Yellow Burglar

Yellow Line Burglar ‘Riddler’ Build

By Araphorn – Updated for Blood of Azog, U30.2

Table of Contents


Welcome, here you will find a good build for Yellow Burgs, tuned specifically for high-end Raids. Yellow Burg is a spec that hasn’t changed much over the years, and they’ve had a guaranteed spot in just about every LOTRO raid.

Yellow Burg brings a few important things to the raid, they bring debuffs such as Double Disable and Double Enrage, some CC and incoming damage debuffs to the target. Now, there are some fights which you can’t do without Double Disable at all, which is why there will always be a spot for Yellow Burgs, thus making this a nice spec to have.

Apart from the group utility, a well played Yellow Burg will also do 60-70% of the Red Burg’s DPS output, and that is not something that should be overlooked. Yellow Burg can help the group further by doing some really nice DPS too.

Stat Goals

*This applies to all levels, from 1 to 130.

Your primary job as Yellow Burg is to keep your Debuffs up, while staying alive and dishing out DPS.

Physical Mastery > Critical Rating > Vitality > Finesse

Self Buffed Stats should be:

Critical Rating~600,000+
Physical Mastery~800,000+
Finesse 30% (Put more for T4/T5, 40%)~270,000+
Morale~450,000 – 500,000+

* Finesse at 270K for T3 is important so your Addles/CJs/Debuffs (Fellowship Maneuvers) don’t get resisted.

* While you are gearing up, first remove all Essences from your current Gear. Then slot the right Virtues (more down on that down below) and then slot Essences as per the Stat goals. This way you can plan your setup better, and utilize Essences perfectly, and can dump the remaining Essences in Vitality or other Stat of your choice after meeting Stat goals mentioned above.


Yellow Burg got a very nice set bonus from the Remmorchant Raid, called ‘Gifted Trickery’. It allows the Burg to keep both of their tricks active permanently. Without the set, there’s a 6s downtime on the 2nd trick, and the Raid set bonus closes that gap. So, 4x of that set and 3x of the new Agility set from the FoKD raid for an additional Attack Duration boost and some extra stats.

As for the Jewels, the Best in Slots are from different content, please refer to the tables below.

*NEW: Builds now include a Starter setup, which contains gear from no raids/instances, a beginner friendly setup which can be acquired just from Landscape/Daily questing, such as from U28 Missions and U26 Wilderland Dailies. This Build can be found below the End-game Builds.

End-game Build

Armour Pieces

Gear SlotSet PieceLocation
HelmRemmorchant Raid Barter
ChestRemmorchant Raid Barter
Shoulders Remmorchant Raid Barter
GlovesFoKD Raid Barter
LegsRemmorchant Raid Barter
BootsFoKD Raid Barter
CloakFoKD Raid Barter
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Use Class Essence
here also.

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Shadowed King T4/T5
Earring 2Shadowed King T4/T5
Necklace AD Raid T4/T5
PocketMissions/AD Raid T4/T5
Bracelet 1Remmorchant Raid T5
Bracelet 2Remmorchant Raid T5
Bracelets AlternativeAD Raid. Use 2
of these if no
Remmo Bracelets
Ring 1AD Raid T4/T5
Ring 2 AD Raid T4/T5

Starter Build

This Build is intended for those who just want to play solo and do not wish to participate in Instances, Raids and Lootboxes. The 130 Level Gear from this Build can be acquired just by doing Solo dailies (and some Crafting) from different late-game Zones, such as from Wilderland and Elderslade. As for Essences, you can drag/drop ones you get from Questing or Crafting (whichever Tier is fine), just try to follow the Stat Goals above and Slot the ones which are needed by your Class.

Armour Pieces

Gear SlotSet PieceLocation
HelmCrafted, requires
Ithiligalad Boxes
ChestWar of the Three
Peaks Missions
Shoulders War of the Three
Peaks Missions
GlovesWar of the Three
Peaks Missions
LegsWar of the Three
Peaks Missions
BootsWar of the Three
Peaks Missions
CloakWilderland Dailies
Off-handEmbers Lootbox Barter
Class ItemThrone Raid Barter

Jewelry Pieces

Gear SlotSet PieceLocation
Earring 1Wilderland Dailies
Earring 2Wilderland Dailies
Necklace Wilderland Dailies
PocketWilderland Dailies
Bracelet 1Wilderland Dailies
Bracelet 2Wilderland Dailies
Ring 1Wilderland Dailies
Ring 2 Wilderland Dailies


Essence NameEssenceNote
Burg Class EssenceUse 1 of these.
FinesseUse these to reach ~300K
Finesse for T3+ and
~400K+ Finesse for T4+.
Physical MasteryUse these to reach
800-850K Mastery.
Critical RatingUse these to reach
600K+ Crit Rating for groups.
VitalityStart using these when
Mastery and Crit Goals are met.
Physical Mastery TriggerUse 1 of these.
Critical Rating TriggerUse 1 of these.
Frost TriggerUse 1 of these.
Fire TriggerUse 1 of these.

*Note: If you do not have the resources/solvents for Slade-wrought (Tier 6) Essences, then you can use Tier 4 or Tier 5 Essences, and they are still good enough for all content!

Trait Trees

There are currently two way to trait a Yellow Burglar. One way is more support orientated, which includes having Trip skill traited (which is very important for CJs/Fellowship Maneuver heavy fights), and the other way is more DPS focused, without Trip.

This is the tree for Trip skill traited:

Yellow Burg Trip Tree.

