Red Hunter

Red Line DPS Hunter ‘Bowmaster’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents


Welcome, here you will find a really good build for Red Hunters, tuned specifically for high DPS in Raids and Instances.

Hunter DPS has always been a safe choice in raids because raid mechanics do not usually interfere with it. It’s been in the low-end for quite some time since Blue Line nerfs a few years ago, but now Red Line almost feels like it should be where it is right now. Red Hunters have quite nice Burst potential and has the sustained DPS too, which it needs (with no power problems which plagued Hunters in the past).

The only downside to bringing Hunter DPS into raids is the fact that it requires quite a lot of additional support from willing Lore-masters (namely Fire debuffs) and that’s something which is quite irritating.

Stat Goals

*This applies to all levels, from 1 to 130.

Red Hunter’s primary role is DPS, and their stat goals should be:

Physical Mastery > Critical Rating > Vitality > Finesse

(These stats are acquired from Essences, Virtues, LIs, etc.)

With Endgame gear and correct placement of Essences, Virtues and so on, Hunter’s self buffed stats should be:

Critical Rating~600,000+
Physical Mastery~800,000+
Finesse 30% (Put more for T4/T5, 40%)~300,000+

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


Red Hunter got a very nice set bonus from Remmorchant Raid, called ‘Heart’s End’, and it reduces Heartseeker’s cooldown by 15s, which is excellent. Along with Crits/Devs reducing Heartseeker’s cooldown by 1/2s, and 15s from set, Heartseeker can be effectively used every ~20s. You should go for 4x Red Line Set from Remmorchant Raid and the new 3x Agility set from FoKD Raid, which will give additional stats.

Alternatively, if Stats and Survival in difficult content is not an issue, a 2-piece set from Anvil Raid (which gives -10% Induction times) can also be paired with the 4-piece Remmorchant Red Set.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Anvil Set

Swap this with
FoKD Gloves & Boots
Off-handEmbers Lootbox Barter
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemCrafted, Scholar

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are two trait trees required for Red Hunter, one is for Single-target DPS and the other is for AoE.

Here is my tree for Single-target DPS:

PvE ST Red Tree for Hunter

I take best out of both worlds (lines) in this tree, and this is pretty much the perfect setup for Single-target PvE Hunter, in my opinion.

Next, here is my AoE tree, which contains maxed out Rain of Arrows and Split-shot, without losing any crucial trait elements.

Red Hunter AoE Tree.


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them. You can swap around, depending on the fight, can swap in more Morale ones in for example, Fidelity for Zeal, it just depends on the fight.

Virtues for Red-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Zeal (Good for extra Mastery and Critical)
  5. Loyalty (Great for extra Morale, which you will need for T3 content)

Legendary Items

Red Hunter legacies are all over the place, and they suffer the same fate as of Champion. There are so many good legacies of Hunter which are on Bow, that one Bow is simply just not enough for every legacy.

*Note, Bow Swapping is optional if you are not doing serious endgame T3+ content. You can get away without Bow Swapping for most of the other content.

Bow swapping is ideal for 4 skills, then you need to swap back to main Bow. The skills you should swap for are: Heartseeker, Swift Bow and DoTs (Barbed Arrow/Blood Arrows-Exsanguinate). The bad thing here is that sometimes there will be no visual cue when you swap your Bow, only a little sound and a flash on screen. So it gets cumbersome to keep track of that. But with enough practice, you’ll eventually get the hang of it. (Once again, not entirely necessary to Bow swap if you are not doing endgame content).

If you don’t want to swap any Bows, skip right down below, there is a Setup of a SINGLE BOW provided.

