Red Captain

Red Captain ‘Warlord’ Build

By Araphorn

Table of Contents


Welcome, here you will find a really good build for Red Captains, tuned specifically for DPS support and some heals (HPS). There are a variety of different ways to play a Red Captain, here you will two of the most effective ones.

Red Captain is a must for just about any instance/raid (barring 3-mans, although very nice there too). They provide the support (buffs) which are required to clear the raid bosses, but apart from that, they can help out with decent DPS as well, or some solid healing if they prefer to go that way.

There is no right or wrong when it comes to a specific way of playing a Red Captain, they can either choose to focus fully on DPS (while keeping their buffs active), or they can choose to help with heals instead. It’s just some fights need more DPS or some fights will need more heals, it depends on your group and the type of encounter you are facing.

Stat Goals

*This applies to all levels, from 1 to 130.

There is no primary stat for Red Captains, they need a little bit of everything.

Critical Rating 30% > Vitality > Physical Mastery > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

Self Buffed Stats should be:

Critical Rating~590,000
Physical Mastery~750,000+
Finesse (Put more for T4/T5, 40%)~300,000+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


The new Armour Set from Remmorchant Raid for Red Captain called ‘Deafening Valour’ is pretty decent, at least from a DPS perspective anyway. It reduces Battle-shout cooldown by 5s, which allows you to get a faster rotation in. This 4-piece bonus can then be used along with the new 3-set from FoKD Raid of your choice, either -10% Attack Duration set or more Mitigations.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handN/A – Uses 2-Hander Weapon
Class ItemCrafted, Tailor

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handN/A – Uses 2-Hander Weapon
Class ItemCrafted, Tailor

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
Critical RatingUse these to reach
~590K Critical Rating.
Physical MasteryUse these to reach
~750K Mastery.
FinesseUse some of these to
reach ~300K Finesse.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Critical Heal
Use 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

As mentioned earlier, two ways you can go about traiting and playing a Red Captain. So for that, you’ll need different trees. One tree is more DPS/Bleeds focused and the other tree is purely for Heals/HPS/Power Restore with hardly any DPS capabilities.

Here is my Red Tree which is more focused primarily on DPS:

Red DPS Tree

This tree gives me important stuff from Blue Line such as the Double Rez and Rally Cry buff and also extra 10% bleed damage from Yellow Line. Gives me everything I need for max DPS on my end from Red Line.

Here is my other tree, I use this one when I’m not required to DPS, or if I’m solo healing the group (for example 3-mans):

Red Healing Tree

This tree skyrockets my Heals/HPS and I’m able to keep everyone alive in my group by just focusing on keeping my HoTs active (along with other buffs of course).

You can pick whichever tree which fits your gameplay and group needs, and go from there.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. These are the 5 which I find the best fit for the Red Captain:

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Very good for the Mastery and Critical)
  2. Confidence (Great for Critical)
  3. Loyalty (Great for Morale)
  4. Fidelity (Great for Tactical Mits and Morale)
  5. Zeal (Good for Mastery and Critical)

If you don’t have some of these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

Red Captains just require 2 LIs for overall gameplay. I find these legacies to be a good balance between DPS and heals support.

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

2-Hander Weapon

Heraldic TraceryHeraldry of the Ox
Word of PowerSingle Target Attack Criticals
Word of PowerSingle Target Attack Damage
Word of MasteryBattle-shout Damage
Word of MasteryCutting Attack Damage
Word of MasteryDevastating Blow and
Pressing Attack Damage
Word of MasteryGrave Wound Damage
Word of MasteryShadow’s Lament Damage
Word of MasterySure Strike Damage
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Captain’s Emblem (Class Item)

Heraldic TraceryHeraldry of the Ox
Word of PowerArea Effect Healing
Word of PowerDamage Over Time
Word of PowerDamage Over Time Criticals
Word of MasteryBattle-hardened Incoming Damage
Word of MasteryBattle-hardened Outgoing Healing Buff
Word of MasteryBattle-readied Damage Buff
Word of MasteryBleed Pulses
Word of MasteryPressing Attack and
Devastating Blow Criting Rating
Word of MasteryRallying Cry Healing
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)


Here is the rotation of Red Captain.

