Red Hunter

Red Line DPS Hunter ‘Bowmaster’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents

Introduction

Welcome, here you will find a really good build for Red Hunters, tuned specifically for high DPS in Raids and Instances.

Hunter DPS has always been a safe choice in raids because raid mechanics do not usually interfere with it. It’s been in the low-end for quite some time since Blue Line nerfs a few years ago, but now Red Line almost feels like it should be where it is right now. Red Hunters have quite nice Burst potential and has the sustained DPS too, which it needs (with no power problems which plagued Hunters in the past).

The only downside to bringing Hunter DPS into raids is the fact that it requires quite a lot of additional support from willing Lore-masters (namely Fire debuffs) and that’s something which is quite irritating.

Stat Goals

*This applies to all levels, from 1 to 130.

Red Hunter’s primary role is DPS, and their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Hunter’s self buffed stats should be:

Critical Rating~600,000+
Physical Mastery~800,000+
Finesse 30% (Put more for T4/T5, 40%)~300,000+
Morale~400,000+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.

Gear

Red Hunter got a very nice set bonus from Remmorchant Raid, called ‘Heart’s End’, and it reduces Heartseeker’s cooldown by 15s, which is excellent. Along with Crits/Devs reducing Heartseeker’s cooldown by 1/2s, and 15s from set, Heartseeker can be effectively used every ~20s. You should go for 4x Red Line Set from Remmorchant Raid and the new 3x Agility set from FoKD Raid, which will give additional stats.

Alternatively, if Stats and Survival in difficult content is not an issue, a 2-piece set from Anvil Raid (which gives -10% Induction times) can also be paired with the 4-piece Remmorchant Red Set.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Alternative
Anvil Set

Swap this with
FoKD Gloves & Boots
Off-handEmbers Lootbox Barter
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies

Essences

Essence NameEssenceNote
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are two trait trees required for Red Hunter, one is for Single-target DPS and the other is for AoE.

Here is my tree for Single-target DPS:

PvE ST Red Tree for Hunter

I take best out of both lines in this tree, and it is pretty much the perfect setup for Single-target PvE Hunter, and also has a little AoE capacity from some Split-shots and Rain of Arrows (though not maxed).

Next, here is my AoE tree, which contains maxed out Rain of Arrows and Split-shot, without losing much crucial Single-target DPS capacity.

Red Hunter AoE Tree.

35 Trait Points Build for Legendary Servers

35 Points Build

60 Trait Points Build for Beginners

60 Points Build

Virtues

These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap around, depending on the fight, can swap in more Morale ones in for example, Fidelity for Zeal, it just depends on the fight.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Zeal (Good for extra Mastery and Critical)
  5. Loyalty (Great for extra Morale, which you will need for T3 content)

Legendary Items

With LIs recently revamped, the new system has simplified a lot of Hunter’s gameplay. Weapon swapping in combat is now disabled, and with that in mind, Hunter’s LIs can be built accordingly.

For Min-Max gameplay, a Hunter needs 3 LIs in total, which are:

  1. Hunter’s Bow: This will keep all the general Traceries.
  2. Hunter’s Sword for Single-target: This will keep all Single-target Traceries and Damage over Time ‘Words of Power’.
  3. Hunter’s Sword for AoE: This will keep Rain of Arrows Damage, and AoE ‘Words of Power’ Traceries.

If you don’t want an AoE setup (it can be quite useful for 3-mans and trash fights in Raids), you can skip the AoE Sword and just stick with a Single-target Sword. The difference will only be felt in Trash fights, and not in Boss Fights, as in Boss Fights, you will use the Single-target Sword anyway. If you do end up making an AoE Sword, don’t forget to swap to the Red AoE Trait Tree also (found above).

*Note: Please use Word of Craft Traceries as per Stat Goals. Generally Critical Rating is better to take from Word of Crafts, as you get more passive Mastery from Primary Stats. So Critical Rating from WoC will be better in the long-term.

Hunter’s Sword Single Target

TypeSockets
Heraldic TraceryHeraldry of the Sparrow
Word of PowerDamage Over Time
Word of PowerDamage Over Time Criticals
Word of MasteryHeart Seeker Damage
Word of MasteryInduction Bow Damage
Word of MasteryMerciful Show Cooldown
& Critical Multiplier
Word of MasteryQuick Shot Damage
Word of MasterySwift Bow Damage
Word of MasteryUpshot Damage
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

Hunter’s Sword AoE

TypeSockets
Heraldic TraceryHeraldry of the Sparrow
Word of PowerArea Effect Attack Criticals
Word of PowerArea Effect Attack Damage
Word of MasteryHeart Seeker Damage
Word of MasteryInduction Bow Damage
Word of MasteryQuick Shot Damage
Word of MasteryRain of Arrows Damage
Word of MasterySwift Bow Damage
Word of MasteryUpshot Damage
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

*Note: The only thing different on the AoE Sword is the Rain of Arrows Damage tracery, replaced with Merciful Shot tracery, and Area Effect Attack ‘Words of Power’ vs Damage over Time ‘Words of Power’.