First Bow:

Hunter’s Bow 1 (Class Item)

TypePost-Imbued LegacyNotes
MajorFocus Bow Critical Multiplier
MajorFocus Bow Power Cost
and Focus Bow Damage
MajorInduction Bow Critical Multiplier
MinorHeart Seeker DamageUse this Bow for Heartseeker
MinorHunter Damage Over TimeUse this Bow for all DoT skills
MinorInduction Bow Damage
MinorSwift Bow DamageUse this Bow for
Swift Bow


This Bow is used for the following skills:

  1. Swift Bow
  2. Heartseeker
  3. Barbed Arrow
  4. Blood Arrow
  5. Exsanguinate

Here is the Second Bow:

Hunter’s Bow 2 (Class Item)

TypePost-Imbued LegacyNotes
MajorFocus Bow Critical Multiplier
MajorFocus Bow Power Cost
and Focus Bow Damage
MajorInduction Bow Critical Multiplier
MajorQuick Shot Critical Chance in Precision Stance
and Quick Shot Critical Magnitude
Use this Bow for
Quick Bow
MajorUpshot DamageUse this Bow for
MinorInduction Bow DamageThis increases Quick Shot’s damage
MinorQuick Shot DamageUse this Bow for
Quick Bow


The Second Bow is used for the following Skills:

  1. Quick Shot
  2. Penetrating Shot
  3. Upshot
  4. Merciful Shot
  5. Blindside

Single Bow Setup

Here are the legacies I find the best for a Single Bow setup.


TypePost-Imbued Legacy
MajorFocus Bow Critical Multiplier
MajorFocus Bow Power Cost
and Focus Bow Damage
MajorInduction Bow Critical Multiplier
MajorUpshot Damage
MinorHeart Seeker Damage
MinorHunter Damage Over Time
MinorInduction Bow Damage


1-Hander Sword

TypePost-Imbued Legacy
MajorBarrage Damage
MajorMelee Critical Multiplier
MajorPrecision Stance Critical Magnitude
MajorRain of Arrows Damage
MajorTrap Damage
MinorMerciful Shot Cooldown
and Merciful Shot Critical Multiplier
MinorPress Onward Cooldown
and Press Onward Morale/Power Heal


Swap Legendary Items

Yes, there are additional swaps on Hunter too. There’s an extra imbued Crossbow swap used for Burn Hot and an unimbued Sword swap used for a few other skills.

Imbued LI Bow Swap (Preferably a Crossbow for a visual cue)

TypePost-Imbued Legacy
MajorStrength Quick Shot Slow and Quick Shot Bonus Focus Application Chance
MinorBurn Hot Damage
(Rest 4 legacies can be random)


  • Strength Quick Shot Slow: This is a useful legacy, although very situational. Have to swap to Strength Stance and then apply a really powerful Slow with Quick Shot.
  • Burn Hot Damage: This is a very important legacy to have on a swap, it makes Burn Hot really powerful, it is important to max out this legacy to the current cap on the Imbued Swap Bow.

Non-Imbued LI Weapon Swap (Preferably a Spear for a visual cue)

TypePre-Imbued Legacy
MajorNeedful Haste Duration
MajorBeneath Notice Cooldown
MajorImproved Strength of the Earth Morale Regen
MinorDesperate Flight Cooldown
MinorPower Restored by Traited Intent Concentration
MinorPress Onward Cooldown


  • Needful Haste: Entirely optional, just a placeholder legacy.
  • Beneath Notice Cooldown: Useful swap legacy, use this swap whenever using the skill, as this legacy is not present on the Main LI weapon.
  • Improved SotEMr: This is a traited skill, which is not recommended to trait, this legacy boosts it slightly, if traited.
  • Desperate Flight Cooldown: Useful swap legacy, cuts the cooldown by 10 minutes, quite nice to have in solo play and in PvP.
  • Power Restored by Intent Concentration: This is a traited skill, which is not recommended to trait, this legacy boosts it slightly, if traited.
  • Press Onward Cooldown: Entirely optional, just a placeholder legacy, as this legacy is already present on Main LI weapon.


