Blue Champion

Blue Line Champion Martial Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find a build for Blue Champion of Minas Morgul expansion, tuned for tanking. Update 26 bought small buffs to Blue Champions, which still doesn’t hit the mark on where Blue Champs need to be to efficiently tank difficult endgame Raid bosses, but it’s sufficient enough to be able to tank all 3/6 mans and the Raid on T2 difficulty (some bosses at least).

Tank balance on LOTRO is all over the place, and apart from Captain Tank, there really is no need for any other tank, but, if your group is desperate and if you can’t find a Captain, Blue Champ can be an alternative, and it works on easier content. If you do end up using a Blue Champ, your group has to make up for it, as it needs more heals and support than other tanks.

Blue Champ can easily tank all 3/6 mans, and the Raid on T1, can also try T2 (boss 2 and 3 might be an issue though).

Stat Goals

*This applies to all levels, from 0 to 130.

The primary Stat for Blue Champ (or any tank for that matter as per the current Meta), is Vitality. There is no need to build for anything else apart from a huge Morale pool. I have successfully tanked all of Remmorchant T3 on my tanks by just focusing on Vitality. You get the other stats you need from the gear bonuses and Virtues.

Vitality > Physical Mitigation > Tactical Mitigation > Critical Defence > Finesse

Take your Morale as high as you can, as there is a hidden Mitigation Penetration on T3, so it’s not worth it to use Mitigation essences, you get slightly more gains from more Morale. Moreover, Physical Mitigation is generally over-capped with Raid Armour and with buffs, and Tactical Mitigation should be at an acceptable level with Virtues and Buffs and doesn’t require any Essences to complete T3+ content.

Self Buffed Stats should be:

Morale~900,000 – 1,000,000
Physical Mitigation (Usually very high with Endgame Gear) 750,000
Tactical Mitigation (In groups, this is much higher) ~500,000+
FinesseUsually default value with gear
Critical Defense ~40%+

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Grim Determination’ set. It gives Sudden Defence an additional buff, by reducing incoming damage by 10%. Paired with the bubble from the Sudden Defence (which is usually around 150K), the -incoming damage buff lasts for 15s, which is pretty good. If you don’t have the Blue-line set (like me), you can use the T1 Raid Armor instead.

Armour Pieces:

(Click for larger picture)
  • 4x Grim Determination Set

These 4 pieces (Greater) upgradeables are from the Remmorchant Barter in Estolad Lan. If you don’t have access to this set, you can easily use the previous (Old) dropped Raid Armour of Item Level 430, which is also barterable. Make sure to not mix the sets, new Set bonus doesn’t combine with the old one.

For Hands and Boots, these 2 pieces are great choices. They drop from Shadowed King Instance, and offer a very high slice of Vitality compared to Raid Armour. These Pieces can go up to Item Level 424.

Cloak:

From 2021 Spring Festival Instance

Off-hand:

From Ember’s Barter Box

Bow:

From Ember’s Barter Box

Jewelry Pieces:

Earrings:

These drop from Shadowed King T4/T5

Necklace:

From new AD Raid

Pocket:

From new AD Raid

Bracelets:

From new AD Raid

Rings:

From new AD Raid

Essences

These are the only Essences you want to use on a Captain tank. Can save some room for Trigger essences though, for harder content.

Special Trigger Essences to use:

You need both of these as a must, you can place them wherever you like, I have them on a Swap and use them for T3+ content.

Trait Trees

This is the tree I use for Blue Champ. It gives me the best mix from all lines. I get the best stuff needed from Blue Line. 5% Crit and 10% attack duration (both necessary for aggro control) from Red Line, and AoE Targets, max Frenzy, and Might + Finesse rating from Yellow Line. Might rating helps with Physical Mitigation, Critical and extra Parry/Evade and Mastery. Finesse helps also as tank gear doesn’t give enough. I get almost 55k finesse from trait, which is a huge help, especially for interrupts.

Blue Tree

Virtues

These are the virtues I use to reach the Stat Goals. I pretty much use these same 5 virtues always on all my tanks.

Virtues for Tanks

By using these Virtues, I reach my Stat Goals.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits)
  3. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence)
  4. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance)
  5. Charity (Gives a nice amount of Vitality, but is primarily used for Resistance, which is super good for tanks in Remmorchant Raid)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

LIs for Blue Champs are pretty straight forward. You need an exclusive Blue Rune for starters, which has the most key legacies for Blue Champ. Then you need a seperate 2-hander for Blue Line (not because of the legacies per say, but just because of the Tanking Relics for stats). 2-hander allows a Blue Champ to block, which it can’t in Dual-Wield. However, since you cannot B/P/E Instance/Raid bosses, I only use the 2-hander for harder trash mob fights, and I use my Yellow/Red 1-hander LI dual-wield setup in Blue while fighting bosses, for extra stats.

