Blue Champion

Blue Line Champion Martial Build

By Araphorn

Table of Contents

Introduction

Welcome, here you will find a build for Blue Champion of Minas Morgul expansion, tuned for tanking. Update 26 bought small buffs to Blue Champions, which still doesn’t hit the mark on where Blue Champs need to be to efficiently tank difficult endgame Raid bosses, but it’s sufficient enough to be able to tank all 3/6 mans and the Raid on T2 difficulty (some bosses at least).

Tank balance on LOTRO is all over the place, and apart from Captain Tank, there really is no need for any other tank, but, if your group is desperate and if you can’t find a Captain, Blue Champ can be an alternative, and it works on easier content. If you do end up using a Blue Champ, your group has to make up for it, as it needs more heals and support than other tanks.

Blue Champ can easily tank all 3/6 mans, and the Raid on T1, can also try T2 (boss 2 and 3 might be an issue though).

Stat Goals

*This applies to all levels, from 0 to 130.

The primary Stat for Blue Champ (or any tank for that matter as per the current Meta), is Vitality. There is no need to build for anything else apart from a huge Morale pool. I have successfully tanked all of Remmorchant T3 on my tanks by just focusing on Vitality. You get the other stats you need from the gear bonuses and Virtues.

Vitality > Physical Mitigation > Tactical Mitigation > Critical Defence > Finesse

With Endgame gear and correct placement of Essences, Virtues and so on, your self-buffed stats should be:

  • Morale: 700K+
  • Physical Mitigation: 700K+
  • Tactical Mitigation: 400K+

You should aim for those stats at that level, and they get much higher with support classes. A Minstrel will give you lots of Tactical Mitigation from anthem/stance, so don’t worry about it being low, besides there’s not a requirement for it in Remmorchant or the overall MM Instance cluster, mostly just Morale and Physical Mitigation checks.

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The new Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Grim Determination’ set. It gives Sudden Defence an additional buff, by reducing incoming damage by 10%. Paired with the bubble from the Sudden Defence (which is usually around 150K), the -incoming damage buff lasts for 15s, which is pretty good. If you don’t have the Blue-line set (like me), you can use the T1 Raid Armor instead.

Use Essences till you meet the Stat Goals, as listed above, 600K-700K Morale, and 600K+ Physical Mitigation (Capped Virtues help a lot).

Self-buffed Stats

I use 4x Blue Line Set pieces from Remmorchant Raid, and 2x pieces from Shadowed King 3-man. Cloak is from landscape Embers barter (Will Box).

(Click for larger picture) – These gear pieces drop from T3+ Remmorchant Raid.

This is my Armour and Essences combination. By using this setup, I reach my Stat Goals, and pretty much sky rocket my stats when grouped with a Captain and Minstrel.

Here are the Jewels I use:

Tank Jewels
  1. Earrings: Shadowed King T5
  2. Pocket: Thrang T2
  3. Necklace, Bracelets and Rings: Amdân Dammul (New WotTP Raid)

I would also recommend to craft these 2 items:

Off-hand and Bow

I usually dual-wield weapons tank on Bosses for extra stats, as you cannot BPE Bosses, so there’s no need to tank with a 2-hander. I use 2-hander only for harder trash mobs, as the Block can sometimes help.

Special Trigger Essences to use:

You need both of these as a must, you can place them wherever you like, I have them on a Swap and use them for T3+ content.

Trait Trees

This is the tree I use for Blue Champ. It gives me the best mix from all lines. I get the best stuff needed from Blue Line. 5% Crit and 10% attack duration (both necessary for aggro control) from Red Line, and AoE Targets, max Frenzy, and Might + Finesse rating from Yellow Line. Might rating helps with Physical Mitigation, Critical and extra Parry/Evade and Mastery. Finesse helps also as tank gear doesn’t give enough. I get almost 55k finesse from trait, which is a huge help, especially for interrupts.

Blue Tree

Virtues

These are the virtues I use to reach the Stat Goals. I pretty much use these same 5 virtues always on all my tanks.

Virtues for Tanks

By using these Virtues, I reach my Stat Goals.