Here is what I do on Red Hunter:

  1. Let’s start first with traps, and a Burst rotation, and then move to Normal rotation.
  2. If you have an extra trait line available, I would really recommend to have a Yellow Line Swap, so you can put traps down before the fight starts. Think of it like how Minstrels swap to Yellow to put anthems.
  3. There are 5 traps you can put down and I recommend to start putting them down at least 15s before the fight starts.
  4. Start with Triple Trap – Tripwire – The One Trap – Piercing Trap – Deadly Decoy. These all put nice little debuffs on target, such as +15% incoming damage, some DoTs (damage over time), a little morale absorb and +10% incoming critical chance. These debuffs last for a small duration but its a nice boost for you and your group.
  5. Now traps are placed and you have a few seconds left before your Tank engages the boss. So, go in Camouflage (stealth), this gives you +50% critical chance on your first hit against target.
  6. After in Camouflage, swap to your Crossbow swap and use Burn Hot. After its done, swap back to main bow and use Improved Focus, which gives you another +25% Critical chance. And with your 30% or critical chance from your gear, this means your next hit is guaranteed to crit.
  7. Now the boss has started, use Heartseeker first for a nice big crit/dev, and follow it up with quick Penetrating Shot for the debuff, and follow that with an Upshot. Follow the Upshot with a Swift Bow, then Blood Arrow, then Exsanguinate (for the Dot), and finish it up with a Barbed Arrow. That concludes the Burst rotation.

Now the normal rotation:

  1. Please read the Legendary Items section and check which Bow is used for which skill. Try to memorize that before reading further. If you want to skip Bow swapping, then go right ahead, although its a quite a DPS loss if you don’t Bow Swap.
  2. Hunter has quite a lot of skills to keep a track of, and if you understand those, the rotation will feel quite simple to you.
  3. First is Penetrating Shot, it puts a -4% mitigation debuff on target and +10% ranged critical chance for 10s. So this is a skill you need to use every 8 seconds or so. It helps if you can track this via a plugin. (Namely Buffbars or Debuff Vitals)
  4. Next up is the Barbed Arrow, use this skill once every 10 seconds or so.
  5. Next is the Exsanguinate dot, which lasts for 20s and has a cooldown of 20s. You open this skill from using Blood Arrow, which has a cooldown of 15s. Don’t use Blood Arrow on cooldown as sometimes you might not be apply to reapply Exsanguinate dot as it times out. So, ideally use Blood Arrow every 20s, so you can place the Exsanguinate dot.
  6. That’s your bleeds and debuff covered. Next is the usage of Upshot and Heartseeker, your key skills on DPS contribution. As mentioned earlier, your Crits/Devs will reduce the cooldown of those skills by 1-2s, and you want to keep both of those skills on cooldown as much as you can. Try to maintain Upshot usage with Max Focus for best DPS results. So, keep Upshot (ideally with Max Focus spent on it) and Heartseeker on cooldown.
  7. Next up is Swift Bow, which is again a good contributor to your overall DPS. Use this skill when Heartseeker and Upshot are on cooldown. If you have the proc from Quickshot which makes this skill instant, even better. If you don’t have the proc, it’s fine, use it regardless when HS/Upshot are on cooldown.
  8. Next, Quick shot, your best Focus generator skill, this should always be used when you need Focus and if your big spenders (such as Upshot/Blood Arrow) are on cooldown.
  9. Keep Merciful Shot on cooldown when the target meets the health requirements for the skill, use this skill to fill in gaps when Upshot, Heartseeker and Swift Bow are on cooldown.
  10. If you followed my legacies, you should always swap Bows for additional Swift Bow and Heartseeker damage, it will nicely boost your overall DPS.
  11. To conclude, there is no strict rotation for sustained Red Line DPS. You should just focus on keeping:
    • Your DoTs active (Barbed Arrow and Exsanguinate)
    • Penetrating Shot debuff
    • Heartseeker and Upshot on cooldown
    • Using Swift Bow when HS/Upshot are on cooldown.
    • Using Quick shot to fill in gaps and getting Proc for Swift Bow
    • Using Merciful Shot when HS/Upshot/SB are on cooldown.
    • Swapping Bows for Swift Bow, Heartseeker, Barbed Arrow and Blood Arrow-Exsanguinate


There are the consumables I use on Hunter:

  1. Focus Pots. I use these to get a Focus Boost along with some Devastate magnitude, I only use these when there are Oathbreakers on the target, or for PvP.
  2. Fire-oil. Goes without saying, every Hunter needs these. Makes all your damage Fire-based and puts a small fire dot on target.
  3. Breach-finders. Not what they once were, but better than using nothing I suppose.

This is the food I use on Hunter:

Updated as of U30.