Red Hunter

Red Line DPS Hunter ‘Bowmaster’ Build

By Araphorn – Updated for Yondershire, U33

Table of Contents


Welcome, here you will find a really good build for Red Hunters, tuned specifically for high DPS in Raids and Instances.

Hunters have always been the safe choice for raids, because raid mechanics do not usually interfere with them. A Red Hunter performs the safest, high-burst capacity, and great sustainable damage from range, making them quite ideal for progression groups and for pretty much all types of content. With an extra trait tree for AoE, they can dish out some really good AoE damage as well, which is beneficial for trash pulls.

The only downside to bringing Hunter DPS into raids is the fact that it requires quite a lot of additional support from willing Lore-masters (namely Fire debuffs) and that’s something which is quite irritating, but very doable.

Stat Goals

These goals are kept with Essence & Gear planning in mind, as to which Essences are to be prioritized over others. These goals can also be used when picking Virtues.

Critical Rating > Physical Mastery > Tactical Mitigation > Vitality

After Critical Rating and Physical Mastery are capped or near capped, save some room for Trigger essences, and then Tactical Mitigation essences can be used. At the beginning of expansion, Essence slots are really limited, this gets easier as better items become available later down the line.

* Before planning Essences, slot the right Virtues (more on that down below). This way you can plan your setup better, and utilize Essences perfectly, and you can dump the remaining Essence slots in Vitality, Finesse, or other Stat of your choice after meeting Stat goals mentioned above.


With new Raid released, new gear for Red Hunter is published in the tables down below. They will be using a mixture of 4-pieces of the new Red Line set and 3-pieces of the new Yellow Line for additional stats.

There are 2 published Builds, one for Endgame and one for Starters.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmHiddenhoard Raid
ChestHiddenhoard Raid
Shoulders Hiddenhoard Raid
GlovesHiddenhoard Raid
LegsHiddenhoard Raid
BootsHiddenhoard Raid
CloakHiddenhoard Raid
Off-handHiddenhoard Raid
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Hiddenhoard Raid
Earring 2Hiddenhoard Raid
Necklace Hiddenhoard Raid
PocketHiddenhoard Raid
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Ring 1Hiddenhoard Raid
Ring 2 Hiddenhoard Raid

Starter Build

The 140 Level Gear from this Build can be acquired by playing the 3 and 6 man instances, higher difficulty will award better loot. Having this gear will allow to progress level capped Raids. As for Essences, you can use the ones you get from Questing or Crafting (whichever Tier is fine), and try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmGundabad 6-Man Instance
ChestGundabad 6-Man Instance
Shoulders Gundabad 6-Man Instance
GlovesGundabad 3-Man Instance
LegsGundabad 3-Man Instance
BootsGundabad 3-Man Instance
CloakGundabad 6-Man Instance
Off-handEmbers Box
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Gundabad 6-Man Instance
Earring 2Gundabad 6-Man Instance
Necklace Gundabad 6-Man Instance
PocketGundabad 6-Man Instance
Bracelet 1Storvagun Winter Festival
Bracelet 2Storvagun Winter Festival
Ring 1Gundabad 6-Man Instance
Ring 2 Gundabad 6-Man Instance


Essence NameEssenceNote
Critical RatingUse these to reach
near Critical Rating cap.
Physical MasteryUse these to reach
near Physical Mastery cap.
Critical Rating TriggerUse 1 of these.
Physical Mastery
Use 1 of these.
Tactical MitigationUse these to fill
slots after above
Essences are met.

Trait Trees

There are two trait trees required for Red Hunter, one is for Single-target DPS and the other is for AoE.

Here is my tree for Single-target DPS:

PvE ST Red Tree for Hunter

I take best out of both lines in this tree, and it is pretty much the perfect setup for Single-target PvE Hunter, and also has a little AoE capacity from some Split-shots and Rain of Arrows (though not maxed).

Next, here is my AoE tree, which contains maxed out Rain of Arrows and Split-shot, without losing much crucial Single-target DPS capacity.