Use that tree if you are the only Burg responsible for CJs in the fight.

Now, if there’s no requirements for CJs or if you have multiple Burgs in group that can help you with CJs, there’s another way to trait the Yellow Burg:

DPS Tree for Yellow Burg

This tree opens up Gambler’s Advantage, which allows you to do Aim-Flashing Blades-Double-edge Strike rotation. Very important for DPS output.


These are the virtues I use to reach the Stat Goals. You can play around with these to get the numbers you want, but I would not recommend using any Mits virtues (apart from Fidelity) as you don’t gain much from them.

Virtues for Yellow-Line

By using these Virtues, I reach my Stat Goals, while still maintaining a good Morale pool.

  1. Valour (Best DPS virtue for Physical classes)
  2. Determination (Best DPS virtue for Agility classes)
  3. Confidence (Best Critical Rating virtue for all classes)
  4. Loyalty (Best virtue for Morale for all classes)
  5. Wit (Best for Finesse, really good for Yellow Burgs)

Legendary Items

Yellow Burg pretty much uses the same LIs from Red Line. There are some extra legacies for Yellow Line which are on the Bag, but those skills are pretty underwhelming and not worth using, which makes those legacies underwhelming also. I have them on an extra Bag just in case they buff those skills up, but till then, you will be fine with just using 1 Bag for Red and Yellow both. Here is my LI setup:

A small note about my Bag, it’s purely for PvE only, and it can be used in either Red or Yellow Line, but it’s not for PvP, I use a different bag for there.

1-Hander Weapon

TypePost-Imbued Legacy
MajorBurglar Bleed Damage
MajorCritical Response Skill Damage
MajorCunning Attack Bleed Damage
MajorFeint Attack Damage
MinorSubtle Stab Damage Multiplier
MinorCritical Chain Skills Critical Multiplier
MinorSubtle Stab Critical Damage


Burglar’s Tools (Class Item)

TypePost-Imbued LegacyNotes
MajorPositional Damage
MajorSkills Critical Multiplier
MajorTricks Duration
MinorAddle Tactical Damage Debuff
MinorReveal Weakness Incoming Damage Debuff
MinorSurprise Strike Damage
MinorSneak Movement SpeedOptional, you can
have Dust Debuff
instead if you can’t Bag Swap.


Swap Legendary Items

I use 2 Swap LIs on Burg. These are both optional in Yellow Line.

IMBUED Burglar Tools (Class Item)

TypeImbued Legacy
MajorDust in the Eyes Miss Chance
MajorGamble Chance and Cash Out Damage
MajorMischievous Glee Healing
MajorTricks Duration
MinorAll In Melee Damage
MinorReveal Weakness Incoming Damage Debuff
MinorSneak Movement Speed

Explanation: This is a utility swap Bag, it has plenty of swap legacies which are not found on the Main Class Item LI. Use this Bag for:

  • Placing gambles pre-fight, or to increase daze chance from Provoke.
  • Dust in the Eyes skill.
  • Mischievous Glee skill if in Yellow.
  • Swapping for All In skill from Blue if traited.
  • Sneak skill if you don’t have this Speed legacy on Main bag.
  • Rest of the legacies are place holders and are on bag to reduce chance of error on key skills if the bags are swapped wrongly.

There is an additional (although entirely optional) LI Swap for Burgs, a Non-imbued weapon. It needs the following 2 legacies:

  1. Riddle Range:
    This will allow you to mez a target from 40m range.


Yellow line Burg does not have a strict rotation like Red Line, and that’s because you have to occasionally break your rotation and do some CC (crowd control), some CJs or refresh your tricks. I’ll underline what I do on Yellow Burg anyway.

Here is what I do on Yellow Burg:

  1. Follow your Raid’s target assist, and always put Reveal Weakness before starting the fight.
  2. Now, if you are in Stealth, use CA on your target right away. If you are not in stealth, use a Trick. The Tricks should go up right away when you start combat. Ask your Raid leader which Trick he wants from you and do those.
  3. After you have put up your first Trick (Disable/Enrage), use Trickster skill and put the same Trick again so you stack it up twice.
  4. Now that your tricks are done, use Quite a Snag (QaS) on the target, that puts additional 3% Incoming Damage on the target, which is quite potent, and use Addle on it too for -27% Tactical Damage debuff, which is important also.
  5. Your target is fully debuffed now from your end, it has Reveal Weakness, double Tricks, QaS and Addle. After this is done, you can start your DPS rotation.
  6. To start the rotation, you want to open your Crit Chain first, and to do that use either Cunning Attack (CA), Surprise Strike (SS), or Subtle Stabs.
  7. When you have your crit, use Gambler’s Advantage (GA). Then you can Aim and do Flashing Blades (FB) and Double-edged Strike (DeS).
  8. Non-Aim rotation will be the same in Yellow Line also. GA – Provoke – FB – DeS. When those are done, use lots of Subtle Stabs, and can use CA/SS to open up crit chains.
  9. That’s it for the DPS rotation, but don’t get too occupied into DPS rotations.
  10. Since you are in Yellow Line, your primary job is to keep both your Tricks active, your Quite a Snag debuff active, and responsibility for CJs and helping other mobs with mezes/CC.
  11. If you have all that covered, then only focus on DPS.


There are the consumables I use on Burglar:

  1. These are important for a Yellow Burg to have. It’s a free CJ and it helps when your Exploit Opening/Trip is on cooldown.

This is the Food I use:

Updated as of U30.