Yellow Captain

Yellow Captain Tank ‘Leader’ Build

By Araphorn

Table of Contents


Welcome, here you will find a good build for Captain Tank, which can be used for all End-game Instances/Raids without an issue.

Captain is one of the best tanks in LOTRO, as they have the pretty good survival and offer the best group utility when compared to other tanks. As for the aggro control, they don’t have the best AoE aggro control, but that’s usually not an issue for raids, but they do have great Single-target control (which is a bit tricky when compared to Guards, but I’ll explain that in rotation section).

Captain tank brings +10% group wide morale, a double mark for the group (either Telling or Revealing), an extra Banner, some extra useful heals/HoTs, fellowhip To Arms, and a double Rez. This is too much utility to even consider taking any other tank instead of a Captain tank.

Stat Goals

Your primary stat as a tank is Morale, that means lots and lots of Vitality. After a certain Morale Threshold, around 800K+, then it is better to invest in capping Tactical Mitigation, and some Incoming Healing.

Vitality > Physical Mitigation > Tactical Mitigation > Incoming Healing > Finesse

Self Buffed Stats should be:

Physical Mitigation (Usually very high with Endgame Gear) 800,000
Tactical Mitigation (In groups, this is much higher) ~700,000+
Incoming Healing~300,000+
FinesseUsually default value with gear
Critical Defense ~40%+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


The new Armour Set from Remmorchant Raid for Yellow Line Captain is probably the best set bonus Yellow Captains have ever received. It is highly recommended to have that. It allows a Captain to use Last Stand just about every 2 minutes, which is extremely OP. The set advertises -25% Last Stand cooldown, but Last Stand cooldown also gets reduced each time you are critically hit, so it pairs very nicely with the set. So, 4x of Remmorchant, and that can be paired with the new 3-piece tanking set from FoKD raid, which will give additional Mitigations and stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemCrafted, Tailor

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handN/A – Uses 2-Hander Weapon for Solo
Class ItemCrafted, Tailor

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
VitalityUse these to reach ~900K+ Morale.
Tactical MitigationUse these to reach ~700k
Tactical Mitigation.
Incoming HealingUse these to reach ~300K+
Incoming Healing.
FinesseUse some of these if there’s room.
Tank Mitigation
Trigger 1
Use 1 of these.
Tank Mitigation
Trigger 2
Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are multiple trees needed for Yellow Line Captain, with each having their own purpose. Which tree to use depends on the type of content you are doing and what the group leader wants from you. There’s a build for Double Rez and extra healing support while tanking. Then there’s another build which includes traiting for maxed out Red banner which allows your raid to have 2 Red Banners, which is very nice to have for DPS incentive fights. For example, I usually traited Yellow-Red for Boss 1 to Boss 3 in Remmorchant, as they required 2nd Red Banner, but for Shelob (Boss 4) I traited Yellow-Blue with double Rez, as there was no need for 2nd Banner in that fight.

Here is the Yellow-Blue tree. Generally use this tree for all content, 3/6-mans, Raids, Main Tanking and such.

Yellow-Blue tree.

This tree gives me all the important stuff, just no Red banner, but you have the Yellow Banner here, which is extremely good for heals. It is not worth traiting for Strength in Numbers as that skill didn’t scale properly after 105, it’s a waste of points. Noble Mark also got badly nerfed, so not worth traiting for that either. Traiting for 5% block chance is only nice for trash mobs, but since those are not an issue, it’s not worth wasting 5 points for that, cause you can’t use that on bosses.

Here is the Yellow-Red tree, it’s just good for the extra Red Banner. Use this tree if there is no Red Captain in the group.

Yellow-Red Tree

That is my setup for Yellow-Red, it’s generally same stuff in Yellow as compared to previous one, it’s just lesser stuff from Blue (No Double-Rez) and more in Red for Red Banner.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. I use these 5 virtues on all my tanks as I find these exact ones to be the best for tanks.

Virtues for Tanking

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits)
  3. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence)
  4. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance)
  5. Charity (Gives a nice amount of Vitality, but is primarily used for Resistance, which is super good for tanks in Remmorchant Raid)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

Captain tanks require 2 LIs dedicated to tanking alone. They are pretty straight-forward and these are the legacies you need:

*Note: Please use Word of Craft Traceries as per Stat Goals.

1-Hander Weapon

Heraldic TraceryHeraldry of the Ox
Word of PowerBase Morale Multiplier
Word of PowerIncoming Heal Bonus
Word of MasteryBattle-hardened Incoming Damage
Word of MasteryBattle-hardened Outgoing Healing Buff
Word of MasteryLast Stand Heal
Word of MasteryMelee Skill Healing
Word of MasteryRallying Cry Healing
Word of MasteryVocal Skill Healing
Word of CraftGrand Willpower
Word of CraftGrand Willpower
Word of CraftPerfect Recovery
(To be unlocked with Gundabad)

Captain’s Emblem (Class Item)

Heraldic TraceryHeraldry of the Ox
Word of PowerArea Effect Target Count
Word of PowerIncoming Damage Reduction
Word of PowerIncoming Damage Reduction
Word of MasteryMake Haste Duration
Word of MasteryMuster Courage Fear Resist
Word of MasteryPressing Attack and
Devastating Blow Critical Rating
Word of MasteryShield of the Dunedain Duration
Word of MasteryShield of the Dunedain Incoming Healing
Word of MasteryWords of Courage Healing
Word of CraftGrand Willpower
Word of CraftGrand Willpower
Word of CraftPerfect Recovery
(To be unlocked with Gundabad)


Here is what I do on Captain Tank, but before I begin, I will go through all of the Captain Taunts, as there a lot now.

