Red Rune-keeper

Red Rune-keeper ‘Cleansing Flame’ Build

By Aba of Arkenstone – Updated for Yondershire, U33

Table of Contents


Welcome, here you will find an excellent build for Red (Fire) RK, tuned specifically for Endgame Raids and Instances. Fire RKs provide great sustained Ranged damage for the group, they have pretty good self-heals and provide a great utility to the group, called Do Not Fall, which is 2 Revives every 5 minutes.

Fire RK received some buffs in a recent update and is now one of the preferred Ranged DPS, surpassing Lightning RK. I have played RK as my Main before Trait Trees were introduced, so I’ve had my fair experience on the dynamics of the class, and I would be happy to answer any questions you may have or discuss any improvements I could make myself, we can all improve.

Discord: Aba#4648

Stat Goals

These stat goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Tactical Mastery > Finesse (30%+) > Vitality > Tactical Mitigation

After Critical Rating and Physical Mastery are capped or near capped, save some room for Trigger essences. Then Finesse should be taken to ~30% so there’s no resists for T3+ content, and if there is still room available, then Vitality essences and Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Vitality, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.


With new Raid released, new gear for Fire Rune-keeper is published in the tables down below. They will use 4-pieces of the new Red Line set, along with 3-pieces of the Yellow Line set for additional damage.

There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmHiddenhoard Raid
ChestHiddenhoard Raid
Shoulders Hiddenhoard Raid
GlovesHiddenhoard Raid
LegsHiddenhoard Raid
BootsHiddenhoard Raid
CloakHiddenhoard Raid
Off-handN/A – Uses a 2-hander StoneN/A
Class ItemCrafted, Metalsmith

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Hiddenhoard Raid
Earring 2Hiddenhoard Raid
Necklace Hiddenhoard Raid
PocketHiddenhoard Raid
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Ring 1Hiddenhoard Raid
Ring 2 Hiddenhoard Raid

Starter Build

The 140 Level Gear from this Build can be acquired by playing the 3 and 6 man instances, higher difficulty will award better loot. Having this gear will allow to progress level capped Raids. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmGundabad 6-Man Instance
ChestGundabad 6-Man Instance
Shoulders Gundabad 3-Man Instance
GlovesGundabad 3-Man Instance
LegsGundabad 3-Man Instance
BootsGundabad 3-Man Instance
CloakGundabad 6-Man Instance
Off-handN/A – Uses a 2-hander StoneN/A
Class ItemCrafted, Metalsmith

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Gundabad 6-Man Instance
Earring 2Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
PocketGundabad 6-Man Instance
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Ring 1Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance


Essence NameEssenceNote
Critical RatingUse these to reach
near Critical Rating cap.
Tactical MasteryUse these to reach
near Tactical Mastery cap.
Mastery TriggerUse 1 of these.
Critical Rating Trigger 1Use 1 of these.
Critical Rating Trigger 2Use 1 of these.
FinesseUse these to reach
30%+ Finesse
if needed.
VitalityUse these to fill
slots after above
Essences are met.

Trait Trees

Here is how Fire RK is traited:

Fire RK Red Tree.

This trait tree is for maximum DPS. It has full points into the Trait Closing Remarks, which increases the proc chance of getting that buff. I would use this Trait Tree for most Raid and Group situations.

Due to lack of points, Self Motivation Heal in this build is only 10% instead of 20%, but it is still instant and low CD heal, so it still should be usable.

35 Trait Points Build for Legendary Servers:

35 Points Build

60 Trait Points Build for Beginners:

60 Points Build


These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for RK.

Here are the Virtues which go along with the Stat Goals:

  1. Honesty (Great for Mastery/Outgoing Healing and Critical Rating)
  2. Wisdom (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

With new LI revamp, Fire RK legacies can built a lot more flexible. The Satchel (Class Item) can hold all the general Traceries which can be shared between Fire and Lightning Line without any cost. Choice of Words of Power Traceries can also be managed well, for example we can keep Fire Line specific Words of Power on Fire Rune Stone, such as Skill Induction Speed and Damage Over Time (both which are not needed for Yellow Line). And we can keep 3 other Words of Power on Satchel which both lines can benefit from (DoT Critical WoP should benefit EC DoT on both lines).

