Yellow Lore-master

Yellow Lore-master ‘Ancient Master’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find a great build for Yellow Lore-masters, built specifically for T3+ content, which requires a LM to have a high morale pool along with great finesse.

A spot for LMs is always there, in just about any content. In 3-mans, LMs replace the healer, in 6-mans a LM is required for the overall debuffs, especially ones which increase DPS, and in raids LMs are required for just about everything a LM brings. This is something which has always been the case since LOTRO started, and it isn’t something which is going to change, so having a LM yellow spec is always good to have.

A Lore-master has lots utility if played right, they bring debuffs which reduce target’s damage, by quite a margin, and they also have debuffs which makes your group deliver more damage to targets. Moreover, LMs also have to control their Pets, which have further unique debuffs, and LMs also have off-healing utilities, which helps the tanks/group. There’s usually no rotation gaps/waiting periods on LM, it always something to do, something to refresh, which makes the class a little challenging in raids, but fun at the same time.

Stat Goals

There are no primary stats on a Yellow Lore-master, they need a little bit of everything, balanced. I would say first to build for Morale, till it’s at an acceptable level, then take other stats up. 400K to 450K morale unbuffed is a minimum for Lore-masters for T3+ content, so they don’t tax their healer. After that is achieved, Finesse should be taken to 30% for T3, and 40% to T4+ so no debuffing skills get resisted.

Vitality > Finesse > Tactical Mitigation > Physical Mitigation > Tactical Mastery

With Endgame gear and correct placement of Essences, Virtues and so on, self buffed stats should be around:

Morale~400,000+
Finesse30% for T3 | 40% for T4+
Critical Rating600,000+
Tactical Mastery500,000+
Tactical Mitigation (Usually capped in groups)40%

* Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid called ‘Beast Unshackled’ is best in slot for Yellow Lore-masters. It reduces Catmint’s cooldown by 30s, which allows you to use that skill every 15s. Catmint is generally only used to buff the potency of Raven debuff and Spirit’s Morale mark. So, with the Catmint set, it gets very easy to keep both Pets marks on the target full time. So 4x of that Set and 3x of the new FoKD set which will give additional -10% Skill Inductions and some extra stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Use Class Essence
here also

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Wisdom EssenceUse this on Class Item
VitalityUse these to reach
~400,000+ Morale.
FinesseUse these to reach
~300,000 Finesse for T3+.

~400,000+ Finesse for
T4+.
Critical RatingUse these to reach
~550,000+ Critical Rating.
Tactical MasteryUse these to reach
~600,000+ Tactical Mastery.
Heal Trigger 1Use 1 of these.
Heal Trigger 2Use 1 of these.
Heal Trigger 3Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are two ways to trait a Yellow LM for instances/raids. One is to build for a little bit of DPS from Lightning-storm, and the other way is pure Yellow-Blue for extra morale/mits and lower inductions, which help with Water-lore spam for healing. You generally only need to trait for Yellow-Red (Lightning-storm) for DPS heavy fight, where the group can use your help.

Here is the build for Yellow-Red:

Yellow-Red tree.

I have everything important from Yellow line here, and Catmint from Blue. While also having maxed out damage for Lightning-storm, which can hit really hard if the target is debuffed and has Oathbreakers on it.

Next, here is my tree for Yellow-Blue, I use this tree if I’m solo-healing the instance (3-mans for example) and if my group doesn’t require me to DPS at all.

Yellow-Blue tree.

This Tree has everything important from Yellow line and the best stuff from Blue.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

EXTRA: A Red-line Trait Build for Landscape, since LotroHQ does not have a dedicated Red-line Build page yet.

Red-Line 35 Trait Points Build for Legendary Servers

35 Points Build

Red-Line 60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for LM.

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Gives decent Morale + Tactical Mits)
  3. Confidence (Great for extra Critical and solid Finesse)
  4. Wit (Great for Finesse and Critical, a must have for LM)
  5. Wisdom (Great for extra Will and Finesse)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

These are pretty straight-forward for Lore-masters, there’s no weapon swapping, but only Book swapping for extra Fire-lore strength (optional if you are not doing T3+ content).