  1. Threatening Shout: Single Target Taunt, 15 seconds cooldown. This is your best Taunt for Single-target.
  2. Elendil’s Roar: This is a new skill added with U27. It’s a massive AoE Taunt, which has 10 Targets and 30 seconds cooldown.
  3. Grave Wound: This is a Single Target Taunt, 15 seconds cooldown and is Melee. It’s a very unreliable Taunt, which gets B/P/E’d all the time, use this when you have no other option.
  4. Improved Blade of Elendil: Single Target Taunt, 4 seconds cooldown and is Melee. This is a very reliable Taunt, it never misses. However, it takes away your Battle-hardened State, which is important to be in while Tanking. Use this if you can instantly refresh your BH State.

For AoE aggro control:

  1. Aggro control is a bit tricky on Captain. You don’t have infinite AoE skills which generate aggro for you, unlike Guardian, and you don’t want to start your pull with the AoE Taunt (Elendil’s Roar) right away. What I do to counter this is with some healing (HPS).
  2. So what I do is, instead of picking and tanking mobs 1 by 1, I try to pick as much as I can, say around 10+, I run in and start with inspire (which puts a nice little HoT on all of my group), I ask my DPS people to not touch any mobs until I hoard them all in one place. While running with inspire and collecting mobs, I usually get defeat response from hits, which I use Rallying Cry first.
  3. Now I have collected all mobs in one place without using my AoE taunt, my HoTs from Inspire and Rallying Cry have done the work for me, and this is when I ask my DPS to start DPSing.
  4. Now I throw my Banner and To Arms, and Routing Cry when I get a defeat response. I still haven’t used AoE taunt. If I’m taking a heavy beating, I use Last Stand.
  5. Now it’s been a few seconds since I’ve stopped, the DPS has done some damage to mobs, now I use my AoE taunt (Elendil’s Roar). (Generally after 3+ seconds of stopping, after using Banner and To Arms). This copies all the threat and mobs remain mine. If I use the taunt too early, I will lose the aggro.
  6. That’s generally how AoE aggro is controlled on Captain, let your HoTs do the work, wait a bit and then use Taunt. You have Shield, Last Stand, Morale Pots and Pet Heal to keep you alive if you do big pulls. Can also use the Shield on your DPS people if their DPS is too high and they steal some mobs from you.

For Single-target aggro control:

  1. Single-target aggro control is generally very easy, you have a lot of Single-target Taunts to cycle through, and you have time to get a 2nd taunt in without losing aggro in between. However, in Raids, especially with top DPS players, you have to be very fast with double taunts or you will lose aggro and get people 1-shotted.
  2. For Raids, I would recommend to carry a Captain Tonic (crafted) Pot always. If you have Time of Need Traited, can use that instead too. Use it before starting the Boss encounter. Start the Boss with a Threatening Shout – Sure Strike – Devastating Blow – Blade of Elendil (That’s your Second Taunt). Use this rotation in rapid sequence to maintain aggro. After your Threatening Shout comes off cooldown, use it again and Boss is yours for at least 1-2 minutes.
  3. Refresh your taunts every 30 seconds to 1 minute for good practice.
  4. Now that the boss is under your control, it’s time to start to using self buffs. Throw your banner if you haven’t already pre-fight. Throw To Arms, use Routing Cry with defeat response.
  5. Every 15s refresh your Battle-hardened buff, it gives you -15% incoming damage, which is very important for you to have. Tracking this via a plugin helps. This buff is received after a hit of either Devastating Blow or Pressing Attack. However, don’t use those skills right after a Battle Shout. Use a Sure Strike before, so you get the extra 5% defence buff from there too.
  6. Maintain your Sure Strike buffs, maintain Battle-hardened buff, keep an eye on defeat responses, keep your Routing Cry buff on group, use Rally Cries if group already has Routing, and routinely re-taunt bosses to keep aggro.
  7. Here are a few videos you can see how Yellow Captain works in raids:
Captain Tank
Captain Tank


There are the consumables I use on Captain:

These are crafted pots for Captain. They come in useful for single-target taunts when required. Can quickly use these – Devastating Blow – Blade of Elendil.

This is the food I use:

Use the yellow food first, then purple, that way it all stacks and you just lose the 3.4K Might rating bonus, which you don’t need while tanking.

Updated as of U30.