Fire Rune-stone (Weapon)

Heraldic TraceryHeraldry of the Eagle
Word of PowerDamage Over Time
Word of PowerSkill Induction Speed
Word of MasteryCombustion Damage
Word of MasteryDistracting Flame Cooldown
& Damage
Word of MasteryEssence of Flame Damage
Word of MasterySearing Words Damage
Word of MasteryWrath of Flame Damage Over Time
Word of MasteryWrit of Fire Damage
Word of CraftAscendent Flame
Word of CraftAscendent Flame

Rune-keeper’s Rune-satchel (Class Item)

Heraldic TraceryHeraldry of the Eagle
Word of PowerDamage Over Time Criticals
Word of PowerSingle Target Attack Criticals
Word of PowerSingle Target Attack Damage
Word of MasteryCeasless Argument Damage
Word of MasteryDo Not Fall this Day Cooldown
Word of MasteryEpic Conclusion Damage
Word of MasteryFury of Storm Damage
& Critical Multiplier
Word of MasterySelf Motivation Cooldown
& Power Restore
Word of MasteryVivid Imagery Damage
Word of CraftHeroic Precision
Word of CraftHeroic Precision

*Note: Using this setup on Satchel, can allow this item to be shared with Yellow Line also.


Before we begin the Rotation tips, here are a few things explained first.

Attunement Explained:

  • Attunement is the class system for RK like Fervour is for Champion or Focus for Hunter, the higher the Attunement the harder you hit. 0 being the lowest (Healing line), 10 being Neutral and 20 being the highest (Red/Yellow line). It is important to make sure your hard hitting skills are used when Attunement is at its maximum level (20). There are Attunement spenders (which I will move onto shortly), which decrease or reset your Attunement back down to Neutral.

Animation Cancels Explained:

  • The animation of Vivid Imagery and Epic Conclusion can be cancelled when you use Final Words or Armour of the Elements just after, speeding up your rotation and combining more skills together to maximize your dps.


  • Red-line Rune-keeper DPS is very RNG, so no rotation is going to be the same. Decent DPS is anything over 200k over 3 minutes on the Dummy.
  • Turn off Auto Attacks in settings (in Combat settings), this will allow you to use Scathing Mockery and Combustion simultaneously. After an Essay of Fire has been used, then queue up Scathing Mockery and hit Combustion as soon as the Essay of Fire induction ends.
  • With having Closing Remarks traited, you are going to weave the skills; Ceaseless Argument, and Scribes Spark in-between your fire dot builders in the aim to get the buff to proc.
  • Track the duration of Closing Remarks if you need to via a plugin, when it is about to expire use Epic Conclusion, which will provide a DoT if C&R is active and also consume Closing Remarks changing it to the buff: Aftershock.
  • After using some Attunement spenders (Combustion or Epic Conclusion), then to quickly build up your Attunement, you can use Rune Stones, Essence of Storm, Vivid Imagery or crafted Enamels to quickly regain full Attunement.
  • Swap to Yellow line and use Concession and Rebuttal (for the DoT from Epic conclusion when closing remarks has proc’d) and then switch back to Red-line and continue.


by Aba

There are a few different rotations depending on the circumstances of the fight, whether its a Boss pull, AoE situation or a Dummy parse.

This rotation is an example, Red RK rotation is very proc dependant and cannot be scripted but I will do my best to incorporate the Skill prioritisation for different situations, in summary for a beginner point of view, you want to use:


Essay of Fire -> Scathing Mockery -> Writ of Fire -> Smouldering Wrath -> Fiery Ridicule or Distracting Flame –> repeat.

Essay of Fire -> Essay of Flame -> Ceaseless Argument -> Writ of Fire -> Smouldering Wrath (important you use this off of CD for maximum DPS)

Fiery ridicule -> Scribe’s Spark -> Distracting Flame (track this skill and don’t use again until its about to expire) at this point your DoT’s are up, you now need to tier Writ of fire and Fiery Ridicule up to Tier 3 (assuming Closing Remarks has proc’d)

You can fit in another Essay of fire -> Essence of Flame -> Smouldering Wrath -> go back into Writ of Fire -> Fiery Ridicule -> Ceaseless spam.

Essay of Fire -> Scathing Mockery (Closing Remarks has 2 seconds left) -> use Epic Conclusion (gain Aftershock and EC DoT). Attunement is now neutral, so now use Attunement builders.

After builders -> Smouldering Wrath (if off CD), if not refresh tier 3 Dots -> weaving through Ceaseless Argument and Scribe spark as Closing remarks can be proc’d and applied again as soon as Aftershock has ended -> Smouldering Wrath -> refresh Distracting flame -> weave through Writ of Fire -> Fiery Ridicule -> (no Closing remarks proc) -> Essay of Fire -> simultaneous Scathing mockery and Combustion- (Attunement now neutral)- Vivid imagery -> Final word animation interrupt -> Attunement builders or re-apply Tier 3 DoTs.


In an AoE situation, I prioritize getting Writ of Fire to Tier 3, and alternating with Fiery Ridicule and Distracting Flame.

Then use Essay of Fire -> Scathing Mockery combined with Combustion to spread the Writ of Fire dot to multiple enemies

Slam down Runestones for full Attunement -> Essence of storm and then use Smouldering Wrath.


There are the consumables I use on RK:

  1. This Enamel I use for a Dev. boost when there are Oathbreakers on the target.

And this is the food to use:

Updated as of U33.