Red Warden

Red Line DPS Warden ‘Reckless’ Build

By Araphorn & Wulfdur

Table of Contents

Introduction

Welcome, here you will find a possibly the best Red Warden build you can find, tuned specifically for high-end T3+ raiding. Red Wardens have one of the best sustainable DPS (if not the best) in the game right now.

Apart from great DPS, they also bring in some debuffs which benefit the entire team. They can debuff a target’s physical mitigation by up to 12.5% (which will be explained down below on how to achieve) and up to 7.5% tactical mitigation debuff with a swap.

Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. If the player can commit to practicing and mastering a precise rotation, there are no limits when playing a class like Warden, which no other MMO has something even close which can resemble the gameplay of this class.

Stat Goals

*This applies to all levels, from 0 to 130.

Red Warden’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Finesse > Vitality

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Warden’s unbuffed stats should be around:

Critical Rating~630,000
Physical Mastery~850,000
Finesse30% for T3 | 40% for T4/T5
Morale~400,000+

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Red Wardens got a great set bonus from Remmorchant raid, and it’s best in slot for them. It’s called the ‘Adroit Manoeuvre’ set, which reduces the cooldown of all Mastery skills by 5 seconds. This allows the Warden to use a Mastery skill just about every 10 seconds. Red Wardens can wear 4x of this set and 2x of Yellow Line set for additional 5K Agility rating.

Armour Pieces:

(Click for larger picture)
  • 4x Adroit Manoeuvre
  • 2x Deadly Perception

These 6 pieces (Greater) upgradeables are from the Remmorchant Barter in Estolad Lan. If you don’t have access to this set, you can easily use the previous (Old) dropped Raid Armour of Item Level 430, which is also barterable. Make sure to not mix the sets, new Set bonus doesn’t combine with the old one.

Cloak:

From 2021 Spring Festival Instance

Shield:

Class Item:

From Throne Raid

Jewelry Pieces:

Earrings:

These drop from Shadowed King T4/T5

Necklace:

From new AD Raid

Pocket:

From new AD Raid

Bracelets:

From new AD Raid

Rings:

From new AD Raid

Essences

Use these to reach Critical Rating value of ~630,000.

Use these to reach ~850,000 Physical Mastery.

Optional, use these if you cannot reach 30% Finesse for T3, and 40% Finesse for T4/T5.

These are filler essences, use these once Critical Rating, Physical Mastery and Finesse are required levels.

Special Trigger Essences to use:

These are the 2 recommended Triggers for Wardens.

Trait Trees

This is how I trait my Warden:

PvE Red Tree for Warden

You get everything you need here, the extra Light-type damage from Blue line, extra duration of mitigation debuffs (+ making them AoE based), 70K finesse and 5% critical chance from Yellow line. While also having everything you need from Red line.

Pre-fight, you should also swap to Blue line and use Never Surrender from there so it becomes a shorter, 5 minute cooldown. Then swap back to Red line.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Wit (Great for Finesse and Critical) (Usually my number 5 is placeholder, I swap this one a lot depending on the fight)
  5. Loyalty (Best Morale virtue for every class).

Legendary Items

Red Warden generally just needs 2 Imbued LIs (which is nice), but there’s some weapon swapping involved (with crafted Off-hand), which is required just for Red Bleed gambits. This will be explained in rotation section.

1-Hander Weapon

TypePost-Imbued Legacy
MajorLight Damage
MajorMarked Target Double-cast Chance
MajorSpear Gambit Damage
MinorRanged Damage
MinorSurety of Death Damage Over Time
MinorLegacy of Vitality
MinorLegacy of Agility

Relics:

Warden’s Javelin (Class Item)

TypePost-Imbued Legacy
MajorFist Gambit Skill Damage
MajorIn Combat Power Regeneration
MajorShield Gambit Line Healing
MajorSpear-Shield Gambit Damage
MinorLegacy of Vitality
MinorLegacy of Agility
MinorLegacy of Fate

Relics:

Swap Legendary Items

There is 1 swap needed for Warden. An Unimbued 1-hander Weapon.

