Red Captain

Red Captain ‘Warlord’ Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find a really good build for Red Captains, tuned specifically for DPS support and some heals (HPS). There are a variety of different ways to play a Red Captain, here you will two of the most effective ones.

Red Captain is a must for just about any instance/raid (barring 3-mans, although very nice there too). They provide the support (buffs) which are required to clear the raid bosses, but apart from that, they can help out with decent DPS as well, or some solid healing if they prefer to go that way.

There is no right or wrong when it comes to a specific way of playing a Red Captain, they can either choose to focus fully on DPS (while keeping their buffs active), or they can choose to help with heals instead. It’s just some fights need more DPS or some fights will need more heals, it depends on your group and the type of encounter you are facing.

Stat Goals

*This applies to all levels, from 0 to 130.

There is no primary stat for Red Captains, they need a little bit of everything. How I like to focus my build is to take my Morale first to at least 300K+ self-buffed, so I don’t tax my healer. After that, your first stat which you really need to cap is your Critical rating, and the remaining stats you can allocate to Physical Mastery as high as possible .

Critical Rating 30% > Vitality > Physical Mastery

  • Morale at 400K+ (self-buffed)
  • Critical Rating at 580K-590K
  • Physical Mastery at 700K+

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid for Red Captain called ‘Deafening Valour’ is pretty decent, at least from a DPS perspective anyway. It reduces Battle-shout cooldown by 5s, which allows you to get faster rotation in. But if you don’t have it, it’s not a big deal, you can get away with T1 Armour instead till you get the set.

Self-buffed Stats (Crit and Mastery is higher in combat).

I use 4x Red Line Captain armour, and 2x Blue Line pieces. If you don’t achieve a high morale pool like this, replace some of Physical Mastery essences with some Vitality ones.

Here are the detailed pieces:

(Click for larger picture) – These pieces drop from T3 Remmorchant Raid and have a small chance to drop from T1/T2 sidebosses.

This is my Armour and Essences combination. By using this setup, I reach my Stat Goals, while having a good Morale pool.

Here are the Jewels:

Necklace, Pocket, Earrings, Rings & Bracelets.
  1. Earrings: Shadowed King T5
  2. Pocket: Thrang T2
  3. Necklace, Bracelets and Rings: Amdân Dammul (New WotTP Raid)

Special Trigger Essences to use:

You need all 4 of these, you can place them wherever you like.

Trait Trees

As mentioned earlier, two ways you can go about traiting and playing a Red Captain. So for that, you’ll need different trees. One tree is more DPS/Bleeds focused and the other tree is purely for Heals/HPS/Power Restore with hardly any DPS capabilities.

Here is my Red Tree which is more focused primarily on DPS:

Red DPS Tree

This tree gives me important stuff from Blue Line such as the Double Rez and Rally Cry buff and also extra 10% bleed damage from Yellow Line. Gives me everything I need for max DPS on my end from Red Line.

Here is my other tree, I use this one when I’m not required to DPS, or if I’m solo healing the group (for example 3-mans):

Red Healing Tree

This tree skyrockets my Heals/HPS and I’m able to keep everyone alive in my group by just focusing on keeping my HoTs active (along with other buffs of course).

You can pick whichever tree which fits your gameplay and group needs, and go from there.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. These are the 5 which I find the best fit for the Red Captain:

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Very good for the Mastery and Critical)
  2. Confidence (Great for Critical)
  3. Loyalty (Great for Morale)
  4. Fidelity (Great for Tactical Mits and Morale)
  5. Zeal (Good for Mastery and Critical)

If you don’t have some of these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

Red Captains just require 2 LIs for overall gameplay and a swap unimbued Emblem:

2-hander Sword, Emblem and Banner.

I find these legacies to be a good balance between DPS and heals support.

Swap Legendary Items

You need 2 Swap LIs for Captain.