Lore-master’s Staff

TypePost-Imbued Legacy
MajorBurning Embers Initial Damage
MajorFire Skills Critical Damage
MajorLight of the Rising Dawn
Base Critical Damage
MajorLight of the Rising Dawn Damage
MajorTactical Skills Direct Damage
MinorLightning-storm Base Damage
MinorTest of Will Damage

Relics:

Lore-master’s Book (Class Item)

TypePost-Imbued LegacyNotes
MajorBeacon of Hope Magnitude
MajorBurning Embers Critical Chance
and Burning Embers Critical Magnitude
MajorSigns of Power Durations
and Signs of Power Debuff Ratings
MinorArmour Debuff Potency
MinorLight-type Damage
and Lightning-type Damage
MinorCharged Air Reflect DamageUse Wizard’s Fire Critical Chance
instead if you want
to share Book with Red Line
MinorPet MoraleUse Fire Damage
Over Time

instead if you want
to share Book with Red Line

Relics:

Swap Legendary Items

There’s just one Swap Book required for Lore-master:

Non-Imbued Lore-master’s Book Swap (Class Item)

TypePre-Imbued Legacy
MajorTarget Resistance (Debuffing Skills)
MajorTarget Resistance (Fire Skills)
MinorBane Flare Targets
MinorFire-lore Debuff Strength
(Rest 3 legacies can be random)

Explanation:

  • Target Resistances: Although not required, but a good place holder on the swap, may even help with resists.
  • Bane Flare Targets: This is a very important swap, this book must be swapped to every time Bane Flare is hit, don’t forget to swap back to Main book.
  • Fire-lore Debuff Strength: Pretty mandatory for T3+ Raids/Instances, it must be swapped for every Fire-lore/Wind-lore application, then Main book can be swapped back to. This legacy is not needed for anything under T3 content.

Rotation

Here is what I do on Lore-master.

  1. Before starting the fight, put a few Water-lores on the tank, along with an Air-lore. Throw tar on the area the boss should be at, along with Warding Knowledge Circle.
  2. Start the fight with Fire-lore (use swap book if you have), then Frost-lore. Use Wind-lore after, so both the debuffs are at the same duration (swap your book back).
  3. Now it’s time for pet debuffs, summon Nature Spirit pet first and use Catmint, then apply Nature’s Light pet skill to put a 10% morale return mark for 30s.
  4. Ask your group leader when they want Ancient Craft and use it accordingly.
  5. Then dismiss the Spirit pet and summon your Bear and apply its Shatter Arms skill for a incoming damage debuff.
  6. Then dismiss Bear and summon Bog-lurker and apply Root Strike skill for incoming ranged critical chance debuff (Only summon this pet if you have a Hunter in your group)
  7. Now is a good time to refresh Wind-lore (which will refresh Fire/Frost-lore). You can also use Signs of Power now, Command and See all Ends.
  8. If you have the Catmint set, your Catmint will come off cooldown right about now, use it and do the same thing for Raven pet, apply Benediction with Catmint.
  9. While you have rotation gaps, you can use these gaps to refresh Wind-lore on target(s) to renew your Fire/Frost-lores, give some Water-lores to tank, do some CC as per the instance requirements.
  10. It also helps a lot to have a shortcut on your quickslot for dismissing pets. You can do so by typing this in the chat box:
    • /shortcut 1 /pet release
  11. Keep Warding Knowledge Circle on boss on cooldown as much as you can, along with Sticky Tar. Ancient Craft refresh as per group requirements. If they don’t ask for it, then keep it on cooldown.
  12. Stun immunity on tank as per instance requirements.
  13. Juggling all Pet skills debuffs takes time to get the hang of, but don’t let them interfere with your ability to refresh Fire/Frost-lores on time with Wind-lore, and other important things.
  14. To summarize, keep Fire/Frost-lore always on targets, keep your pet skills (names mentioned above) on target as best as you can, priority is Nature Pet > Bear > Raven > Bog-lurker, only Spirit and Raven require Catmint. When you have done that, watch out for CC requirements and help your tank with Water-lores.

Consumables

There are the consumables I use on Lore-master:

Updated as of U30.

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