Yellow Beorning

Healing Beorning Roar Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find up-to-date and most current Yellow Line build for healing Beornings. This is one of my most favorite specs in the game, because Beorning healer is so versatile, it isn’t your typical run-of-the-mill healer, where they just stand in one place and spam healing skills without running into any resource issues. Beorning has a lot to do and a lot to offer to the group, which makes it challenging, but fun.

Beorning is a heavy armour healer, which allows it to be in melee range, to keep its debuffs going and to make up for their lesser radius on majority of their healing skills, not to mention their wrath generating skills, which are also mostly melee. A well played Beorning will always keep moving around with the melee DPS, and to the person which needs spot healing.

There is a lot of ‘Form’ switching in this spec, and this is something which takes time and experience to get used to.

Stat Goals

*This applies to all levels, from 1 to 130.

Your primary job is to keep your Tank alive and the group to the best of your capabilities, while also keeping your Beorning Debuffs active, which are very important. For this, you need specific focused stats.

Critical Rating > Outgoing Healing > Finesse > Vitality

I find Critical Rating to be the most important Stat for healers, this should always be capped first. After that comes Outgoing Healing. With correct gear and essence placement, both can be easily capped on Beorning. After those 2 stats are capped, you need to take your Finesse to 270K, this will make sure you get 0 resists on your debuffs on T3 difficulty. Remaining stats should be placed on Vitality.

Self Buffed Stats should be:

Critical Rating~630,000
Outgoing Healing (Tactical Mastery tooltip)75% +
Finesse 30% (Put more for T4/T5, 40%)270,000+
Morale~400,000K+

*While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Exhilarating Change’ set. It gives the Beorning, +10 Wrath every time they transform between Man and Bear Form. I would rate this set as excellent, as it solves a lot of Wrath problems which Beornings face while healing. Next up would be the new 3-piece from FoKD raid, which will give some extra Outgoing Healing and some Mitigations, both sets can be paired with each other.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Critical RatingUse these to reach
~600K+ Critical Rating.
Outgoing HealingUse these to reach ~75%
Outgoing Heal Rating.

Check tooltip under
Tactical Mastery.
VitalityUse these to reach ~400K+
Morale.
FinesseUse these to reach ~300k
Finesse.
Heal Trigger 1Use 1 of these.
Heal Trigger 2Use 1 of these.
Heal Trigger 3Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

This is the Tree I use for Healing. I take everything important from Yellow Line and important utility from Blue and Red.

Yellow Tree for healing.

This is my most perfect setup. To start with, I have the stacking 5% outgoing healing buff from Slash, max Bees Debuff potency, max Armour Crush, and maxed out Sacrifice.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap around, depending on the fight, can swap in more Morale ones in for example, it just depends on the fight.

Virtues for Healing

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (I take this for Finesse and Critical Rating)
  2. Zeal (Mostly just for the Critical Rating and the Outgoing Healing I get from the Mastery) – Can Swap this for Loyalty for harder fights.
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Honesty (For Outgoing Healing and Critical Rating)
  5. Wit (For Finesse and Critical Rating)

If you don’t have these virtues, here are some alternatives:

  • Loyalty
  • Fidelity
  • Honour

Legendary Items

Here is the setup for Healing Beornings. They have a choice when it comes to using either a Dual Wield setup or a 2-Hander Weapon. Generally, Dual Wield is good if you are low on Stats and could use some extra. However, a 2-Hander Weapon is better if you are good on Stats and want to provide extra DPS while healing. In both cases, an Axe should be picked as it provides an Armour reduction debuff.

