Red Guardian ‘Keen Blade’ Build
By Zipfile of Arkenstone – Updated for Yondershire, U33

Table of Contents
Introduction
Welcome, here you will find a good build for Red Guardians. While this spec is not particularly used much in endgame, it is still popular and used by some players, not to mention that it’s quite fun to play it.
Red Guardians can dish out decent AoE and Single-target damage if played right and can be used perfectly well for Landscape, 3-mans and some of the lower-tier 6-mans and Raids.
Stat Goals
These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.
Critical Rating > Physical Mastery > Tactical Mitigation > Vitality
After Critical Rating and Physical Mastery are capped or near capped, save some room for Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.
* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Vitality, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.
Gear
With new Raid released, new gear for Red Guardians is published in the tables down below. They will use all 7-pieces of the Red set for best DPS stats. There are 2 published Builds, one for Endgame and one for Starters.
End-game Build
Armour Pieces
Gear Slot | Set Piece | Location |
---|---|---|
Helm | Hiddenhoard Raid | |
Chest | Hiddenhoard Raid | |
Shoulders | Hiddenhoard Raid | |
Gloves | Hiddenhoard Raid | |
Legs | Hiddenhoard Raid | |
Boots | Hiddenhoard Raid | |
Cloak | Hiddenhoard Raid | |
Off-hand | N/A – Uses a 2-Hander Weapon | |
Class Item | Hiddenhoard Raid |
Jewelry Pieces
Gear Slot | Set Piece | Location |
---|---|---|
Earring 1 | Hiddenhoard Raid | |
Earring 2 | Hiddenhoard Raid | |
Necklace | Hiddenhoard Raid | |
Hiddenhoard Raid | ||
Bracelet 1 | Storvagun Winter Festival | |
Bracelet 2 | Storvagun Winter Festival | |
Ring 1 | Hiddenhoard Raid | |
Ring 2 | Hiddenhoard Raid |
Starter Build
The 140 Level Gear from this Build can be acquired by playing the 3 and 6 man instances, higher difficulty will award better loot. Having this gear will allow to progress level capped Raids. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.
Armour Pieces
Gear Slot | Set Piece | Location |
---|---|---|
Helm | Gundabad 3-Man Instance | |
Chest | Gundabad 6-Man Instance | |
Shoulders | Gundabad 6-Man Instance | |
Gloves | Gundabad 3-Man Instance | |
Legs | Gundabad 3-Man Instance | |
Boots | Gundabad 3-Man Instance | |
Cloak | Gundabad 6-Man Instance | |
Off-hand | N/A – Uses a 2-Hander Weapon | |
Class Item | Embers Box Barter |
Jewelry Pieces
Gear Slot | Set Piece | Location |
---|---|---|
Earring 1 | Gundabad 6-Man Instance | |
Earring 2 | Gundabad 6-Man Instance | |
Necklace | Gundabad 6-Man Instance | |
Gundabad 6-Man Instance | ||
Bracelet 1 | Storvagun Winter Festival | |
Bracelet 2 | Storvagun Winter Festival | |
Ring 1 | Gundabad 6-Man Instance | |
Ring 2 | Gundabad 6-Man Instance |
Essences
Essence Name | Essence | Note |
---|---|---|
Critical Rating | Use these to reach near Critical Rating cap. |
|
Physical Mastery | Use these to reach near Physical Mastery cap. |
|
Critical Rating Trigger | Use 1 of these. | |
Physical Mastery Trigger |
Use 1 of these. | |
Tactical Mitigation | Use these to fill slots after above Essences are met. |
Trait Trees
There are two different Trait Trees for Red Guardian, one is for when you are not expected to take damage, so you can build for slightly higher damage output, and the other tree is more Survival based and gives some extra defensive cooldowns.
1st Red Tree, more Damage based:

This Tree gives everything you need from Red Line, max damage wise and opens up a lot of utility from the Yellow Line as well.
2nd Red Tree for more Survival:

Almost similar to the previous tree, but this one opens up Guardian’s Pledge skill and Thrill of Danger skill, both quite good for survival.
35 Trait Points Build for Legendary Servers

