Red Warden

Red Line DPS Warden ‘Reckless’ Build

By Ace of Arkenstone – Updated for Gundabad, U31.1

Table of Contents


Welcome, here you will find a good Red Warden build, tuned specifically for high-end Raiding. Red Wardens have really good sustainable DPS, and can bring in some great reliable cleave/AoE damage.

Apart from great DPS, they also bring in some debuffs which benefit the entire team. They can debuff a target’s physical mitigation by up to 12.5% (which will be explained down below on how to achieve) and up to 7.5% tactical mitigation debuff with a swap.

Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. If the player can commit to practicing and mastering a precise rotation, there are no limits when playing a class like Warden, and it is unlike any other class from any MMO.

Stat Goals

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Physical Mastery > Tactical Mitigation

After Critical Rating and Physical Mastery are capped or near capped, save some room for Class & Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Old Triggers, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.


With new Gundabad expansion released, new gear for Red Warden is published in the tables down below. There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmGundabad 6-Man Instance
ChestGundabad 6-Man Instance
Shoulders Gundabad 6-Man Instance
GlovesGundabad 3-Man Instance
LegsGundabad 3-Man Instance
BootsGundabad 3-Man Instance
CloakGundabad 6-Man Instance
Off-handEmbers Box
Class ItemThrone Raid Barter

Use Class Essence
here also

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Gundabad 6-Man Instance
Earring 2Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
PocketGundabad 6-Man Instance
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Bracelets AlternativeMountain-hold Barter.
Use these if no
Storvagun Bracelets
Ring 1Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance

Starter Build

The 130 Level Gear from this Build can be acquired by bartering for Ember Armor/Jewelery boxes of the respective weight from the Adventurer’s Quartermaster NPC. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmEmbers Box
ChestEmbers Box
Shoulders Embers Box
GlovesEmbers Box
LegsEmbers Box
BootsEmbers Box
CloakEmbers Box
Off-handEmbers Box
Class ItemThrone Raid Barter

Use Class Essence
here also

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Embers Box
Earring 2Embers Box
Necklace Embers Box
PocketEmbers Box
Bracelet 1Embers Box
Bracelet 2Embers Box
Ring 1Embers Box
Ring 2 Embers Box


Essence NameEssenceNote
Class EssenceUse this on Class Item.
Critical RatingUse these to reach
near Critical Rating cap.
Physical MasteryUse these to reach
near Physical Mastery cap.
Critical Rating TriggerUse 1 of these.
Physical Mastery
Use 1 of these.
Tactical MitigationUse these to fill
slots after above
Essences are met.

Trait Trees

This is how I trait my Warden:

PvE Red Tree for Warden

You get everything you need here, the extra Light-type damage from Blue line, extra duration of mitigation debuffs (+ making them AoE based), 70K finesse and 5% critical chance from Yellow line. While also having everything you need from Red line.

Pre-fight, you should also swap to Blue line and use Never Surrender from there so it becomes a shorter, 5 minute cooldown. Then swap back to Red line.

35 Trait Points Build for Legendary Servers:

35 Points Build

60 Trait Points Build for Beginners:

60 Points Build


These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Red-Line

Here are the Virtues which go along with the Stat Goals:

  1. Determination (Great for Mastery and Critical Rating)
  2. Valour (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)
    • If you need extra Survivability, swap Wit with Fidelity

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

With new LI revamp, legacies are more or less the same for Red Wardens, there is a new Tracery though, Mastery Cooldown tracery, which is a good addition. Red Warden just needs two LIs for DPS.

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

1-Hander Weapon

Heraldic TraceryHeraldry of the Sparrow
Word of PowerDamage Over Time
Word of PowerDamage Over Time Criticals
Word of MasteryFist Gambit Damage
& Critical Chance
Word of MasteryGambit Builder Damage
Word of MasteryHampering Javelin Duration
& Reset Chance
Word of MasteryMarked Target Double-cast Chance
Word of MasteryMastery Cooldown
Word of MasteryRecklessness Critical Rating Buff
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Warden’s Javelin

Heraldic TraceryHeraldry of the Sparrow
Word of PowerArea Effect Attack Criticals
Word of PowerArea Effect Attack Damage
Word of PowerSingle Target Attack Criticals
Word of MasteryCareful Step Duration
& Movement Penalty
Word of MasteryJavelin Skills Critical Chance
Word of MasteryJavelin Skills Damage
Word of MasterySpear Gambit Damage
Word of MasterySpear-Shield Gambit Damage
Word of MasterySurety of Death Damage Over Time
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)


Before I begin, I will explain how to use Warden’s Mitigation debuffs properly and which weapon to use for which Gambit.


  1. Marked Target has a base 5% Physical Mitigation debuff. With the legacy on the LI, it has a ~40% proc chance to apply that same debuff again, which it makes it 10% Physical Mitigation Debuff in total.
  2. You should use Marked Target every ~20 seconds to get the proc for the double debuff.
  3. You have another skill, called Diminished Target, that reduces Tactical Mitigation by 5%.
  4. How to properly include both these skills into rotation precisely, is explained down below.


by Ace of Arkenstone

-> Ranged Stance

RRC -> Marked Target -> Diminished Target

-> Melee Stance

Recklessness -> Spear of Virtue -> Unnering Strike ->

Surety of Death -> Desolution -> Piercing Strike ->

Mighty Blow -> Power Attack -> Wall of Steel ->

Brink of Victory

—> Repeat

DPS Rotation Video


There are the consumables I use on Warden:

Updated as of U31.1.