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

1-Hander Axe (Or 2-Hander)

TypeSockets
Heraldic TraceryHeraldry of the Bear
Word of PowerArea Effect Healing
Word of PowerArea Effect Healing Criticals
Word of MasteryBear Form Damage
Word of MasteryMan Form Damage
Word of MasteryRelentless Maul Damage
Word of MasteryRoar Damage
Word of MasteryVicious Claws Damage
Word of MasteryWrath Refund Chance
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Beorning Carving (Class Item)

TypeSockets
Heraldic TraceryHeraldry of the Bear
Word of PowerHealing Over Time Criticals
Word of PowerSingle Target Healing
Word of PowerSingle Target Healing Criticals
Word of MasteryBee Swarm Critical Defence Debuff
Word of MasteryBee Swarm Damage
Word of MasteryBond of Trust Heal Chance
Word of MasteryHearten Heal Strength
Word of MasteryNature’s Bond Cooldown
Word of MasteryRush Evasion Bonus & Duration
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Rotation

Here is what I do on Healing Beorning:

  1. To begin with, always start the fight with max Wrath. You can use Biting Edge, Hearten and Ferocious Roar to fill up your Wrath pre-fight.
  2. Put the Mark of Grimbeorn on your top DPS player in group to give them a buff of +15% damage for 12s, whenever you use Vicious Claws. However, you will lose out on some healing on tank if you do this, so if your Tank needs more heals, switch the mark on the Tank.
  3. Always start the fight with your debuffs right away, Bees first (don’t forget to swap to unimbued weapon if you have, for the debuff duration). Also put the Mark of Beorn on the target you want to use Bees on.
  4. Ideally you want to use your Armour Crush debuff when Oathbreakers are on target, so you can coordinate that with your Captain, but if your group is not using Oathbreakers at start, use your Armour Crush right away after you use your Bees.
  5. Now that both of your debuffs are on the target, go in Man Form and use Slash. Ideally you want to use this skill 3 times every 20 seconds, so whenever you go in Man Form, use Slash. It gives a nice outgoing healing buff. It helps if you can track this buff via a plugin.
  6. After these 3 things are done, you want to start using HoT (Hearten) on your tank, or whoever that is taking heavy damage.
  7. Rotate around Slash – Hearten – Nature’s Mend – Slash
  8. After you have finished your Man Form rotation, your debuffs will be coming off, go in Bear Form and Refresh them.
  9. Stay in Bear Form and look around who needs heals. At this stage you can also start building Encouraging Roar stacks on your tank, just to be safe, it’s a very strong HoT.
  10. If group needs an AoE heal, use Rejuvenating Bellow, your 2nd biggest AoE heal.
  11. You also have Relentless Maul, your biggest AoE heal, use this only if your entire group needs some form of a heal.
  12. After your group’s morale is stable, switch back to Man Form and start the rotation again, Slash – Hearten – Nature’s Mend – Slash
  13. You also have some other emergency skills, such as Nature’s Bond, which transfers almost all the healing you receive, to the person you use the skill on, it’s very effective, use it on the person (usually the Tank) to bring them back up fully.
  14. Another important utility is the skill called Sacrifice. If you have used up all your heals and cooldowns and have nothing left, use Sacrifice on the target. But be careful with this, if you receive too much damage on yourself after using that, turn it off fast).
  15. There’s also another important skill to keep track of, called Piercing Roar, it reduces target’s damage by 20% for 12s. Ideally, this skill should be used before a big incoming hit. If you know the mechanics well, you can use this skill well and take advantage of it. However, if you don’t know the mechanics, keep this skill on cooldown.
  16. To summarize, you need to keep Armour Crush and Bees (with Mark of Beorn) full time 100% on the DPS target. After that, it’s all about using Man and Bear Form heals and HoTs, when they are on cooldown, switch to other form and use heals from there. Keep Slash buff up, it’s very potent, and Hearten HoTs and Encouraging Roar HoTs on your Tank as best as you can. Use Biting Edge/Slam/Ferocious Roar/Nature’s Mend also in rotation, so your Wrath doesn’t disappear.

Consumables

There are the consumables I use on Beorning:

These are great to generate Wrath when you need it urgently.

That is the food I use on Beorning.

Updated as of U30.2

\****/