Overview
Using 3 main skills, Red (instant damage/spear), Yellow (bleed/Fist) and Green (defensive/Shield) to create combos. Small combo into medium combo into large 4-5 R/Y/G combos for larger than its sum attacks and effects.
Red warden uses the above system to boost its offensive status as melee or ranged. While still remaining mobile as opposed to other tanks. It starts out weaker, but can get higher then the others. This complexity is its greatest strength and downside. Easy to play, hard to master. And quick to get messed up by lag or unforeseen situations.
The only class that can be both ranged and melee dps in the same fight. Wardens are a main class and wonder machines if played well. Others may want to try the easier classes.
Stat Priority
For stats you’ll focus on Physical Mastery -> Critical Rating -> (Enough)Finesse -> Tact/Phys Mitigations -> Vitality
Trait Tree

Virtues
Traceries
Warden legendary weapons
Heraldry
Rarity

Heraldry of the (Keen) Serpent
Legendary
Word of Power
Rarity

Damage Over Time
Legendary

Damage Over Time Criticals
Legendary
Word of Mastery
Rarity

Fist Gambit Damage & Critical Chance
Legendary

Fist – Shield Gambit Damage over Time
Legendary

Recklessness Duration
Legendary

Mastery Cooldown
Legendary

Fist – Spear Gambit Damage over Time
Legendary

Gambit Debuff duration
Legendary
Word of Craft
Rarity

Ascendent Light
Legendary

Ascendent Light
Legendary
Heraldry
Rarity

Heraldry of the (Keen) Serpent
Legendary
Word of Power
Rarity

Single Target Attack Criticals
Legendary

Area Effect Attack Criticals
Legendary

Single Target Attack Damage
Legendary
Word of Mastery
Rarity

Spear Gambit Damage
Legendary

Spear-shield Gambit Damage
Legendary

Spear-Fist Gambit Damage
Legendary

Way of the Spear Bonuses
Legendary

Marked and Diminished Target Potency
Legendary

Gambit Builder Damage
Legendary
Word of Craft
Rarity

Heroic Precision (Word of Craft Tactics)
Legendary

Heroic Precision (Word of Craft Tactics)
Incomparable




