Red Champion

Red Line DPS Champion Berserker Build

By Araphorn

Table of Contents


Welcome, here you will find up-to-date and most current Red Line Champion build for Minas Morgul expansion, tuned for high Single Target DPS. Update 26 bought a 20% buff to Champions, which makes them in the top 3 DPS rankings. With weapon swapping, and fast rotations, you can even be the number 1 DPS in your group!

Red Champion is one of the higher skill-ceiling classes, you have a lot more to do here compared to other DPS classes. There is a lot of fast in-combat weapon swapping for certain skills, and quick DPS rotations, while having a solid awareness of mechanics and where you are standing, as Melee classes have some restrictions in LOTRO.

But if you do all of it well, and with enough practice, Red Champion will trump all, under most situations.

(I see this question asked everywhere for Champions, and I’ll answer it here)

Which type of weapons to use, Dual-wield or Two-handers?

  1. Use Dual-wield for leveling up, in landscape and generally for Yellow-line / AoE.
  2. Use Two-hander for certain skills only, such as Brutal Strikes/Ferocious Strikes.
  3. More explained down below in Rotation section.

Stat Goals

*This applies to all levels, from 0 to 130.

Red Champ’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Red Champ self buffed stats should be around:

Critical Rating~630,000
Physical Mastery~850,000

* While you are gearing up, remove all Essences from your current Gear, and then slot Essences as per the Stat goals. After you have met the Stat goals, then place the right Virtues (more down on that down below). This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


The new Armour Set from Remmorchant Raid is current Best in Slot (BiS). It is called the ‘Endless Duel’ set. It allows almost a permanent uptime on Champion’s Duel, which is excellent, and it resets its cooldown on a pretty consistent basis. You can use 4 pieces of Endless Duel, and 2 pieces of the Yellow-line set for the extra 5,000 Might. If you don’t have the Yellow-line set, you can use the T1 Armor instead.

Armour Pieces:

(Click for larger picture)
  • 4x Endless Duel Set
  • 2x Scything Blades Set

These 6 pieces (Greater) upgradeables are from the Remmorchant Barter in Estolad Lan. If you don’t have access to this set, you can easily use the previous (Old) dropped Raid Armour of Item Level 430, which is also barterable. Make sure to not mix the sets, new Set bonus doesn’t combine with the old one.


From 2021 Spring Festival Instance


From Ember’s Barter Box


From Ember’s Barter Box

Jewelry Pieces:


These drop from Shadowed King T4/T5


From new AD Raid


From new AD Raid


From new AD Raid


From new AD Raid


Use these only to reach Critical Rating cap, of 630,000.

Use these only to reach Physical Mastery cap, of 850,000.

These are filler essences, use these once Critical Rating and Physical Mastery are both capped, and save room for 2 Trigger Essences.

Special Trigger Essences to use:

You need both of these as a must, you can place them wherever you like.

Trait Trees

I use 2 different Trait Trees for Red Line, depending on the fight/scenario, or if grouped/solo.

This Tree I use when I am grouped for harder Instances/Raids. This tree is more survival based, as I have traited extra Tactical Mitigation, along with Vitality. I would recommend to use this tree if doing hard content, such as T2 and T3+ Raids.

Red Tree for T2/T3+ Raids

Next, my second Tree is more DPS based with a nice Cleave (AoE Damage from Yellow), but lesser survival. I use this one for easier content, such as 3-mans and 6-mans.

Red Tree for easier content

Use whichever Tree you want, depending on the fight.


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap these around, depending on the fight.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Zeal (Best DPS virtue for Might classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Loyalty (Best Morale virtue for all classes)
  5. Fidelity (Great for Tactical Mitigation and some Morale)

Some alternatives if you don’t have some of these virtues:

  1. Wit
  2. Determination
  3. Tolerance
  4. Innocence

Legendary Items

These are a bit tricky, especially for Champs. To cut a long story short, you need 3 LIs for Red Line. My Dual-wield Swords are shared with Yellow Line also, to keep things simple. But, you need a separate 2-Hander LI just for Red Line, and you need a seperate LI Rune for Red Line also. Here is my setup for Red Line.

These are the LIs I use, and how, which I will explain in Rotation Section.

1-Hander Weapon (Red Line)

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRelentless/Remorseless Strikes Damage
MajorRend Bleed Damage
MajorWild Attack Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery


2-Hander Weapon (Red Line)

TypePost-Imbued LegacyNotes
MajorBrutal Strikes Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
MajorRelentless/Remorseless Strikes DamageOptional, can use another legacy here
MajorRend Bleed Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery
MinorLegacy of Vitality


Champion’s Rune (Class Item) [Red Line]

TypePost-Imbued LegacyNotes
MajorBlade Wall Damage
MajorChampion’s Horn Stun Duration /
Blade Line AoE Power Cost
and AoE Skill Critical Damage
Use Blade Line legacy
if you can have Horn Stun on a Swap
MajorDevastating Strike Damage Multiplier
MinorFury of Blades Damage from FervourThis legacy increases Merciful Strike Damage
MinorMerciful Strike Damage
MinorStrike Skill Power Cost
MinorSwift Strike/Swift Blade Power Cost and Swift Strike Damage


Swap Legendary Items

I use 2 Swap LIs on Champ.

  1. Weapon is used as a swap for the following skills:
    • Sprint Duration
    • Fear Nothing Cooldown
    • Hamstring Duration
  2. Rune is used as a swap for:
    • Ebbing Ire Cooldown (Great skill for Ranged Stuns on Creeps/Mobs, to be used while Sprint Buff is active.)
  3. Added a Mounted Combat Bridle LI for reference too.


Here is what I do on Red Champ:

  1. To begin, I would recommend you Hotkey/Keybind your Dual-wield weapons and Two-Hander.
  2. There are certain skills you want to hit with certain weapons. These are:
    1. Wild Attack, Devastating Strike, Remorseless Strike, Feral Strikes (Only for corruptions) and Blade-wall, only to be used from Dual-wield.
    2. Remaining Skills, Ferocious Strikes, Brutal Strikes, Merciful Strike, Swift Strike, only to be used from a Two-Hander.
  3. Your rotation should always start with pre-buffs, use Controlled Burn and Duel and keep Fervour at max before entering combat.
  4. Start with Wild Attack to get your 5% crit chance up. If it doesn’t crit, don’t stop, just keep rotation going, use Wild Attack again soon to get that buff up.
  5. After your buffs are up, use Devastating Strike.
  6. Now that all your buffs are up, now it’s time to start using spenders. Start with Ferocious-Battle Frenzy-Brutal-Clobber-Swift Strike-Remorseless. These are your spenders.
  7. When those are on cooldown, keep Wild Attack crit chance up (It lasts for 10s and it helps if you can track it via a plugin)
  8. Try to also use Brutal Strikes twice every ~10-12s. This will help bridge your rotation gaps. If you still get a gap, use Blade-wall.
  9. You also want to keep Remorseless Strike on cooldown as much as possible. Your Ferocious/Brutal-Clobber rotation should always be on cooldown. But try to use those 3 Skills after a Devastating Strike, you may have to wait a few seconds for that, so just use Blade-wall to bridge that gap or refresh Wild Attack crit.
  10. Mostly, Red Champ is all about keeping all your Spenders on cooldown, and managing your buffs simultaneously, this can take some practice but you will eventually get the hang of it.


There are the consumables I use on Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically use them only while I’m heavily buffed or if there is an Oathbreakers on the boss.

This is the Food I use:

Updated as of U29.