  1. Weapon is used as a swap for the following skills:
    • Make Haste duration, super necessary, lots of fights will require you to use this for your group, and the longer duration, the better.
  2. Emblem is used as a swap for:
    • Bleed Pulses, always swap the Emblem for Cutting Attack and Grave Wound to make them last longer. Don’t forget to switch back the imbued Emblem.

Rotation

Here is the rotation of Red Captain.

  1. You have two ‘States’ on Captain, first is called ‘Battle-readied’ and the other is called Battle-hardened’, both last for 15s. Battle-readied is applied when you use a Battle-shout, and Battle-hardened is applied when you use Devastating Blow (DB) or Pressing Attack (PA). Battle-readied falls off after you use DB or PA, and Battle-hardened times out after 15s. Try to maintain at least one state during the fight.
  2. You also have few other buffs which you need to keep up, called:
    • ‘Relentless Attack’, this is acquired when you use Sure Strike in a Battle-readied state (after using Battle-shout)
    • Attack Speed buff from Routing Cry, this is acquired when you use Routing Cry after you receive a Defeat Response (mob kill)
    • Rallying Cry 5% damage buff, this is acquired when you use Rallying Cry after you a receive a Defeat Response (mob kill)
  3. As a Red Captain, you need to keep these 3 buffs up always. (You get defeat responses also if you critically hit with DB or PA skill)
  4. Some more buffs you need to manage:
    • Red Banner, use this every minute on cooldown.
    • To Arms, use that with Banner so it lines up.
    • Blade-brother’s call, use that with Banner and To Arms, once every 2 minutes.
  5. Now that buffs are sorted, lets talk a bit about DPS rotation.
  6. I usually start the fight with Time of Need, this allows me to place the 3 buffs (as per point number 2, Relentless Attack/Attack Speed buff/Rally Cry buff) right away. So I use ToN – Routing Cry – Rally Cry (Use them really fast and you can get both buffs up fast), then I use Sure Strike on the target to get the Relentless Attack buff up.
  7. Now buffs are up, and I’m in Battle-readied state, I follow that up with Cutting Attack to get the 30% Critical Multiplier buff which lasts for 7s. Follow that up with a quick Grave Wound.
  8. After Grave Wound, I use Inspire to get extra critical chance for my next skill.
  9. Then I will use Shadow’s Lament to aim for a big hit. So the opening rotation was, ToN – Routing – Rally – Sure Strike – Cutting – Grave Wound – Inspire – Shadow’s Lament – Devastating Blow. This was all done under 15s to have Battle-readied for all those skills. If you get a defeat response here, refresh Routing Cry buff.
  10. Next rotation after your first one is over is a bit different and it involves being in both States and having Blade of Elendil buff for Shadow’s lament. (You should throw your buffs after you finish your first rotation, buffs as per point number 4).
  11. Start now with Battle-shout – Sure Strike – Devastating Blow – Blade of Elendil – Captain Tonic – Cutting – Grave Wound – Inspire – Shadow’s Lament – Devastating Blow. That was your burstier rotation, ideal when Oath-breakers are running.
  12. There will be times when your rotation gets lost due to refreshing buffs or just mechanics interrupting it overall, so don’t worry, just try your best to keep both your States running, and prioritizing Shadow’s Lament only if you have Blade of Elendil 20% buff, Cutting Attack 30% crit buff (don’t forget to use Inspire also before Shadow’s Lament) and at least have 1 state, ideally Battle-hardened for the nice big crit.
  13. Apart from that, always swap your Emblem before doing Cutting/Grave wound, and if you are fighting multiple mobs, always use Cutting before using Grave wound so it spreads. Keep these two bleeds on cooldown always, and form your rotation around them.
  14. Use your Kick skill to interrupt animations of Blade of Elendil/Muster Courage/Gallant Display. That’s assuming the fight doesn’t require you to interrupt.
  15. Keep an eye on your buffs, always refresh them if they are running below 20-30s.

Consumables

There are the consumables I use on Red Captain:

These tonics are pretty helpful to get Battle-reading state when Battle shout is on cooldown.

That is the food I use.

Updated as of U28.

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