  1. Loyalty (Number 1 virtue for Morale, for any class)
  2. Fidelity (Number 2 virtue for tanks, gives decent Morale + Tactical Mits)
  3. Honour (Very good virtue for Morale, also gives decent Tactical Mits and Critical Defence)
  4. Fortitude (Very good for Morale and solid Critical Defence, also gives some Resistance)
  5. Charity (Gives a nice amount of Vitality, but is primarily used for Resistance, which is super good for tanks in Remmorchant Raid)

If you don’t have these virtues, here are some alternatives:

  • Tolerance
  • Innocence
  • Compassion

Legendary Items

LIs for Blue Champs are pretty straight forward. You need an exclusive Blue Rune for starters, which has the most key legacies for Blue Champ. Then you need a seperate 2-hander for Blue Line (not because of the legacies per say, but just because of the Tanking Relics for stats). 2-hander allows a Blue Champ to block, which it can’t in Dual-Wield. However, since you cannot B/P/E Instance/Raid bosses, I only use the 2-hander for harder trash mob fights, and I use my Yellow/Red 1-hander LI dual-wield setup in Blue while fighting bosses, for extra stats.

Blue 2-hander and Blue Rune, along with tanking Bow.

Swap Legendary Items

I only swap to a dual-wield setup for Boss fights, and I keep my 2-hander for trash mobs. Here is the 1-hander and off-hand.

1-hander LI
Tank Off-hand

Rotation

Here is what I do on Blue Champ.

For AoE Aggro control:

  1. To begin with, you have to bunch all the mobs together. You cannot pick 1 mob, wait and go to next one, you have to run really fast and grab all your group is capable of, and hold them in 1 place.
  2. While you are running to grab the adds, make sure there are no hots on you from the healer (you can tell them not to heal you while you are grabbing adds). Your passive reflect from Blue Line will also help you a bit while you are running to grab mobs. You can also use Horn of Champions while running for a ranged skill, just to grab them faster.
  3. Now that you have all the mobs stacked up in one place, stun them all from your Champ horn of Gondor and then use Battle Frenzy, then Raging Blades. Let your DPS people in your group get some nice hits on them. After you see your group has done some damage on them, (usually 2-3 seconds) – do Blade Wall.
  4. Now depending on your group’s DPS, some mobs maybe on them, some not. You have to check that yourself, if lots of mobs are on your DPS guys, the only way you can get them off is from True Heroics, that’s your 1 and only AoE taunt, so use it wisely.
  5. Usually you can hold AoE aggro just from consistent Raging Blades – Blade Walls – Swift Blades, and well timed AoE horns, so you can get a nice burst of those AoE skills. But if your group’s AoE dps is too strong, then use True Heroics to grab all the mobs. This is why point 1 and 2 are important, try to grab all the mobs possible (to the capabilities of your group), bunch them up, and use Heroics when needed.

For single-target aggro control:

  1. This aggro control is generally easy, but with a strong DPSer in your group (such as Red Burg), it can get hairy.
  2. You want to start the boss fight with Max Fervour (use Battle Frenzy pre-fight).
  3. Start with Brutal Strikes – Clobber – Swift Blade – Wild Attack – Champion Challenge (taunt) – Battle Frenzy – Raging Blades.
  4. ^ That’s your standard opening rotation for Bossses. Eventually you will lose aggro, so don’t forget to re-taunt when Champion Challenge comes off cooldown.
  5. If your group’s DPS is too strong, and you lose aggro after your 1st taunt goes off, use True Heroics.
  6. After 30s, when you see your aggro is set for the remainder of the fight, keep an eye for mechanics and use Cooldowns as necessary.
  7. Sudden Defence and Adamant are your biggest and most reliable cooldowns, use them as required, if you get big hits, use Sudden Defence first, and if you are still taking a beating after that and your healer can’t keep up, use Adamant.
  8. Always try to keep Bracing Attack on cooldown, it gives a nice buff of 15% incoming healing, which will help your healer.
  9. Dire Need and Fight On are not effective cooldowns, but you can use them if you have nothing else left.
  10. Try to keep Blade Wall and Horn of Champions as much as possible on cooldown also, it debuffs your target(s), which will help.
  11. As for Unbreakable (the capstone trait of Blue Line) is just oddly designed, I find no practical use for it. I mostly just use it as a pre-fight buffing skill and use it when I’m starting a fight, and after that, just use on Cooldown.
  12. Try to keep your Clobbers available for interrupts, we usually assign our tanks to be the first person to interrupt, for best practice.

Consumables

There are the consumables I use on Blue Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically don’t use them very much while Tanking.

This is the Food I use:

I use the yellow food first, and then the purple food. This way it all stacks, you just lose out on the 3.4K Might, which you don’t need while tanking.

Updated as of U28.

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