Yellow Champion

Yellow Line Champion Deathstorm Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find a good build for Yellow Line AoE Champion for FoKD update, tuned for max Area of Effect DPS.

Yellow Champion is pretty easy to get the hang of, the cooldowns on AoE skills are somewhat long, which gives you lots of flexibility to do other things, such as even doing a little bit of Single-target damage when AoE skills are down. Also there is a fair bit of weapon swapping involved, you have to use Dual-wield for certain skills and 2-hander for certain skills too. This will be explained in the Rotation section down below.

Yellow Champion is usually not taken into some certain bosses of the Raid, due to not being any need of AoE DPS, but bosses which do require AoE, Yellow Champ is always taken.

Stat Goals

*This applies to all levels, from 1 to 130.

Yellow Champ’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, self buffed stats should be around:

Critical Rating~600,000
Physical Mastery~800,000
Finesse 30% (Put more for T4/T5, 40%)~300,000+
Morale~500,000+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Scything Blades’ set. It reduces the cooldown of Great Cleave by 30s. You can use 4 pieces of that set, and 3 pieces of the new set from FoKD raid, which will reduce Attack Duration by 10%, and giving some additional stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

I use 2 different Trait Trees for Yellow Line, depending on the fight/scenario.

This Tree I use for pretty much all Instances/Raids. This gives me the Max AoE DPS, and great Single-target DPS utility from Red Line.

Yellow Tree for Max AoE and Single-target

Next, my second Tree is more for Landscape or power-leveling someone in Warg Pens/Sword Halls, as I trait for Killing Spree, which restores 10% morale on every mob killing blow.

Yellow tree for Morale restore

Use these Trees depending on what you are doing.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap around, depending on the fight, can swap in more Morale ones in for example, Honour for Determination, it just depends on the fight.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Zeal (Best DPS virtue for Might classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Loyalty (Great for Morale all classes)
  5. Determination (Decent DPS virtue for Might classes) (Usually my number 5 is placeholder, I swap this one a lot depending on the fight)

Legendary Items

These are a bit tricky, especially for Champs. To cut a long story short, you need 3 LIs for Yellow Line. My Dual-wield Swords are shared with Red Line also, to keep things simple. But, you need a separate 2-Hander LI just for Yellow Line, and you need a seperate LI Rune for Yellow Line also. Here is my setup for Yellow Line.

These are the LIs I use, and how, which I will explain in Rotation Section:

1-Hander Weapon

* * This is the same 1-hander Weapon shared from Red Line.

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRelentless/Remorseless Strikes Damage
MajorRend Bleed Damage
MajorWild Attack Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery

Relics:

2-Hander Weapon (Hybrid Yellow)

TypePost-Imbued LegacyNotes
MajorArea of Effect Skill Damage
MajorBrutal Strikes Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRend Bleed Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery
MinorRend Armour ReductionThis Weapon is used to apply Rend debuff

Relics:

Champion’s Rune (Class Item) [Yellow Line]

TypePost-Imbued Legacy
MajorBlade Line AoE Power Cost
and AoE Skill Critical Damage
MajorBlade Wall Damage
MajorChampion’s Horn Stun Duration
and Horn of Gondor Physical Mitigation Debuff
MinorExchange of Blows Melee Damage
MinorFury of Blades Damage from Fervour
MinorRaging Blade Damage
MinorSwift Strike/Swift Blade Power Cost
and Swift Strike Damage /
Legacy of Vitality

Relics:

Swap Legendary Items

I use 2 Swap LIs on Champ.

  1. Weapon is used as a swap for the following skills:
    • Sprint Duration
    • Fear Nothing Cooldown
    • Hamstring Duration
  2. Rune is used as a swap for:
    • Great Cleave Duration (This adds 10s to a 30s buff, making the 25% AoE damage boost last 40s)
  3. Added a Mounted Combat Bridle LI for reference too.

Rotation

Here is what I do on Yellow Champ:

  1. To begin, I would recommend you Hotkey/Keybind your Dual-wield weapons and 2-Hander.
  2. There are certain skills you want to hit with certain weapons. These are:
    1. Wild Attack, Blade-wall, Raging Blades, Fury of Blades, Blade Storm, Feral Strikes (Only for corruptions) only to be used from Dual-wield.
    2. Rend, Ferocious Strikes, Brutal Strikes, Swift Blade, only to be used from a 2-Hander.
  3. Start your rotation with Wild Attack to get your 5% crit chance up. If it doesn’t crit, don’t stop, just keep rotation going, use Wild Attack again soon to get that buff up.
  4. After WA, use Rend to debuff your target(s) and for an AoE bleed on all.
  5. Now that your WA buff is up, and your target(s) are debuffed, now it’s time to start using spenders. (If your tank has lined up all the mobs, use cooldowns such as Great Cleave/Heroics/Controlled Burn)
  6. Start with Horn of Gondor – Battle Frenzy – Fury of Blades – Swift Blade – Raging Blades-Clobber – Blade Wall. These are your spenders and big hitters.
  7. When those are on Cooldown, keep Wild Attack crit chance up (It lasts for 10s and it helps if you can track it via a plugin)
  8. Now that all your AoE skills are on cooldown, and you have refreshed your WA buff, now it’s time to swap to 2-hander and start using some Single-target damage skills.
  9. You can use a combo of Ferocious-Clobber-Brutal. Once that is done, refresh Rend while with 2-hander equipped and swap back to Dual Wield and repeat the AoE rotation again (number 3 on the list here)
  10. Mostly, Yellow Champ is all about keeping all your Spenders (Raging/Fury and Blade Wall as much as possible on cooldown, and managing your buffs simultaneously, this can take some practice but you will eventually get the hang of it. Cut Raging Blades Animation with Clobber always, if the encounter doesn’t require interrupts.
  11. Here’s a video of Yellow Champ in action:

Consumables

There are the consumables I use on Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically use them only while I’m heavily buffed or if there is an Oathbreakers on the boss.

This is the Food I use:

Updated as of U30.

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