Red Hunter AoE Tree.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build


These are the virtues I use to reach the Stat Goals. I use mostly Offensive options, but if need be, some of them can be switched to more Defensive options as well, depending on the type of fight. More explained down below.

Virtues for Red-Line

Here are the Virtues which go along with the Stat Goals:

  1. Determination (Great for Mastery and Critical Rating)
  2. Valour (Great for Mastery, Finesse and Critical Rating)
  3. Confidence (Great for Critical Rating and Finesse)
  4. Wit (Great for Finesse, Mastery and Critical Rating)
  5. Loyalty (Great for Vitality and survival)
    • If you need extra Survivability, swap Wit with Fidelity

If you don’t have these virtues, here are some alternatives:

  • Fidelity (Great for Vitality + Tactical Mit)
  • Tolerance (Gives great amount of Tactical Mit, decent Physical Mit and Resistance)
  • Innocence (Gives great amount of Physical Mit, decent Tactical Mit Mit and Resistance)

Legendary Items

With LIs recently revamped, the new system has simplified a lot of Hunter’s gameplay. Weapon swapping in combat is now disabled, and with that in mind, Hunter’s LIs can be built accordingly.

For Min-Max gameplay, a Hunter needs 3 LIs in total, which are:

  1. Hunter’s Bow: This will keep all the general Traceries.
  2. Hunter’s Sword for Single-target: This will keep all Single-target Traceries and Damage over Time ‘Words of Power’.
  3. Hunter’s Sword for AoE: This will keep Rain of Arrows Damage, and AoE ‘Words of Power’ Traceries.

* Note: If you don’t want an AoE setup (it can be quite useful for 3-mans and trash fights in Raids), you can skip the AoE Sword and just stick with a Single-target Sword. The difference will only be felt in Trash fights, and not in Boss Fights, as in Boss Fights, you will use the Single-target Sword anyway. If you do end up making an AoE Sword, don’t forget to swap to the Red AoE Trait Tree also (found above).

Hunter’s Sword Single Target

Heraldic TraceryHeraldry of the Sparrow
Word of PowerDamage Over Time
Word of PowerDamage Over Time Criticals
Word of MasteryHeart Seeker Damage
Word of MasteryInduction Bow Damage
Word of MasteryMerciful Show Cooldown
& Critical Multiplier
Word of MasteryQuick Shot Damage
Word of MasterySwift Bow Damage
Word of MasteryUpshot Damage
Word of CraftHeroic Precision
Word of CraftHeroic Precision

Hunter’s Sword AoE

Heraldic TraceryHeraldry of the Sparrow
Word of PowerArea Effect Attack Criticals
Word of PowerArea Effect Attack Damage
Word of MasteryHeart Seeker Damage
Word of MasteryInduction Bow Damage
Word of MasteryQuick Shot Damage
Word of MasteryRain of Arrows Damage
Word of MasterySwift Bow Damage
Word of MasteryUpshot Damage
Word of CraftHeroic Precision
Word of CraftHeroic Precision

*Note: The only thing different on the AoE Sword is the Rain of Arrows Damage tracery, replaced with Merciful Shot tracery, and Area Effect Attack ‘Words of Power’ vs Damage over Time ‘Words of Power’.

Hunter’s Bow

Heraldic TraceryHeraldry of the Sparrow
Word of PowerSkill Induction Speed
Word of PowerSingle Target Attack Criticals
Word of PowerSingle Target Attack Damage
Word of MasteryBurn Hot Damage
Word of MasteryFocus Bow Critical Multiplier
Word of MasteryInduction Bow Critical Multiplier
Word of MasteryPrecision Quick Shot Critical Chance
& Magnitude
Word of MasteryPrecision Stance Critical Magnitude
Word of MasteryStrength Quick Shot Slow
& Focus Chance
Word of CraftAscendent Light
Word of CraftAscendent Light

*Note: Traceries are placed on this Hunter’s Bow in a way that this item can be used in a Single-target or an AoE fight. Only Swords need to be swapped for Single-target or AoE.


