Red Warden

Red Line DPS Warden ‘Reckless’ Build

By Araphorn & Wulfdur

Table of Contents

Introduction

Welcome, here you will find a possibly the best Red Warden build you can find, tuned specifically for high-end T3+ raiding. Red Wardens have one of the best sustainable DPS (if not the best) in the game right now.

Apart from great DPS, they also bring in some debuffs which benefit the entire team. They can debuff a target’s physical mitigation by up to 12.5% (which will be explained down below on how to achieve) and up to 7.5% tactical mitigation debuff with a swap.

Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. If the player can commit to practicing and mastering a precise rotation, there are no limits when playing a class like Warden, which no other MMO has something even close which can resemble the gameplay of this class.

Stat Goals

*This applies to all levels, from 0 to 130.

Red Warden’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Finesse > Vitality

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Warden’s unbuffed stats should be around:

  • Physical Mastery at ~800K
  • Critical Rating at ~580K
  • Finesse at 300K+

Aim for those 3 stats at that level, so with a Red Captain in group, you’ll be able to cap both, Mastery and Critical. That is the most efficient way to build your Warden. Some Essence slots might still be available after reaching Mastery and Critical Rating Stat goals, then the remaining slots can be used on Vitality Essences.

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Red Wardens got a great set bonus from Remmorchant raid, and it’s best in slot for them. It’s called the ‘Adroit Manoeuvre’ set, which reduces the cooldown of all Mastery skills by 5 seconds. This allows the Warden to use a Mastery skill just about every 10 seconds. Red Wardens can wear 4x of this set and 2x of Yellow Line set for additional 5K Agility rating.

If you don’t have any Raid pieces, go for the T1 Armor until you get the Raid set. Use Essences till you meet the Stat Goals, as listed above, 800k Mastery, 580k Critical (Capped Virtues help a lot).

Unbuffed stats with LI sword equipped.

These are my unbuffed stats, by using 4x Red Line set and 2x Yellow Line set. Swap out the extra Vitality essences for more Mastery/Crit if you can’t meet the Stat goals.

Here is the gear in detail:

(Click for larger picture) – This Warden Set drops from the T3 Difficulty of the Remmorchant Raid, and also has a small chance to drop from T1/T2 Sidebosses:

By using this setup, I reach my Stat Goals, and pretty much Cap all my stats when grouped with a Captain, while having a very nice Morale pool.

Here are the Jewels in detail:

Necklace, Pocket, Earrings, Bracelets & Rings.
  1. Earrings: Shadowed King T5
  2. Pocket: Thrang T2
  3. Necklace, Bracelets and Rings: Amdân Dammul (New WotTP Raid)

Special Trigger Essences to use:

You need both of these as a must, you can place them wherever you like. I slot them on Necklace so I can share them between my Alts.

Trait Trees

This is how I trait my Warden:

PvE Red Tree for Warden

You get everything you need here, the extra Light-type damage from Blue line, extra duration of mitigation debuffs (+ making them AoE based), 70K finesse and 5% critical chance from Yellow line. While also having everything you need from Red line.

Pre-fight, you should also swap to Blue line and use Never Surrender from there so it becomes a shorter, 5 minute cooldown. Then swap back to Red line.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Wit (Great for Finesse and Critical) (Usually my number 5 is placeholder, I swap this one a lot depending on the fight)
  5. Loyalty (Best Morale virtue for every class).

Legendary Items

Red Warden generally just needs 2 Imbued LIs (which is nice), but there’s some weapon swapping involved (with crafted Off-hand), which is required just for Red Bleed gambits. This will be explained in rotation section.

The class item is from Throne Raid T2C.

These are the best legacies for DPS Warden.

Swap Legendary Items

There are 2 swaps needed for Warden. One is a Crafted Off-hand and one is an Unimbued Sword.

  1. Crafted Off-hand is used for particular skills, explained in Rotation section down below. Might Off-hand yields better results than Agility Off-hand due to Beleriand damage being superior.
  2. Unimbued Sword is used for Marked and Diminished Target debuffs, explained in Rotation section.