  1. You have two ‘States’ on Captain, first is called ‘Battle-readied’ and the other is called Battle-hardened’, both last for 15s. Battle-readied is applied when you use a Battle-shout, and Battle-hardened is applied when you use Devastating Blow (DB) or Pressing Attack (PA). Battle-readied falls off after you use DB or PA, and Battle-hardened times out after 15s. Try to maintain at least one state during the fight.
  2. You also have few other buffs which you need to keep up, called:
    • ‘Relentless Attack’, this is acquired when you use Sure Strike in a Battle-readied state (after using Battle-shout)
    • Attack Speed buff from Routing Cry, this is acquired when you use Routing Cry after you receive a Defeat Response (mob kill)
    • Rallying Cry 5% damage buff, this is acquired when you use Rallying Cry after you a receive a Defeat Response (mob kill)
  3. As a Red Captain, you need to keep these 3 buffs up always. (You get defeat responses also if you critically hit with DB or PA skill)
  4. Some more buffs you need to manage:
    • Red Banner, use this every minute on cooldown.
    • To Arms, use that with Banner so it lines up.
    • Blade-brother’s call, use that with Banner and To Arms, once every 2 minutes.
  5. Now that buffs are sorted, lets talk a bit about DPS rotation.
  6. I usually start the fight with Time of Need, this allows me to place the 3 buffs (as per point number 2, Relentless Attack/Attack Speed buff/Rally Cry buff) right away. So I use ToN – Routing Cry – Rally Cry (Use them really fast and you can get both buffs up fast), then I use Sure Strike on the target to get the Relentless Attack buff up.
  7. Now buffs are up, and I’m in Battle-readied state, I follow that up with Cutting Attack to get the 30% Critical Multiplier buff which lasts for 7s. Follow that up with a quick Grave Wound.
  8. After Grave Wound, I use Inspire to get extra critical chance for my next skill.
  9. Then I will use Shadow’s Lament to aim for a big hit. So the opening rotation was, ToN – Routing – Rally – Sure Strike – Cutting – Grave Wound – Inspire – Shadow’s Lament – Devastating Blow. This was all done under 15s to have Battle-readied for all those skills. If you get a defeat response here, refresh Routing Cry buff.
  10. Next rotation after your first one is over is a bit different and it involves being in both States and having Blade of Elendil buff for Shadow’s lament. (You should throw your buffs after you finish your first rotation, buffs as per point number 4).
  11. Start now with Battle-shout – Sure Strike – Devastating Blow – Blade of Elendil – Captain Tonic – Cutting – Grave Wound – Inspire – Shadow’s Lament – Devastating Blow. That was your burstier rotation, ideal when Oath-breakers are running.
  12. There will be times when your rotation gets lost due to refreshing buffs or just mechanics interrupting it overall, so don’t worry, just try your best to keep both your States running, and prioritizing Shadow’s Lament only if you have Blade of Elendil 20% buff, Cutting Attack 30% crit buff (don’t forget to use Inspire also before Shadow’s Lament) and at least have 1 state, ideally Battle-hardened for the nice big crit.
  13. If you are fighting multiple mobs, always use Cutting before using Grave wound so it spreads. Keep these two bleeds on cooldown always, and form your rotation around them.
  14. Use your Kick skill to interrupt animations of Blade of Elendil/Muster Courage/Gallant Display. That’s assuming the fight doesn’t require you to interrupt.
  15. Keep an eye on your buffs, always refresh them if they are running below 20-30s.


There are the consumables I use on Red Captain:

These tonics are pretty helpful to get Battle-reading state when Battle shout is on cooldown.

That is the food I use.

Updated as of U30.