Here is what I do on Red Hunter:

  1. Let’s start first with traps, and a Burst rotation, and then move to Normal rotation.
  2. If you have an extra trait line available, I would really recommend to have a Yellow Line Swap, so you can put traps down before the fight starts. Think of it like how Minstrels swap to Yellow to put anthems.
  3. There are 5 traps you can put down and I recommend to start putting them down at least 15s before the fight starts.
  4. Start with Triple Trap – Tripwire – The One Trap – Piercing Trap – Deadly Decoy. These all put nice little debuffs on target, such as +15% incoming damage, some DoTs (damage over time), a little morale absorb and +10% incoming critical chance. These debuffs last for a small duration but its a nice boost for you and your group.
  5. Now traps are placed and you have a few seconds left before your Tank engages the boss. So, go in Camouflage (stealth), this gives you +50% critical chance on your first hit against target.
  6. After in Camouflage, use Burn Hot, and then Improved Focus, which gives you another +25% Critical chance.
  7. Now the boss has started, use Heartseeker first for a nice big crit/dev, and follow it up with quick Penetrating Shot for the debuff, and follow that with an Upshot. Follow the Upshot with a Swift Bow, then Blood Arrow, then Exsanguinate (for the Dot), and finish it up with a Barbed Arrow. That concludes the Burst rotation.

Now the normal rotation:

  1. Here are a few tips before a rotation can be discussed.
  2. Hunter has a debuff and a few DoTs to maintain on cooldown, it helps to track those via a plugin so you can have good uptimes.
  3. First is Penetrating Shot debuff, it puts a -4% mitigation debuff on target and +10% ranged critical chance for 10s. So this is a skill you need to use every 8 seconds or so.
  4. Next up is the Barbed Arrow, it’s a strong DoT, use this skill once every 10 seconds or so.
  5. Next is the Exsanguinate dot, which lasts for 20s and has a cooldown of 20s. You open this skill from using Blood Arrow, which has a cooldown of 15s. Don’t use Blood Arrow on cooldown as sometimes you might not be apply to reapply Exsanguinate dot as it times out. So, ideally use Blood Arrow every 20s, so you can place the Exsanguinate dot.
  6. That’s your bleeds and debuff covered. Next is the usage of Upshot and Heartseeker, your key skills on DPS contribution. As mentioned earlier, your Crits/Devs will reduce the cooldown of those skills by 1-2s, and you want to keep both of those skills on cooldown as much as you can. Try to maintain Upshot usage with Max Focus for best DPS results. So, keep Upshot (ideally with Max Focus spent on it) and Heartseeker on cooldown.
  7. Next up is Swift Bow, which is again a good contributor to your overall DPS. Use this skill when Heartseeker and Upshot are on cooldown. If you have the proc from Quickshot which makes this skill instant, even better. If you don’t have the proc, it’s fine, use it regardless when HS/Upshot are on cooldown.
  8. Next, Quick shot, your best Focus generator skill, this should always be used when you need Focus and if your big spenders (such as Upshot/Blood Arrow) are on cooldown.
  9. Use Blindside whenever it’s up and you need Focus.
  10. Keep Merciful Shot on cooldown when the target meets the health requirements for the skill, use this skill to fill in gaps when Upshot, Heartseeker and Swift Bow are on cooldown.
  11. To conclude, there is no strict Static Rotation for sustained Red Line DPS. You should focus on keeping:
    • Your DoTs active (Barbed Arrow and Exsanguinate)
    • Penetrating Shot debuff
    • Heartseeker and Upshot on cooldown
    • Using Swift Bow when HS/Upshot are on cooldown.
    • Using Quick shot to fill in gaps and getting Proc for Swift Bow
    • Use Blindside on cooldown, gap filler and focus generator.
    • Using Merciful Shot when HS/Upshot/SB are on cooldown.


There are the consumables to use on Hunter:

  1. Focus Pots. I use these to get a Focus Boost along with some Devastate magnitude, I only use these when there are Oathbreakers on the target, or for PvP.
  2. Fire-oil. Goes without saying, every Hunter needs these. Makes all your damage Fire-based and puts a small fire dot on target.
  3. Breach-finders. Not what they once were, but better than using nothing I suppose.

This is the food to use on Hunter:

Updated as of U33.