Yellow Minstrel

Yellow Minstrel ‘Song Protector’ Build

By Araphorn – Updated for Gundabad, U31.1

Table of Contents

Introduction

Welcome, here you will find a good build you can have for Yellow Minstrel. It’s built specifically for having the max DPS support, while having decent healing capacity and being able to remove corruptions efficient in high-end Raids and Instances.

Yellow Minstrels are a niche spec and groups use them when they need extra DPS on a particular fight, as Yellow Minstrels get an unique Anthem of Prowess skill, which is not available while in Blue line. Furthermore, Yellow Line also enhances Anthem of the Third Age, making it give additional damage and gives a passive Tale bonus, which can be quite useful for the Fellowship.

With everything considered, Yellow Minstrels make a great Off-Healer and a very good asset to the team if group DPS is a important requirement.

Stat Goals

The best stat to have as a Healer in general is Critical Rating, along with Outgoing Healing. Vitality is pretty important as well, so you don’t waste valuable time healing yourself instead your group members. Yellow Minstrels can also use a good amount of Finesse if Corruption Removal is a requirement. Generally they keep some Finesse swap items, which they replace Vitality with.

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Outgoing Healing > Vitality > Finesse (Optional/Situational)

After Critical Rating and Outgoing Healing are capped or near capped, save some room for Trigger essences, and then you can use some old Vitality essences to fill in the remaining slots. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Old Triggers, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.

Gear

With new Gundabad expansion released, new gear for Yellow Minstrel is published in the tables down below. There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmGundabad 6-Man Instance
ChestGundabad 6-Man Instance
Shoulders Gundabad 3-Man Instance
GlovesGundabad 3-Man Instance
LegsGundabad 3-Man Instance
BootsGundabad 3-Man Instance
CloakGundabad 6-Man Instance
Off-handEmbers Box
Barter
Class ItemCrafted, Woodworker

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Gundabad 6-Man Instance
Earring 2Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
PocketGundabad 6-Man Instance
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Bracelets AlternativeMountain-hold Barter.
Use these if no
Storvagun Bracelets
Ring 1Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance

Starter Build

The 130 Level Gear from this Build can be acquired by bartering for Ember Armor/Jewelery boxes of the respective weight from the Adventurer’s Quartermaster NPC. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmEmbers Box
Barter
ChestEmbers Box
Barter
Shoulders Embers Box
Barter
GlovesEmbers Box
Barter
LegsEmbers Box
Barter
BootsEmbers Box
Barter
CloakEmbers Box
Barter
Off-handEmbers Box
Barter
Class ItemCrafted, Woodworker

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Embers Box
Barter
Earring 2Embers Box
Barter
Necklace Embers Box
Barter
PocketEmbers Box
Barter
Bracelet 1Embers Box
Barter
Bracelet 2Embers Box
Barter
Ring 1Embers Box
Barter
Ring 2 Embers Box
Barter

Essences

Essence NameEssenceNote
Critical RatingUse these to reach
near Critical Rating cap.
Outgoing HealingUse these to reach
near Outgoing Healing cap.

Check tooltip under
Tactical Mastery.
Crit TriggerUse 1 of these.
Heal Trigger 1Use 1 of these.
Heal Trigger 2Use 1 of these.
VitalityUse these to fill
slots after above
Essences are met.
FinesseSituational.
Keep on swap pieces.

Trait Trees

There’s generally two ways of traiting a Yellow Minstrel, first way is to build for a balanced Heals and Anthems setup, and the second is to build purely for complete Yellow, which gives access to more utility such as Call to Greatness etc.

First Tree for better healing while in Yellow:

Yellow tree for healing.

In this Tree, you get the best healing and induction times possible, while being in Yellow Line.

Next, here is the second Tree, which gives all utilities from Yellow Line:

Yellow Buff Tree for Max Utility.

This Tree has all the utility from Yellow Tree, such as a little extra damage from Ballads which will be shared to the group, extra targets for Bubbles, some damage reflects, Call to Greatness skill and lastly much more Corruption Removal capacity, as Critical Ballads will reset the cooldown of Piercing Cry.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. I use mostly Mastery/Outgoing Healing, Critical Rating and Finesse options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Minstrel.

Here are the Virtues which go along with the Stat Goals:

  1. Honesty (Great for Outgoing Healing and Critical Rating)
  2. Confidence (Great for Critical Rating and Finesse)
  3. Wit (Great for Finesse, Mastery and Critical Rating)
  4. Fidelity (Great for Vitality + Tactical Mit)
  5. Loyalty (Great for Vitality and survival)

If you don’t have these virtues, here are some alternatives:

  • Wisdom (Good for extra Mastery and Finesse)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

These are pretty straight-forward for Yellow Minstrel, they use the same LIs from Blue Line and there’s no need to make any dedicated LIs for Yellow Minstrel.

