Red Beorning

Red DPS Beorning ‘Claws’ Build

By Araphorn & Albeorn – Updated for Gundabad, U31.1

Table of Contents

Introduction

Welcome, here you will find a good build for DPS Beornings. They have been pretty buggy since their launch and don’t exactly perform well in endgame content. But they’re still pretty fun to play and can pack a decent claw if played well.

Their DPS has improved and can do some nice numbers if a good static rotation is followed. They can also bring some buffs/utility to the group if there is no healing/tanking Beorning already present in the group.

They bring some good buffs to the team, such as +15% incoming damage to the target (60% uptime), and also reduces target’s Physical Mitigation by 15% (100% uptime). Both quite strong debuffs and can help increase the group DPS by a lot.

Stat Goals

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Physical Mastery > Tactical Mitigation

After Critical Rating and Physical Mastery are capped or near capped, save some room for Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Old Triggers, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.

Gear

With new Gundabad expansion released, new gear for DPS Beornings is published in the tables down below. There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmGundabad 3-Man Instance
ChestGundabad 6-Man Instance
Shoulders Gundabad 6-Man Instance
GlovesGundabad 3-Man Instance
LegsGundabad 3-Man Instance
BootsGundabad 3-Man Instance
CloakGundabad 6-Man Instance
Off-handN/A – Uses a 2-Hander Weapon
Class ItemEmbers Box
Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Gundabad 6-Man Instance
Earring 2Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
PocketGundabad 6-Man Instance
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Bracelets AlternativeMountain-hold Barter.
Use these if no
Storvagun Bracelets
Ring 1Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance

Starter Build

The 130 Level Gear from this Build can be acquired by bartering for Ember Armor/Jewelery boxes of the respective weight from the Adventurer’s Quartermaster NPC. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmEmbers Box
Barter
ChestEmbers Box
Barter
Shoulders Embers Box
Barter
GlovesEmbers Box
Barter
LegsEmbers Box
Barter
BootsEmbers Box
Barter
CloakEmbers Box
Barter
Off-handN/A – Uses a 2-Hander Weapon
Class ItemEmbers Box
Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Embers Box
Barter
Earring 2Embers Box
Barter
Necklace Embers Box
Barter
PocketEmbers Box
Barter
Bracelet 1Embers Box
Barter
Bracelet 2Embers Box
Barter
Ring 1Embers Box
Barter
Ring 2 Embers Box
Barter

Essences

Essence NameEssenceNote
Critical RatingUse these to reach
near Critical Rating cap.
Physical MasteryUse these to reach
near Physical Mastery cap.
Critical Rating TriggerUse 1 of these.
Physical Mastery
Trigger
Use 1 of these.
Tactical MitigationUse these to fill
slots after above
Essences are met.

Trait Trees

There are two different Trees needed for Red Beornings. One Tree is for max DPS from Red Line, used when there is already a Beorning Tank or Beorning Healer present in the group, which are also using the Bees from Yellow Line for -Physical Mitigation debuff. The second Tree is to be used if there no other Beorning in group and Red Beorning is the only Beorning, so they have to use the Bees from Yellow in that case.

Tree 1 for max DPS from Red Line + Armour Crush:

Red Tree for max DPS.

This Tree has everything needed from Red Line, it has maxed out Armour Crush from Blue Line and a little extra utility from Yellow-line, which is a group-wide Run Speed buff from Rush skill. This Tree does not have the Physical Mitigation debuff from Bees. Use this Tree only when grouped with another Beorning who is providing that debuff.

Tree 2 which includes Yellow Bees + Armour Crush:

Red Tree with Bees and Armour Crush

This Tree has all the utility a Red Beorning can provide to the group, while not totally losing out the DPS from Red Line. Use this Tree when Red Beorning is the only Beorning in the group.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Red Beorning

Here are the Virtues which go along with the Stat Goals:

  1. Zeal (Great for Mastery and Critical Rating)
  2. Valour (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)
    • If you need extra Survivability, swap Wit with Fidelity

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

Here are the LIs and Traceries for Red Beornings. They generally do better DPS with a 2-Hander Weapon than Dual-wield, as most of the skills in Bear form are single-hit, which benefit more from a 2-Hander Weapon. A Two-Hander Axe is the better choice than say Clubs, because Axes lower Target’s armour rating, whereas Clubs do not provide a DPS benefit.

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

2-Hander Axe

TypeSockets
Heraldic TraceryHeraldry of the Ox
Word of PowerDamage Over Time
Word of PowerDamage Over Time Criticals
Word of MasteryBear Form Damage
Word of MasteryBeorning Damage Over Time Pulses
Word of MasteryCall to Wild Melee Damage Bonus
Word of MasteryMan Form Damage
Word of MasteryRelentless Maul Damage
Word of MasteryWrath Refund Chance
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Beorning Carving (Class Item)

TypeSockets
Heraldic TraceryHeraldry of the Ox
Word of PowerArea Effect Attack Criticals
Word of PowerSingle Target Attack Criticals
Word of PowerSingle Target Attack Damage
Word of MasteryBee Swarm Critical Defence Debuff
Word of MasteryBee Swarm Damage
Word of MasteryRoar Damage
Word of MasteryTurn the Tides Damage /or
Hearten Heal Strength
Word of MasteryVicious Claw Damage
Word of MasteryVigilant Roar Damage
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Rotation

Here is the rotation for DPS Beornings:

  1. Pre-buff with Hearten/Composure and Ferocious Roar.
  2. Only 2 skills are to be used in Man-form, Slash and Biting Edge, use those skills once every 10s for the dot.
  3. Switch to Bear-form.
  4. Use Expose and Thrash in Bear-form.
  5. Use Bash -> Vicious Claws -> Thrash.
  6. Use Relentless Maul now. If you are traited for Max Red-line, with Call to Wild capstone, then use Call to Wild before using Maul. Use 1x Relentless Maul in between rotations without Call to Wild as CtW will be on cooldown during then.
  7. So, a simple rotation should be:
    • Man-form -> Slash -> Biting Edge -> Bear-form -> Expose -> Thrash -> Bash -> Vicious Claws -> Thrash -> Relentless Maul -> Expose -> Thrash -> REPEAT
    • Note: If Maul is on cooldown, then go Man-form and repeat rotation.
  8. In between gaps, you can use Vicious Claws, Thrash, Grisly Cry and Vigilant Roar as filler skills, in that priority.

Consumables

There are the consumables I use on Beorning:

These are great to generate Wrath when you need it urgently.

That is the food I use on Beorning.

Updated as of U31.1

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