60 Trait Points Build for Beginners

Virtues
These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Here are the Virtues which go along with the Stat Goals:
- Zeal (Great for Mastery and Critical Rating)
- Valour (Great for Mastery, Finesse and Critical Rating)
- Confidence (Great for Critical Rating and Finesse)
- Wit (Great for Finesse, Mastery and Critical Rating)
- Loyalty (Great for Vitality and survival)
- If you need extra Survivability, swap Wit with Fidelity
If you don’t have these virtues, here are some alternatives:
- Fidelity (Great for Vitality + Tactical Mit)
- Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
- Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)
Legendary Items
Red Guardians need 3 LIs for DPS, which are two LI Two-Hander Weapons, one for AoE and one for Single-target, and one Belt LI.
*Note: Red Guard’s Class item is built in a way that it can be easily shared between Single-target or AoE Weapon.
2-Hander Weapon – Single Target
Type | Sockets |
---|---|
Heraldic Tracery | Heraldry of the Ox |
Word of Power | Damage Over Time |
Word of Power | Damage Over Time Criticals |
Word of Mastery | Brutal Assault Damage |
Word of Mastery | Overwhelm Damage & Critical Chance |
Word of Mastery | Stagger Critical Chance & Duration |
Word of Mastery | Stamp Cooldown & Damage |
Word of Mastery | Sting Damage & Critical Chance |
Word of Mastery | To The King Damage |
Word of Craft | Heroic Precision |
Word of Craft | Heroic Precision |
2-Hander Weapon – AoE
Type | Sockets |
---|---|
Heraldic Tracery | Heraldry of the Ox |
Word of Power | Area Effect Attack Criticals |
Word of Power | Area Effect Attack Damage |
Word of Mastery | Shield Damage (Increases War-Chant’s damage) |
Word of Mastery | Stamp Cooldown & Damage |
Word of Mastery | Sting Damage & Critical Chance |
Word of Mastery | Sweeping Cut Damage & Critical Chance |
Word of Mastery | Vexing Blow Damage |
Word of Mastery | Whirling Retaliation Damage |
Word of Craft | Heroic Precision |
Word of Craft | Heroic Precision |
Guardian’s Belt (Class Item)
Type | Sockets |
---|---|
Heraldic Tracery | Heraldry of the Ox |
Word of Power | Area Effect Target Count |
Word of Power | Single Target Attack Criticals |
Word of Power | Single Target Attack Damage |
Word of Mastery | Catch a Breath Cooldown & Heal |
Word of Mastery | Guardian’s Pledge Cooldown & Magnitude |
Word of Mastery | Guardian’s Ward Damage & Parry Chance |
Word of Mastery | Parry Response Damage |
Word of Mastery | Warrior’s Heart Duration |
Word of Mastery | Warrior’s Heart Morale Heal & Maximum |
Word of Craft | Heroic Alacrity |
Word of Craft | Heroic Alacrity |
Rotation
Here is the rotation of Red Guardian, by Zipfile:
* Use different (ST/AoE) Weapons accordingly, for boss fights use the ST Weapon, and for heavy AoE fights (such as trash fights), use the AoE Weapon.
Rotation 1 – Boss/PVE, not expected to take damage:
-> Brutal Charge -> Hammer Down -> Stamp -> Sting -> Brutal Assault -> Ignore the Pain (doubletap for instant cut if possible) -> Sweeping Cut -> Sting
* If parry response is gained from the first Sting, don’t use Sting after Sweeping Cut, use Retaliation instead and -> Whirling
Then Sting again -> Thrust -> To The King -> Stamp -> Sting
(if parry response gained from either last two used Stings, use War-chant, then Retaliation again)
Overwhelm -> Sting -> To The King.
This is the basic opener, after which you repeat Brutal Assault (animation cut with ITP or Stamp) and Sweeping Cut (ITP or Stamp again if possible).
Key notes now is that the Guardian rotation isn’t static at all and its very adaptive. You have to balance out multiple things during it:
- Make sure all 4 bleeds are up and prioritize getting the ones that aren’t.
- Spam Sting constantly, whenever its off-cooldown. Plan which skill you’ll use next while looking at Sting. Longer skills are sometimes better not to be cut because you can save the cuts for Overwhelm/To The King)
- Unmentioned skills (Stagger, Vexing Blow, Forced Opening) are your filler skills. Use those when you have all 4 bleeds up to delay the rotation a bit.
- ALWAYS INTERWEAVE STING BETWEEN SKILLS, it’s your most crucial skill in the entire rotation and one of the highest damage dealers.
Rotation 2 – Landscape/PVE, expected to take damage:
Brutal Charge -> use War-chant at the enemy pack out of combat (this gives you the crit on all enemies hit without consuming the Brutal Charge buff, giving you second used skill the 100% crit buff too) – gather mobs – Sweeping Cut – (if you didn’t get a parry response, Forced Opening) – Whirling Retaliation – cut with Stamp/ITP – War-chant – (mobs should get back up by now and you will most likely get a parry response from being hit) Whirling Retaliation – Thrust – To The King.
This is the basic AOE opener, just spam AOE skills and Sting, if you’re getting low on health, use cooldowns as needed (Catch a Breath should be the first one, Thrill of Danger, then Pledge, then Warriors Heart, by the time this is all out and if you spammed War chant, you’ll have Catch a Breath back).
Rotation Video:
Consumables
There are the consumables to use on Guardian:


Updated as of U33.
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