Non-Imbued LI Weapon Swap (Preferably a 1-hander Axe for a visual cue)

TypePre-Imbued Legacy
MajorMarked and Diminished Tgt Debuff
MinorHampering Javelin Duration
(Rest 4 legacies can be random)

Explanation:

  • Marked and Diminished Target Debuff: This legacy is important because you get additional 2.5% Physical mitigation debuff with this legacy, if you use this swap after getting a Double proc from the Imbued LI (Rotation of this skill is explained in the Warden Class Guide).
  • Hampering Javelin Duration: Useful legacy swap, particulary for PvP and for certain encounters in Raids/Instances.

Rotation

Before I begin, I will explain how to use Warden’s Mitigation debuffs properly and which weapon to use for which Gambit.

Debuffs:

  1. Marked Target has a base 5% Physical Mitigation debuff. With the legacy on Imbued LI, it has a 35% proc chance to apply that same debuff again, which it makes it 10% in total.
  2. You should use Marked Target every ~20 seconds to get the proc for the double debuff.
  3. After you get double Marked Target debuff, you should weapon swap to Unimbued LI and throw Marked Target again for another 2.5% Physical mitigation debuff.
  4. This makes the debuff -12.5% Physical mitigation in total.
  5. You have another skill, called Diminished Target, that reduces Tactical Mitigation by 5%. By using the same Unimbued swap weapon, you can make that debuff -7.5% Tactical Mitigation.
  6. How to properly include both these skills into rotation precisely, is explained down below.

Warden DPS Rotation (including Debuffs and Swaps):

(Special thanks to Wulfdur of Arkenstone for providing his rotation)

10 sec Mastery Rotation with Raid Set:

Pre Combat:
Battle Preparation > Swap Ranged Stance > Build Res. Challenge (Fi-Sh, Fi-Sp) > Swap Melee Stance > Spam Battle Prep until fight starts

0-15 sec:
Marked Target (Imbued LI) > Diminished Target (Unimbued LI) > Pop Recklessness > Resounding Challenge (Imbued LI from B. Memory)
Desolation : Fi-Sh, Fi, Sh-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

15-30 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : Swap Ranged Stance > Res.Challenge (Fi, Sh-Fi, Sp) > Swap Melee Stance

30-45 sec:
Desolation : Fi-Sh, Fi, Sh, Fi-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

45-60 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Power Attack : Sp, Sh, Fi (with Crafted Offhand)
Onslaught (For Quick Sweep): Sp-Sh, Sp (with Imbued LI)
Diminished Target : (Unimbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : (from Battle Memory)

Repeat

..
.

Note: Power Attack is not used on first 30 sec rotation because of the build up time needed for Res. Challenge. It is used on second 30 sec rotation because Res. Challenge is used from memory giving us time to build Power Attack and refresh Diminished Target.

  • Marked target refresh: Which LI to use depending on procs for a chance to get %12.5 debuff
  • Marked target is positioned 22 sec into rotation to maximize lucky %12.5 debuff for up to 40 sec.
  • Res Challenge build time in first 30 sec rotation, compensated with Power Attack + Diminished Target on 2nd 30 sec rotation.
  • All Masteries used pretty much on cd to get bleeds up as quickly as possible and benefit raid set.
  • Bleed order aligned to Masteries: Unerring on first mastery rotation, Mighty Blow on 2nd Mastery. Desolation on one, Surety on 2nd etc.

If there is lag or mechanics stopping your rotation, then:

  • Continue rotation but skip small bleeds as punishment
    • 1-2 sec lag/out of melee range: Skip Precise Blow
    • 2-5 sec lag/out of melee range: Skip Power Attack & Precise Strike

Consumables

There are the consumables I use on Warden:

Updated as of U29.

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