1-hander/2-hander Weapon [Blue Line]

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorBrutal Strikes Damage
MajorCritical Damage Multiplier
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery
MinorFear Nothing Cooldown
and Fear Nothing Incoming Healing
MinorHorn Damage
MinorLegacy of Vitality

Relics:

Champion’s Rune (Class Item) [Blue Line]

TypePost-Imbued Legacy
MajorBlade Wall Damage
MajorBracing Attack Heal
MajorDire Need Cooldown
and Dire Need Power Cost
MinorAdamant/Invincible Duration
and Unbreakable Damage
MinorSudden Defence Cooldown
and Champion Skill Bubble Magnitude
MinorSwift Strike/Swift Blade Power Cost
and Swift Strike Damage
MinorStrike Skill Power Cost /
Legacy of Vitality

Relics:

Swap Legendary Items

I only swap to a dual-wield setup for Boss fights, and I keep my 2-hander for trash mobs. Here is the 1-hander and off-hand.

1-Hander Weapon

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRelentless/Remorseless Strikes Damage
MajorRend Bleed Damage
MajorWild Attack Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery

And this Off-hand:

Rotation

Here is what I do on Blue Champ.

For AoE Aggro control:

  1. To begin with, you have to bunch all the mobs together. You cannot pick 1 mob, wait and go to next one, you have to run really fast and grab all your group is capable of, and hold them in 1 place.
  2. While you are running to grab the adds, make sure there are no hots on you from the healer (you can tell them not to heal you while you are grabbing adds). Your passive reflect from Blue Line will also help you a bit while you are running to grab mobs. You can also use Horn of Champions while running for a ranged skill, just to grab them faster.
  3. Now that you have all the mobs stacked up in one place, stun them all from your Champ horn of Gondor and then use Battle Frenzy, then Raging Blades. Let your DPS people in your group get some nice hits on them. After you see your group has done some damage on them, (usually 2-3 seconds) – do Blade Wall.
  4. Now depending on your group’s DPS, some mobs maybe on them, some not. You have to check that yourself, if lots of mobs are on your DPS guys, the only way you can get them off is from True Heroics, that’s your 1 and only AoE taunt, so use it wisely.
  5. Usually you can hold AoE aggro just from consistent Raging Blades – Blade Walls – Swift Blades, and well timed AoE horns, so you can get a nice burst of those AoE skills. But if your group’s AoE dps is too strong, then use True Heroics to grab all the mobs. This is why point 1 and 2 are important, try to grab all the mobs possible (to the capabilities of your group), bunch them up, and use Heroics when needed.

For single-target aggro control:

  1. This aggro control is generally easy, but with a strong DPSer in your group (such as Red Burg), it can get hairy.
  2. You want to start the boss fight with Max Fervour (use Battle Frenzy pre-fight).
  3. Start with Brutal Strikes – Clobber – Swift Blade – Wild Attack – Champion Challenge (taunt) – Battle Frenzy – Raging Blades.
  4. ^ That’s your standard opening rotation for Bossses. Eventually you will lose aggro, so don’t forget to re-taunt when Champion Challenge comes off cooldown.
  5. If your group’s DPS is too strong, and you lose aggro after your 1st taunt goes off, use True Heroics.
  6. After 30s, when you see your aggro is set for the remainder of the fight, keep an eye for mechanics and use Cooldowns as necessary.
  7. Sudden Defence and Adamant are your biggest and most reliable cooldowns, use them as required, if you get big hits, use Sudden Defence first, and if you are still taking a beating after that and your healer can’t keep up, use Adamant.
  8. Always try to keep Bracing Attack on cooldown, it gives a nice buff of 15% incoming healing, which will help your healer.
  9. Dire Need and Fight On are not effective cooldowns, but you can use them if you have nothing else left.
  10. Try to keep Blade Wall and Horn of Champions as much as possible on cooldown also, it debuffs your target(s), which will help.
  11. As for Unbreakable (the capstone trait of Blue Line) is just oddly designed, I find no practical use for it. I mostly just use it as a pre-fight buffing skill and use it when I’m starting a fight, and after that, just use on Cooldown.
  12. Try to keep your Clobbers available for interrupts, we usually assign our tanks to be the first person to interrupt, for best practice.

Consumables

There are the consumables I use on Blue Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically don’t use them very much while Tanking.

This is the Food I use:

I use the yellow food first, and then the purple food. This way it all stacks, you just lose out on the 3.4K Might, which you don’t need while tanking.

Updated as of U29.

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