Hunter’s Bow

TypeSockets
Heraldic TraceryHeraldry of the Sparrow
Word of PowerSkill Induction Speed
Word of PowerSingle Target Attack Criticals
Word of PowerSingle Target Attack Damage
Word of MasteryBurn Hot Damage
Word of MasteryFocus Bow Critical Multiplier
Word of MasteryInduction Bow Critical Multiplier
Word of MasteryPrecision Quick Shot Critical Chance
& Magnitude
Word of MasteryPrecision Stance Critical Magnitude
Word of MasteryStrength Quick Shot Slow
& Focus Chance
Word of CraftAscendent Lightning
Word of CraftAscendent Lightning
Word of CraftEmpowered Destruction
(To be unlocked with Gundabad)

*Note: Traceries are placed on this Hunter’s Bow in a way that this item can be used in a Single-target or an AoE fight. Only Swords need to be swapped for Single-target or AoE.

Rotation

Here is what I do on Red Hunter:

  1. Let’s start first with traps, and a Burst rotation, and then move to Normal rotation.
  2. If you have an extra trait line available, I would really recommend to have a Yellow Line Swap, so you can put traps down before the fight starts. Think of it like how Minstrels swap to Yellow to put anthems.
  3. There are 5 traps you can put down and I recommend to start putting them down at least 15s before the fight starts.
  4. Start with Triple Trap – Tripwire – The One Trap – Piercing Trap – Deadly Decoy. These all put nice little debuffs on target, such as +15% incoming damage, some DoTs (damage over time), a little morale absorb and +10% incoming critical chance. These debuffs last for a small duration but its a nice boost for you and your group.
  5. Now traps are placed and you have a few seconds left before your Tank engages the boss. So, go in Camouflage (stealth), this gives you +50% critical chance on your first hit against target.
  6. After in Camouflage, use Burn Hot, and then Improved Focus, which gives you another +25% Critical chance.
  7. Now the boss has started, use Heartseeker first for a nice big crit/dev, and follow it up with quick Penetrating Shot for the debuff, and follow that with an Upshot. Follow the Upshot with a Swift Bow, then Blood Arrow, then Exsanguinate (for the Dot), and finish it up with a Barbed Arrow. That concludes the Burst rotation.

Now the normal rotation:

  1. Here are a few tips before a rotation can be discussed.
  2. Hunter has a debuff and a few DoTs to maintain on cooldown, it helps to track those via a plugin so you can have good uptimes.
  3. First is Penetrating Shot debuff, it puts a -4% mitigation debuff on target and +10% ranged critical chance for 10s. So this is a skill you need to use every 8 seconds or so.
  4. Next up is the Barbed Arrow, it’s a strong DoT, use this skill once every 10 seconds or so.
  5. Next is the Exsanguinate dot, which lasts for 20s and has a cooldown of 20s. You open this skill from using Blood Arrow, which has a cooldown of 15s. Don’t use Blood Arrow on cooldown as sometimes you might not be apply to reapply Exsanguinate dot as it times out. So, ideally use Blood Arrow every 20s, so you can place the Exsanguinate dot.
  6. That’s your bleeds and debuff covered. Next is the usage of Upshot and Heartseeker, your key skills on DPS contribution. As mentioned earlier, your Crits/Devs will reduce the cooldown of those skills by 1-2s, and you want to keep both of those skills on cooldown as much as you can. Try to maintain Upshot usage with Max Focus for best DPS results. So, keep Upshot (ideally with Max Focus spent on it) and Heartseeker on cooldown.
  7. Next up is Swift Bow, which is again a good contributor to your overall DPS. Use this skill when Heartseeker and Upshot are on cooldown. If you have the proc from Quickshot which makes this skill instant, even better. If you don’t have the proc, it’s fine, use it regardless when HS/Upshot are on cooldown.
  8. Next, Quick shot, your best Focus generator skill, this should always be used when you need Focus and if your big spenders (such as Upshot/Blood Arrow) are on cooldown.
  9. Use Blindside whenever it’s up and you need Focus.
  10. Keep Merciful Shot on cooldown when the target meets the health requirements for the skill, use this skill to fill in gaps when Upshot, Heartseeker and Swift Bow are on cooldown.
  11. To conclude, there is no strict Static Rotation for sustained Red Line DPS. You should focus on keeping:
    • Your DoTs active (Barbed Arrow and Exsanguinate)
    • Penetrating Shot debuff
    • Heartseeker and Upshot on cooldown
    • Using Swift Bow when HS/Upshot are on cooldown.
    • Using Quick shot to fill in gaps and getting Proc for Swift Bow
    • Use Blindside on cooldown, gap filler and focus generator.
    • Using Merciful Shot when HS/Upshot/SB are on cooldown.

Consumables

There are the consumables I use on Hunter:

  1. Focus Pots. I use these to get a Focus Boost along with some Devastate magnitude, I only use these when there are Oathbreakers on the target, or for PvP.
  2. Fire-oil. Goes without saying, every Hunter needs these. Makes all your damage Fire-based and puts a small fire dot on target.
  3. Breach-finders. Not what they once were, but better than using nothing I suppose.

This is the food I use on Hunter:

Updated as of U30.

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