Red Champion

Red Line DPS Champion Berserker Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find up-to-date and most current Red Line Champion build for Blood of Azog update, tuned for high Single Target DPS.

Red Champion is one of the higher skill-ceiling classes, you have a lot more to do here compared to other DPS classes. There is a lot of fast in-combat weapon swapping for certain skills, and quick DPS rotations, while having a solid awareness of mechanics and where you are standing, as Melee classes have some restrictions in LOTRO.

But if you do all of it well, and with enough practice, Red Champion will trump all, under most situations.

(I see this question asked everywhere for Champions, and I’ll answer it here)

Which type of weapons to use, Dual-wield or Two-handers?

  1. Use Dual-wield for leveling up, in landscape and generally for Yellow-line / AoE.
  2. Use Two-hander for certain skills only, such as Brutal Strikes/Ferocious Strikes.
  3. More explained down below in Rotation section.

Stat Goals

*This applies to all levels, from 1 to 130.

Red Champ’s primary role is DPS, their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Red Champ self buffed stats should be around:

Critical Rating~600,000+
Physical Mastery~800,000+
Finesse 30% (Put more for T4/T5, 40%)~300,000+
Morale~500,000+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

The Armour sets from Remmorchant Raid and The Fall of Khazad-dĂ»m Raid (FoKD) are current Best in Slots for Champions. The ‘Endless Duel’ set for Red Champions allows for an almost permanent uptime on Champion’s Duel, which is excellent, and it resets the cooldown on a pretty consistent basis. The set from FoKD Raid gives a decent Damage boost, along with some lower Attack Duration.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemEmbers Lootbox Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are two different Trait Trees for Red Line, depending on the fight/scenario, or if grouped/solo.

This Tree is used for harder Instances/Raids, as it is more survival based, it gives extra Tactical Mitigation, along with more Vitality. Recommended to use this for T4/T5 Instances/Raids.

Red Tree for T2/T3+ Raids

Next, second Tree is more DPS based with a nice Cleave (AoE Damage from Yellow), but lesser survival. This one for easier content, but can also be used in Raids if Survivability is manageable.

Red Tree for easier content

Use these Trees as per the fight type.

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap these around, depending on the fight.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Zeal (Best DPS virtue for Might classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Loyalty (Best Morale virtue for all classes)
  5. Fidelity (Great for Tactical Mitigation and some Morale)

Some alternatives if you don’t have some of these virtues:

  1. Wit
  2. Determination
  3. Tolerance
  4. Innocence

Legendary Items

These are a bit tricky, especially for Champs. To cut a long story short, you need 3 LIs for Red Line. My Dual-wield Swords are shared with Yellow Line also, to keep things simple. But, you need a separate 2-Hander LI just for Red Line, and you need a seperate LI Rune for Red Line also. Here is my setup for Red Line.

These are the LIs I use, and how, which I will explain in Rotation Section.

1-Hander Weapon (Red Line)

TypePost-Imbued Legacy
MajorArea of Effect Skill Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
and Ferocious Strikes Damage
MajorRelentless/Remorseless Strikes Damage
MajorRend Bleed Damage
MajorWild Attack Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery

Relics:

2-Hander Weapon (Red Line)

TypePost-Imbued LegacyNotes
MajorBrutal Strikes Damage
MajorCritical Damage Multiplier
MajorFerocious Strikes Cooldown
MajorRelentless/Remorseless Strikes DamageOptional, can use another legacy here
MajorRend Bleed Damage
MinorBattle Frenzy Cooldown
and Battle Frenzy Physical Mastery
MinorLegacy of Vitality

Relics:

Champion’s Rune (Class Item) [Red Line]

TypePost-Imbued LegacyNotes
MajorBlade Wall Damage
MajorChampion’s Horn Stun Duration /
Blade Line AoE Power Cost
and AoE Skill Critical Damage
Use Blade Line legacy
if you can have Horn Stun on a Swap
MajorDevastating Strike Damage Multiplier
MinorFury of Blades Damage from FervourThis legacy increases Merciful Strike Damage
MinorMerciful Strike Damage
MinorStrike Skill Power Cost
MinorSwift Strike/Swift Blade Power Cost and Swift Strike Damage

Relics:

Swap Legendary Items

I use 2 Swap LIs on Champ.

  1. Weapon is used as a swap for the following skills:
    • Sprint Duration
    • Fear Nothing Cooldown
    • Hamstring Duration
  2. Rune is used as a swap for:
    • Ebbing Ire Cooldown (Great skill for Ranged Stuns on Creeps/Mobs, to be used while Sprint Buff is active.)
  3. Added a Mounted Combat Bridle LI for reference too.

Rotation

Here is what I do on Red Champ:

  1. To begin, I would recommend you Hotkey/Keybind your Dual-wield weapons and Two-Hander.
  2. There are certain skills you want to hit with certain weapons. These are:
    1. Wild Attack, Devastating Strike, Remorseless Strike, Feral Strikes (Only for corruptions) and Blade-wall, only to be used from Dual-wield.
    2. Remaining Skills, Ferocious Strikes, Brutal Strikes, Merciful Strike, Swift Strike, only to be used from a Two-Hander.
  3. Your rotation should always start with pre-buffs, use Controlled Burn and Duel and keep Fervour at max before entering combat.
  4. Start with Wild Attack to get your 5% crit chance up. If it doesn’t crit, don’t stop, just keep rotation going, use Wild Attack again soon to get that buff up.
  5. After your buffs are up, use Devastating Strike.
  6. Now that all your buffs are up, now it’s time to start using spenders. Start with Ferocious-Battle Frenzy-Brutal-Clobber-Swift Strike-Remorseless. These are your spenders.
  7. When those are on cooldown, keep Wild Attack crit chance up (It lasts for 10s and it helps if you can track it via a plugin)
  8. Try to also use Brutal Strikes twice every ~10-12s. This will help bridge your rotation gaps. If you still get a gap, use Blade-wall.
  9. You also want to keep Remorseless Strike on cooldown as much as possible. Your Ferocious/Brutal-Clobber rotation should always be on cooldown. But try to use those 3 Skills after a Devastating Strike, you may have to wait a few seconds for that, so just use Blade-wall to bridge that gap or refresh Wild Attack crit.
  10. Mostly, Red Champ is all about keeping all your Spenders on cooldown, and managing your buffs simultaneously, this can take some practice but you will eventually get the hang of it.

Consumables

There are the consumables I use on Champ:

  1. Crafted 10s Horn. These are invaluable for Instances/Raids, your group will always ask for these, so keep them with you. (You can only use ones which say ‘Most effective against targets of your level or lower.’)
  2. Fervour pots. These are great for the instant 5 Fervour and Dev Magnitude for big hits. I typically use them only while I’m heavily buffed or if there is an Oathbreakers on the boss.

This is the Food I use:

Updated as of U30.3

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