it increases the debuff duration, which gives you time to do other things)
  2. Carving is used as a swap for:
    • Rush Duration (Pretty nice to have and useful)

Rotation

Here is the rotation for DPS Beornings:

  1. Pre-buff with Hearten/Composure and Ferocious Roar.
  2. Only 2 skills are to be used in Man-form, Slash and Biting Edge, use those skills once every 10s for the dot.
  3. Switch to Bear-form.
  4. Use Expose and Thrash in Bear-form.
  5. Use Bash -> Vicious Claws -> Thrash.
  6. Use Relentless Maul now. If you are traited for Max Red-line, with Call to Wild capstone, then use Call to Wild before using Maul. Use 1x Relentless Maul in between rotations without Call to Wild as CtW will be on cooldown during then.
  7. So, a simple rotation should be:
    • Man-form -> Slash -> Biting Edge -> Bear-form -> Expose -> Thrash -> Bash -> Vicious Claws -> Thrash -> Relentless Maul -> Expose -> Thrash -> REPEAT
    • Note: If Maul is on cooldown, then go Man-form and repeat rotation.
  8. In between gaps, you can use Vicious Claws, Thrash, Grisly Cry and Vigilant Roar as filler skills, in that priority.

Consumables

There are the consumables I use on Beorning:

These are great to generate Wrath when you need it urgently.

That is the food I use on Beorning.

Updated as of U30.2

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