Rotation

Before I begin, I will explain how to use Warden’s Mitigation debuffs properly and which weapon to use for which Gambit.

Debuffs:

  1. Marked Target has a base 5% Physical Mitigation debuff. With the legacy on Imbued LI, it has a 35% proc chance to apply that same debuff again, which it makes it 10% in total.
  2. You should use Marked Target every ~20 seconds to get the proc for the double debuff.
  3. After you get double Marked Target debuff, you should weapon swap to Unimbued LI and throw Marked Target again for another 2.5% Physical mitigation debuff.
  4. This makes the debuff -12.5% Physical mitigation in total.
  5. You have another skill, called Diminished Target, that reduces Tactical Mitigation by 5%. By using the same Unimbued swap weapon, you can make that debuff -7.5% Tactical Mitigation.
  6. How to properly include both these skills into rotation precisely, is explained down below.

Warden DPS Rotation (including Debuffs and Swaps):

(Special thanks to Wulfdur of Arkenstone for providing his rotation)

10 sec Mastery Rotation with Raid Set:

Pre Combat:
Battle Preparation > Swap Ranged Stance > Build Res. Challenge (Fi-Sh, Fi-Sp) > Swap Melee Stance > Spam Battle Prep until fight starts

0-15 sec:
Marked Target (Imbued LI) > Diminished Target (Unimbued LI) > Pop Recklessness > Resounding Challenge (Imbued LI from B. Memory)
Desolation : Fi-Sh, Fi, Sh-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

15-30 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : Swap Ranged Stance > Res.Challenge (Fi, Sh-Fi, Sp) > Swap Melee Stance

30-45 sec:
Desolation : Fi-Sh, Fi, Sh, Fi-Fi (with Imbued LI)
Unerring : Sp-Sh, Fi-Sp, Sh-Sp (with Crafted Offhand)
Spear of Virtue : Fi, Sp-Fi, Sp-Sp (with Imbued LI)
Surety of Death : Fi, Sh, Fi-Sh (with Imbued LI)

45-60 sec:
Brink of Victory : Fi, Sh-Fi (with Imbued LI)
Mighty Blow : Sp-Sh, Fi-Sp (with Crafted Offhand)
Wall of Steel (For Quick Sweep): Sp, Sh, Sp, Sh (with Imbued LI)
Precise Strike : Fi, Sp-Fi (with Imbued LI)
Precise Blow : Fi, Sp-Sp (with Imbued LI)
Power Attack : Sp, Sh, Fi (with Crafted Offhand)
Onslaught (For Quick Sweep): Sp-Sh, Sp (with Imbued LI)
Diminished Target : (Unimbued LI)
Marked Target : (Unimbued LI if double procced before, Imbued LI if no proc before)
Goad : Fi-Fi (with Imbued LI)
Resounding Challenge : (from Battle Memory)

Repeat

..
.

Note: Power Attack is not used on first 30 sec rotation because of the build up time needed for Res. Challenge. It is used on second 30 sec rotation because Res. Challenge is used from memory giving us time to build Power Attack and refresh Diminished Target.

  • Marked target refresh: Which LI to use depending on procs for a chance to get %12.5 debuff
  • Marked target is positioned 22 sec into rotation to maximize lucky %12.5 debuff for up to 40 sec.
  • Res Challenge build time in first 30 sec rotation, compensated with Power Attack + Diminished Target on 2nd 30 sec rotation.
  • All Masteries used pretty much on cd to get bleeds up as quickly as possible and benefit raid set.
  • Bleed order aligned to Masteries: Unerring on first mastery rotation, Mighty Blow on 2nd Mastery. Desolation on one, Surety on 2nd etc.

If there is lag or mechanics stopping your rotation, then:

  • Continue rotation but skip small bleeds as punishment
    • 1-2 sec lag/out of melee range: Skip Precise Blow
    • 2-5 sec lag/out of melee range: Skip Power Attack & Precise Strike

Consumables

There are the consumables I use on Warden:

Updated as of U28.

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