Overview
Using 3 main skills, Red (instant damage/spear), Yellow (bleed/Fist) and Green (defensive/Shield) to create combos. Small combo into medium combo into large 4-5 R/Y/G combos for larger than its sum attacks and effects.
Blue warden uses the above system to boost its defensive status as the tank. While still remaining mobile as opposed to other tanks. It starts out weaker, but can get higher then the others. This complexity is its greatest strength and downside. Easy to play, hard to master. And quick to get messed up by lag or unforeseen situations.
Wardens are a main class and wonder machines if played well. Others may want to try the easier classes.
Stat Priority
For stats you’ll focus on Mitigations -> Vitality -> (Possibly finesse if you want it)
Trait Tree

Virtues
Traceries
Warden legendary weapons
Heraldry
Rarity

Heraldry of the (Sturdy)Sparrow
Legendary
Word of Power
Rarity

Incoming Damage Reduction (Tactical)
Legendary

Incoming Damage Reduction (Physical)
Legendary
Word of Mastery
Rarity

Gambit Lifetap Damage and Healing
Legendary

Shield Tactic Immunity Duration
Legendary

Marked and Diminished Target Potency
Legendary

Steadfast Cooldown
Legendary

Restorative Shield-work Cooldown
Legendary

Shield Gambit Buff Duration
Legendary
Word of Craft
Rarity

Grand Willpower
Legendary

Grand WIllpower
Legendary
Heraldry
Rarity

Heraldry of the (Sturdy)Sparrow
Legendary
Word of Power
Rarity

Incoming Heal Bonus
Legendary

Base Morale Multiplier (+5.0%)
Legendary

Healing Over Time
Legendary
Word of Mastery
Rarity

Never Surrender Duration & Incoming Healing
Legendary

Shield Gambit Line Healing
Legendary

Mastery Cooldown
Legendary

Resolution Damage and Healing
Legendary

Heal Bonus for Conviction
Legendary

Gambit Debuff Duration
Legendary
Word of Craft
Rarity

Grand Armour
Legendary

Grand Armour
Incomparable




