Blue Champion

Blue Line Champion Martial Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents


Welcome, here you will find a build for Blue Champion, tuned for tanking. While there’s no specific content which requires a Blue Champion Tank, they are still perfectly viable to tank 3/6-man Instances and Raids up to and under T3 Difficulty.

This spec does have a steep learning curve to it (especially when tanking groups which have high DPS), so aggro management can be problematic for Blue Champ, this will be covered and explained more down below in the Rotation section.

Stat Goals

The primary Stat for Blue Champ is Morale, that means lots and lots of Vitality. After a certain Morale Threshold, around 800K+, then it is better to invest in capping Tactical Mitigation, some Incoming Healing and some Finesse Essences so essential skills like Clobber etc do not miss.

Vitality > Physical Mitigation > Tactical Mitigation > Incoming Healing > Finesse

Self Buffed Stats should be:

Physical Mitigation (Usually very high with Endgame Gear) 750,000
Tactical Mitigation (In groups, this is much higher) ~700,000+
Incoming Healing~300,000+
Critical Defense ~40%+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


The new Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Grim Determination’ set. It gives Sudden Defence an additional buff, by reducing incoming damage by 10%. Paired with the bubble from the Sudden Defence (which is usually around 150K), the -incoming damage buff lasts for 15s, which is pretty good. So, 4x of that set and 3x of the new Tanking set from FoKD raid, which will give additional Mitigations and stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
VitalityUse these to reach ~800K+ Morale.
Tactical MitigationUse these to reach ~700k
Tactical Mitigation.
Incoming HealingUse these to reach ~300K+
Incoming Healing.
FinesseUse some of these if there’s room.
Tank Mitigation
Trigger 1
Use 1 of these.
Tank Mitigation
Trigger 2
Use 1 of these.
Frost TriggerUse 1 of these if there’s room.
Fire TriggerUse 1 of these if there’s room.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

This is the tree I use for Blue Champ. It gives me the best mix from all lines. I get the best stuff needed from Blue Line. 5% Crit and 10% attack duration (both necessary for aggro control) from Red Line, and AoE Targets, max Frenzy, and Might + Finesse rating from Yellow Line. Might rating helps with Physical Mitigation, Critical and extra Parry/Evade and Mastery. Finesse helps also as tank gear doesn’t give enough. I get almost 55k finesse from trait, which is a huge help, especially for interrupts.

Blue Tree

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build


These are the virtues I use to reach the Stat Goals. I pretty much use these same 5 virtues always on all my tanks.

Virtues for Tanks

By using these Virtues, I reach my Stat Goals.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits)
  3. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence)
  4. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance)
  5. Charity (Gives a nice amount of Vitality, but is primarily used for Resistance, which is super good for tanks in Remmorchant Raid)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

LIs for Blue Champs are pretty straight forward. You need an exclusive Blue Rune for starters, which has the most key legacies for Blue Champ. Then you need a seperate 2-hander for Blue Line (not because of the legacies per say, but just because of the Tanking Relics for stats). 2-hander allows a Blue Champ to block, which it can’t in Dual-Wield. However, since you cannot B/P/E Instance/Raid bosses, I only use the 2-hander for harder trash mob fights, and I use my Yellow/Red 1-hander LI dual-wield setup in Blue while fighting bosses, for extra stats.

1-hander/2-hander Weapon [Blue Line]

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorBrutal Strikes Damage
MajorCritical Damage Multiplier
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery
MinorFear Nothing Cooldown
and Fear Nothing Incoming Healing
MinorHorn Damage
MinorLegacy of Vitality


Champion’s Rune (Class Item) [Blue Line]

TypePost-Imbued Legacy
MajorBlade Wall Damage
MajorBracing Attack Heal
MajorDire Need Cooldown
and Dire Need Power Cost
MinorAdamant/Invincible Duration
and Unbreakable Damage
MinorSudden Defence Cooldown
and Champion Skill Bubble Magnitude
MinorSwift Strike/Swift Blade Power Cost
and Swift Strike Damage
MinorStrike Skill Power Cost /
Legacy of Vitality


Swap Legendary Items

I only swap to a dual-wield setup for Boss fights, and I keep my 2-hander for trash mobs. Here is the 1-hander and off-hand.

1-Hander Weapon

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRelentless/Remorseless Strikes Damage
MajorRend Bleed Damage
MajorWild Attack Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery


Here is what I do on Blue Champ.

For AoE Aggro control:

  1. To begin with, you have to bunch all the mobs together. You cannot pick 1 mob, wait and go to next one, you have to run really fast and grab all your group is capable of, and hold them in 1 place.
  2. While you are running to grab the adds, make sure there are no hots on you from the healer (you can tell them not to heal you while you are grabbing adds). Your passive reflect from Blue Line will also help you a bit while you are running to grab mobs. You can also use Horn of Champions while running for a ranged skill, just to grab them faster.
  3. Now that you have all the mobs stacked up in one place, stun them all from your Champ horn of Gondor and then use Battle Frenzy, then Raging Blades. Let your DPS people in your group get some nice hits on them. After you see your group has done some damage on them, (usually 2-3 seconds) – do Blade Wall.
  4. Now depending on your group’s DPS, some mobs maybe are on them, some not. You have to check that yourself, if lots of mobs are on your DPS guys, the only way you can get them off is from True Heroics, that’s your 1 and only AoE taunt, so use it wisely.
  5. Usually you can hold AoE aggro just from consistent Raging Blades – Blade Walls – Swift Blades, and well timed AoE horns, so you can get a nice burst of those AoE skills. But if your group’s AoE dps is too strong, then use True Heroics to grab all the mobs. This is why point 1 and 2 are important, try to grab all the mobs possible (to the capabilities of your group), bunch them up, and use Heroics when needed.

For single-target aggro control:

  1. This aggro control is generally easy, but with a strong DPSer in your group (such as Red Burg), it can get messy.
  2. You want to start the boss fight with Max Fervour (use Battle Frenzy pre-fight).
  3. Start with Brutal Strikes – Clobber – Swift Blade – Wild Attack – Champion Challenge (taunt) – Battle Frenzy – Raging Blades.
  4. ^ That’s your standard opening rotation for Bossses. Eventually you will lose aggro, so don’t forget to re-taunt when Champion Challenge comes off cooldown.
  5. If your group’s DPS is too strong, and you lose aggro after your 1st taunt goes off, use True Heroics.
  6. After 30s, when you see your aggro is set for the remainder of the fight, keep an eye for mechanics and use Cooldowns as necessary.
  7. Sudden Defence and Adamant are your biggest and most reliable cooldowns, use them as required, if you get big hits, use Sudden Defence first, and if you are still taking a beating after that and your healer can’t keep up, use Adamant.
  8. Always try to keep Bracing Attack on cooldown, it gives a nice buff of 15% incoming healing, which will help your healer.
  9. Dire Need and Fight On are not effective cooldowns, but you can use them if you have nothing else left.
  10. Try to keep Blade Wall and Horn of Champions as much as possible on cooldown also, it debuffs your target(s), which will help.
  11. As for Unbreakable (the capstone trait of Blue Line) is just oddly designed, I find no practical use for it. I mostly just use it as a pre-fight buffing skill and use it when I’m starting a fight, and after that, just use on Cooldown.
  12. Try to keep your Clobbers available for interrupts, we usually assign our tanks to be the first person to interrupt, for best practice.


There are the consumables I use on Blue Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically don’t use them very much while Tanking.

This is the Food I use:

I use the yellow food first, and then the purple food. This way it all stacks, you just lose out on the 3.4K Might, which you don’t need while tanking.

Updated as of U30.