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

1-Hander Weapon

TypeSockets
Heraldic TraceryHeraldry of the Owl
Word of PowerArea Effect Healing
Word of PowerArea Effect Healing Criticals
Word of MasteryAnthem of Composure Resistance
& Tactical Mitigation
Word of MasteryAnthem Duration
Word of MasteryAnthem of War Damage Buffs
Word of MasteryCall to Ioreth Cooldown
& Critical Multiplier Bonus
Word of MasteryCry of the Chorus Cooldown
Word of MasteryRally Cooldown
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)
The only thing you don’t need is Call to Ioreth, as it’s not available in Yellow Line, but it’s a good Blue Line legacy, so you can keep it.

Minstrel’s Songbook (Class Item)

TypeSockets
Heraldic TraceryHeraldry of the Owl
Word of PowerHealing Over Time Criticals
Word of PowerSingle Target Healing Criticals
Word of PowerSkill Induction Speed
Word of MasteryBolster Courage Healing
Word of MasteryHealing Skills Induction Time
& Critical Chance
Word of MasteryInspire Fellows Healing
Word of MasteryRaise the Spirit Healing
Word of MasterySoliloquy of Spirit Healing
Word of MasteryTriumphant Spirit Cooldown
& Critical Magnitude
Word of CraftAscendent Light
Word of CraftAscendent Light
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Rotation

Here is what I do on Minstrel, but before I proceed I will give a little bit of important information which is required to know in order to be a good and effective healer.

Following a strict rotation will not make you an effective healer, but what will is your capacity and timing to react, to heal the person which needs the heal. For that, you need to be on the constant lookout (knowing mechanics helps you predict who will take the next big hit also), you need to be able to select that person which needs attention fast enough. So, to conclude, being able to react fast enough to who’s taking damage and following a good rotation to counter that damage, makes an effective healer.

Pre-combat buffs:

  • Swap to the 2nd Yellow Buff Tree which has all the buffs and give all Anthems to your group:
    • Use Anthem of War
    • Use Anthem of Prowess
    • Use Anthem of Composure
    • Now use Anthem of Melody
    • Lastly, use Call to Greatness
    • Swap back to Yellow-Blue Healing Tree

In-fight Rotation:

  1. You do not have access to some of the good things from Blue in this spec, such as Bolster AoE healing and SoS skill, so healing will be limited to mostly Single-target and most of the AoE healing will come from Inspire Fellows, so pretty much try to keep that skill on cooldown if the group is taking sustained damage.
  2. If someone needs focused/emergency healing, this could be your tank or some DPS class, I use a Single-target bubble (Song of Hammerhand) if I have it available. Next I use Coda – Chorus – RtS – Bolster – Chord. This usually brings them up back to a safe level.
  3. For emergency group heals, where everyone needs a top up, I use Triumphant Spirit – Chord – Inspire Fellows. Use Fellowship’s Heart if you still cannot keep up with group damage.
  4. Refresh Anthem of War and all other Anthems every 2 minutes when idle.
  5. Use Inspire Fellows often to keep the -incoming damage buff on group going.
  6. Try to mix Cry of Chorus into rotation as much as you can, it cuts animation of skills, gives you a +40% outgoing healing boost for 10s. It really should never be off cooldown for long, keep using it.
  7. If you yourself need healing, use Self bubble first (Gift of Hammerhand), and then Bolster – Chord – RtS.

Short Corruption Removal Rotation:

  1. Pre-buff with 3 Ballads always (if they are not already up).
  2. Use Anthem of Prowess and now Coda (doing so will make your next 3 Hero’s Strike skills have no cooldown).
  3. Cut Coda’s animation with Cry of the Chorus.
  4. Use Hero’s Strike x4 now.
  5. Use Piercing Cry now.
  6. Now use Anthem of Prowess again (using Cry of Chorus earlier opened this again)
  7. Now use Coda.
  8. Can use Hero’s Strike again x4 now, finish with another Piercing Cry.
  9. Lastly, use some Ballads, if they crit, they will reset Piercing Cry cooldown, so you can alternate with those 2 skills like that, Ballad – Piercing Cry – Ballad – Piercing Cry. This is assuming you are traited deep down in Yellow for this trait to work.

Consumables

There are the consumables I use on Minstrel:

Updated as of U31.1.

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